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#1 (permalink) |
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Minors (Triple A)
Join Date: Apr 2009
Posts: 279
Thanks: 110
Thanked 85x in 44 posts
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Soliciting help with financials
So, I'm setting up a turn of the century world with fictional players in the major leagues and several of the important minors that launched around that time - Eastern, PCL, American Association. I want the minors to be independent as they were in real life and I'd like players to be able to move in between leagues. I don't care whether the financials mirror real life, but I'd like to be able to have the majors consistently pull higher ticket prices, salaries, media contracts and such.
Is there a way to set it up so that the game updates the financials each year but keeps the discrepency between major leagues and independent minors? In test cases, I've been unable to make this happen. If it is the case that I have to do this manually (god, I hope not), does anyone know what day/event triggers the annual financials update (e.g., first day of post-season, Jan 1, first day of preseason)? I'd love to hear any input on this. I've run into similar issues trying to set up international worlds, where suddenly a Carribbean Winter League has media contracts larger than those in the majors. I just can't get the hang of keeping reasonable financial proportionality among leagues that should be at different levels. Thanks in advance for your insights. |
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#2 (permalink) |
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Minors (Triple A)
Join Date: Apr 2009
Posts: 279
Thanks: 110
Thanked 85x in 44 posts
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Maybe the way to say this is as a request for future editions of the game.
It would be nice to have a financial coefficient choice for various leagues within a world such that you could set the leagues' finances and have them progress year-by-year based on their original settings. So, if average ticket prices increased from .40 to .50 in the majors, they would go from .20 to .25 in your independent minors. If media contracts went from $100,000 to $110,000 in the majors, they'd go from $20,000 to $22,000 in the minors, and so on. I don't see anyway to model this in the current game except by hand-changing everything year after year. |
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#3 (permalink) | |
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Hall Of Famer
Join Date: Mar 2005
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I believe there is a financial coefficient modifier on the left hand of the screen in the game setup screen.
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#4 (permalink) |
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Minors (Triple A)
Join Date: Apr 2009
Posts: 279
Thanks: 110
Thanked 85x in 44 posts
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There is. What it seems to do is to make a one-time change to all leagues within your world, which is helpful. However, it doesn't allow for the evolution of financials to be automated.
What I'd like to see if something that allows you to establish major leagues and then say International Leagues will be .75 of Majors, AAA teams will be .7 of majors, or whatever you choose. Then, when you set "Import adjusted financials settings after each year", it would do so proportionally for each of your leagues, rather than reverting all of them to the major league level. Thanks for the response. |
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#5 (permalink) |
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Minors (Triple A)
Join Date: Apr 2009
Posts: 279
Thanks: 110
Thanked 85x in 44 posts
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The other shortcoming of the current financial coefficient is that it simply increases the salaries and contracts across the board, whereas annually adjusted financials change the underlying business picture but preserve existing contracts. There is no way to use the financial coefficient in the game to mirror the situation where someone signs a long-term contract in, say, 1990, only to find that by 1993, salaries have left him in the dust.
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