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Old 06-18-2009, 12:25 PM   #21 (permalink)
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Originally Posted by ashantewarrier View Post
The data text files from version prior to OOTPX don't match up? How so? I'm having no problems with the edit data test files I'm using.
I may have overstated the problem -- which is basically the nations.txt file. I'm not sure exactly when it changed, but it has more fields than existed in previous versions. Right now, I don't have the OOTP9 version, so can't compare. In any event, modifying the nations.txt file is key to accomplishing much of what people want to do to get historically realistic ethnicities and names.
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Old 06-18-2009, 01:01 PM   #22 (permalink)
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Here is the solution.

Go into the Ethnicities DB, and go to the U.S. Historical, which is the last one, make sure it is set up to your liking, I believe it is almost all white, with a small percentage for Hispanic. The ID is 39.

Then create your Segregated United States, then have its Ethnicity #1 set to 39, and at 100 percent, then put the remaining four ethnicities to zero percent. Then I made the caucasion value 1000 and the rest zero. This creates a segregated league with old timer names.

Here are my lines for the segregated US in the nations file

0229,The United States (S),U.S.A. (S),USA (S),American,4,5,39,100,0,0,0,0,0,0,0,0,1000,0,0

now i just have to go and start duplicating the cities so they show up in the new nation.

it is all in the ethnicitiy values, if those are left alone, it will continue to generate hispanic characers and black characters with those names. By setting up the ethnicity to only allow the USA Historical, it will generate almost entirely white, using the names that are designated to be used with ethnicity number 39.

I hope I made sense right there!
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Last edited by Cras; 06-18-2009 at 01:04 PM.
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Old 06-18-2009, 02:02 PM   #23 (permalink)
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Here's the record I'm using from my nations.txt:

229,The U.S.,The U.S.,US2,American,4,5,39,100,0,0,0,0,0,0,0,0,1000, 0,0

However, the player faces from country 229 still use every type of design.
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Old 06-18-2009, 02:13 PM   #24 (permalink)
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I also made foreigner percentage 0%, and reloaded the game to make sure it read the correct db. I would say make sure your ethnicity db has a correct Historical US at ID 39. I don't believe I edited the ethnicity db, but I may have.
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Old 06-18-2009, 02:22 PM   #25 (permalink)
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Quote:
Originally Posted by Cras View Post
I also made foreigner percentage 0%, and reloaded the game to make sure it read the correct db. I would say make sure your ethnicity db has a correct Historical US at ID 39. I don't believe I edited the ethnicity db, but I may have.
Are you creating new leagues after you modify the nations and ethnicity db's? Or just reloading the game?

You have to modify your nations.txt, cities.txt, and ethnicities.txt first, then create your league. Once you push 'Create New League', it is too late. It won't change your races after creation. It should work then.
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Old 06-18-2009, 02:22 PM   #26 (permalink)
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I will attach the files I used and see if they work for you.
I cant attach the cities file as it is too large
Attached Files
File Type: txt ethnicities.txt (1.2 KB, 23 views)
File Type: txt nations.txt (15.9 KB, 21 views)
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Old 06-18-2009, 02:24 PM   #27 (permalink)
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Quote:
Originally Posted by TribeFanInNC View Post
Are you creating new leagues after you modify the nations and ethnicity db's? Or just reloading the game?

You have to modify your nations.txt, cities.txt, and ethnicities.txt first, then create your league. Once you push 'Create New League', it is too late. It won't change your races after creation. It should work then.
Started a new game with the modded files and it works fine
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Old 06-18-2009, 02:25 PM   #28 (permalink)
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Can't you just adjust the ratios, and then use the "Re-import names and ethinicites database" function when you end segregated baseball?
That would certainly be a lot easier. I hope you are right. I've never used that function. The cephasjames way is too tedious for my blood.
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Old 06-18-2009, 02:28 PM   #29 (permalink)
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That would certainly be a lot easier. I hope you are right. I've never used that function. The cephasjames way is too tedious for my blood.
The problem I see with that button is that it doesnt look at the nations file. I guess one way to do it is to create a new ethnicity, have the US be entirely that ethnicity, then alter that ethnicity as time goes on, but then you also have to change the names as well. I am not sure how easy it would be to do that.
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Old 06-18-2009, 02:34 PM   #30 (permalink)
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Quote:
Originally Posted by TribeFanInNC View Post
That would certainly be a lot easier. I hope you are right. I've never used that function. The cephasjames way is too tedious for my blood.
Quote:
Originally Posted by Cras View Post
The problem I see with that button is that it doesnt look at the nations file. I guess one way to do it is to create a new ethnicity, have the US be entirely that ethnicity, then alter that ethnicity as time goes on, but then you also have to change the names as well. I am not sure how easy it would be to do that.
Another thing you might try, if the re-import thing doesn't work, is to edit the United States line in the nation.txt file to whatever mix you want and create a new game. Once the game is created, close down OOTP and copy the relevant .dat file over into your old league. When you re-open your old league in OOTP, it should read the new .dat file and generate ethnicities using the new ratio. It's a little more involved, but it should do what you want it to do without requiring you to create a bunch of different nations before you start playing.
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Old 06-18-2009, 03:05 PM   #31 (permalink)
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after doing some test, the issue I am running into now is getting the league to transition to the modern U.S. It still creates a draft class from the segregated U.S. and not adding in modern names and the like
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Old 06-18-2009, 03:07 PM   #32 (permalink)
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Cras, you need to change out your database completely at the time of integration and then reimport several times when you load your league. You can test to see if its working or not by generating some free agents, checking their ethnicities, and then deleting them.
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Old 06-18-2009, 03:11 PM   #33 (permalink)
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Cras, you need to change out your database completely at the time of integration and then reimport several times when you load your league.
What exactly do you mean by that? Should I click the re-import db button? or do I need to delete some files so they are rebuilt? I am not sure what you are suggesting.
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Old 06-18-2009, 03:15 PM   #34 (permalink)
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Delete all files in /database and replace them with the post-integration set. Then import and re-import them using the import button until the import actually takes. Test with free agents that you delete afterwards to make sure that the import has taken.
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Old 06-18-2009, 03:18 PM   #35 (permalink)
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Delete all files in /database and replace them with the post-integration set. Then import and re-import them using the import button until the import actually takes. Test with free agents that you delete afterwards to make sure that the import has taken.
I understand. After reimporting, and increasing the forgeiner % I start seeing moden USA names, included players from the segregated USA, I imagine they are there because of the region being the same.
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Old 06-18-2009, 03:26 PM   #36 (permalink)
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I deleted all the off topic posts (I believe).

Please refrain from starting this up once more. I will not spend time going through the thread like this again but will lock/warn.

Thank you
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Old 06-18-2009, 03:32 PM   #37 (permalink)
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I understand. After reimporting, and increasing the forgeiner % I start seeing moden USA names, included players from the segregated USA, I imagine they are there because of the region being the same.
Yes, you need to switch it all out.
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Old 06-18-2009, 04:06 PM   #38 (permalink)
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Malleus Dei,

How many times did you find yourself reloading the DB?
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Old 06-18-2009, 04:30 PM   #39 (permalink)
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Sometimes three or four times before it took and would be saved.
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