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Old 06-15-2009, 06:56 PM   #1 (permalink)
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Leadership, Work Ethic, Intelligence, etc...

Any idea how some of these stats manifest themselves in the game? I am just using a common sense approach to these stats at the moment but I would like to know how these "intangibles" are translated into "tangible" numbers within the engine. Anyone know, or can point me in the right direction?
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Old 06-15-2009, 07:09 PM   #2 (permalink)
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I know work ethic and intelligence affect player development speed, while loyalty, desire for winner, and greed affect how easy a guy is to resign. im not sure exactly what leadership does, though...
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Old 06-15-2009, 07:19 PM   #3 (permalink)
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Don't work ethic and intelligence have an impact on how likely a guy is to get a PED suspension?
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Old 06-15-2009, 07:46 PM   #4 (permalink)
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Don't work ethic and intelligence have an impact on how likely a guy is to get a PED suspension?
oh, i was assuming he was asking about OOTP, njot real life
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Old 06-15-2009, 07:55 PM   #5 (permalink)
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oh, i was assuming he was asking about OOTP, njot real life


Apparently they do in OOTP too!
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Old 06-16-2009, 10:24 AM   #6 (permalink)
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That makes sense, but is everyone stumped on leadership? I have noticed it is the "rarest" of these ratings for players to be good at. What does it do?
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Old 06-16-2009, 10:27 AM   #7 (permalink)
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I thought I read somewhere some time ago that leadership helped the development of others on the team. Don't quote me on that though.
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Old 06-16-2009, 10:41 AM   #8 (permalink)
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OOTP Baseball Manual - Player Personalities

So basically 3 have to do with having an effect on player performance and development while the other 3 have to do with having an effect on contract signing.
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Old 06-16-2009, 11:00 AM   #9 (permalink)
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Question

I have a question regarding these ratings as well. Does a high "greed" score (say 9 on a 1-10 scale) mean that the player is more greedy or less greedy?

It always confused me because high scores are generally a good thing, but in the case of "greed" might this be reversed? Likewise, with "desire for a winning team"?
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Old 06-16-2009, 11:10 AM   #10 (permalink)
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Originally Posted by the manual
In general, higher personality ratings are better. The one exception is Greed, in which a lower score is better (for the GM).
That leaves me puzzled on "desire..." though. If the one exception is greed then that must mean that high desire for winning must be good, but I don't see how that makes any sense.
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Old 06-16-2009, 11:13 AM   #11 (permalink)
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That leaves me puzzled on "desire..." though. If the one exception is greed then that must mean that high desire for winning must be good, but I don't see how that makes any sense.
It depends on what you mean by "good." A player who wants to be on a winning team will be very happy on a winning team, and pretty upset on a bad team. A player who doesn't care won't be upset if he's on a bad team, but it won't make him any happier if the team starts winning.
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Old 06-16-2009, 11:14 AM   #12 (permalink)
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That leaves me puzzled on "desire..." though. If the one exception is greed then that must mean that high desire for winning must be good, but I don't see how that makes any sense.
I guess that depends on if you are the GM of a winning team or not!
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Old 06-16-2009, 11:20 AM   #13 (permalink)
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Ahh, I think I may get it now. So instead of it only being a negative, you're saying it could be a positive too. The manual only mentions that a player may suffer from it, but that doesn't necessarily preclude the opposite I suppose. A player with a high desire for winning should be willing to take less to stay on a winning team.
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Old 06-16-2009, 12:34 PM   #14 (permalink)
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Quote:
Originally Posted by MimesisBTG View Post
I have a question regarding these ratings as well. Does a high "greed" score (say 9 on a 1-10 scale) mean that the player is more greedy or less greedy?

It always confused me because high scores are generally a good thing, but in the case of "greed" might this be reversed? Likewise, with "desire for a winning team"?
Run a quick little test. At the end of your current season find a guy that is a free agent at the end of the year. A month before he becomes a free agent change is greed to 10 out of 10. Ask him what he wants to stay with your team. Then reload and give him a 1 out of 10 and ask him again.

It would be great if you would post your results cause I was thinking the same exact thing.

Maybe after work today I'll test it out and post my results.
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Old 06-17-2009, 12:14 AM   #15 (permalink)
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Desire for a winning team can influence where the player may sign. A free agent with a high desire rating may decide to sign with a winning team over a losing team.
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Old 06-17-2009, 10:44 AM   #16 (permalink)
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Desire for a winning team can influence where the player may sign.
The "Desire for a winning team" rating also is a big component in player morale. If a player has a high DFAWT, and he's on a team that has a bad record, he'll be unhappy.
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Old 06-17-2009, 11:30 PM   #17 (permalink)
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Quote:
Originally Posted by Honorable_Pawn View Post
Run a quick little test. At the end of your current season find a guy that is a free agent at the end of the year. A month before he becomes a free agent change is greed to 10 out of 10. Ask him what he wants to stay with your team. Then reload and give him a 1 out of 10 and ask him again.

It would be great if you would post your results cause I was thinking the same exact thing.

Maybe after work today I'll test it out and post my results.

A higher greed number = a more greedy player = bad.

From the OOTP manual:
Players in OOTP have six different personality ratings that come into play in various ways. Personality ratings use the same scale as other player ratings. In general, higher personality ratings are better. The one exception is Greed, in which a lower score is better (for the GM).
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