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Old 06-17-2009, 05:17 PM   #1 (permalink)
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historical ethnicities

Has anyone figured out a way to mimic MLBs past of segregation? I was looking around the ethnicities DB and have not convinced myself yet the best way to go about it. This is not an aspect of the game I have much knowledge about, but I am sure there has to be a way to make all players in the MLB white until I can make adjustments to then smash the color barrier.


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Old 06-17-2009, 09:26 PM   #2 (permalink)
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You should be able to modify your nations.txt file before you create your league. Go to the country you league is in (assuming US, ID is 206) and the last five numbers in the row are races for your players (order is listed in the header row). Turn african (maybe all the others too) to 0, white to 1000, and save. During league creation, turn foreigner % to 0 too.

Be sure to backup the original file before you start as you'll probably want it again if you create another league.

-----

As I write this, I realize this doesn't address the reintegration of the races at a later date. I wonder if you could create two USAs in the nations file, one with 100% white (call it Segregated USA or something) and leave the other one alone. Then maybe you could create the league in Segregated USA, then switch over to normal USA in the league setup after a few years.

I dunno, give it a try.
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Old 06-17-2009, 09:42 PM   #3 (permalink)
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Search for cephasjames' ethnic evolution. It worked well for this purpose.
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Old 06-17-2009, 09:50 PM   #4 (permalink)
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here: http://www.ootpdevelopments.com/boar...ro-league.html

Edit: didn't see it in the thread so...
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Old 06-17-2009, 09:56 PM   #5 (permalink)
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Heads up. The data files (and obviously the way that the OOTP uses them) have changed significantly -- particularly the nations.txt file. I haven't gotten it totally figured out yet (though I did have pretty good success finally with a 1958 league), so this is just a caution. Don't try to solve this using DBs created prior to OOTP10, unless you are willing to play nursemaid on what you've got. The chances of it working easily are slim to none (meaning none).
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Old 06-18-2009, 12:05 AM   #6 (permalink)
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I'm slowly (very, very slowly) working on changing the v10 data files in the exact same way (well, almost. I'm leaving some states out of earlier iterations entirely. I don't want to see Arizonans, Hawaiians, or Alaskans showing up in 1883, thank you very much) as cephas' system, but it is taking forever to do so.

If anyone knows of a quick way to copy and paste U.S. cities multiple times apiece and then change the nation numbers on each one, I'd welcome the advice.
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Old 06-18-2009, 12:56 AM   #7 (permalink)
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Quote:
Originally Posted by NCBeachBum View Post
I'm slowly (very, very slowly) working on changing the v10 data files in the exact same way (well, almost. I'm leaving some states out of earlier iterations entirely. I don't want to see Arizonans, Hawaiians, or Alaskans showing up in 1883, thank you very much) as cephas' system, but it is taking forever to do so.

If anyone knows of a quick way to copy and paste U.S. cities multiple times apiece and then change the nation numbers on each one, I'd welcome the advice.
Export the text files to MS Access. Easier to mass edit that way.
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Old 06-18-2009, 12:58 AM   #8 (permalink)
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Heads up. The data files (and obviously the way that the OOTP uses them) have changed significantly -- particularly the nations.txt file. I haven't gotten it totally figured out yet (though I did have pretty good success finally with a 1958 league), so this is just a caution. Don't try to solve this using DBs created prior to OOTP10, unless you are willing to play nursemaid on what you've got. The chances of it working easily are slim to none (meaning none).
The data text files from version prior to OOTPX don't match up? How so? I'm having no problems with the edit data test files I'm using.
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Old 06-18-2009, 02:13 AM   #9 (permalink)
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Export the text files to MS Access. Easier to mass edit that way.
Yeah, I didn't really make myself clear. What I'm having to do is make five copies of each and every city in the U.S., and then change the 206 nation code in the five copies to 229, 230, 231, 232, and 233, leaving the original as 206. Is there a way to do that with mass editing that I am missing?
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Old 06-18-2009, 04:14 AM   #10 (permalink)
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Yeah, I didn't really make myself clear. What I'm having to do is make five copies of each and every city in the U.S., and then change the 206 nation code in the five copies to 229, 230, 231, 232, and 233, leaving the original as 206. Is there a way to do that with mass editing that I am missing?
If I'm reading you correctly I would say that you cam just select the original row 206 copy then paste over rows 229, 230, 231, 232, and 233. Make sure to make a backup of your orginal nations.txt file in the data folder. Also be advised that once you create a game the nation.dat file that is created cannot be edited or changed. Only the ethnicties and injury files can be changed via the import function.
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Old 06-18-2009, 04:55 AM   #11 (permalink)
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Nah, that's still not it. Lemme just go into more detail, since I suck at being succinct.

Okay, I've already done the nations.txt file. It was easy as pie. I simply added new nations in the 229-233 range, and left the 206 alone.

Now what I'm trying to do is edit the cities.txt file. What I've gotta do is make five new copies of every single U.S. city (all thousands of them). The original city will stay with nation 206, while each of the five copies becomes a part of nations 229-233.

So this:

Albino,17387,95,Lombardy,45.77,9.78
Albion,1553,206,Pennsylvania,40.96,-78.95
Albion,1659,206,Nebraska,41.69,-98.00

becomes this:

Albino,17387,95,Lombardy,45.77,9.78
Albion,1553,206,Pennsylvania,40.96,-78.95
Albion,1553,229,Pennsylvania,40.96,-78.95
Albion,1553,230,Pennsylvania,40.96,-78.95
Albion,1553,231,Pennsylvania,40.96,-78.95
Albion,1553,232,Pennsylvania,40.96,-78.95
Albion,1553,233,Pennsylvania,40.96,-78.95
Albion,1659,206,Nebraska,41.69,-98.00
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Old 06-18-2009, 08:47 AM   #12 (permalink)
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I was thinking along the lines of creating a second United States that was segregated, and now that you recommended it, I will give that a shot. I thought I read somewhere that the re-importing of the DB does not work so well, but I try to mess around with the files and see if I can get things to work. Appreciate the advice.
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Old 06-18-2009, 09:19 AM   #13 (permalink)
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I made a modified nations.txt file but the game still seems to completely ignore my settings for facial types.
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Old 06-18-2009, 09:47 AM   #14 (permalink)
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Quote:
Originally Posted by Cras View Post
Has anyone figured out a way to mimic MLBs past of segregation? I was looking around the ethnicities DB and have not convinced myself yet the best way to go about it. This is not an aspect of the game I have much knowledge about, but I am sure there has to be a way to make all players in the MLB white until I can make adjustments to then smash the color barrier.
I have a database set that does exactly that. PM me your email address and I will email it to you.
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If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you.

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Old 06-18-2009, 09:52 AM   #15 (permalink)
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Originally Posted by NCBeachBum View Post
Now what I'm trying to do is edit the cities.txt file. What I've gotta do is make five new copies of every single U.S. city (all thousands of them). The original city will stay with nation 206, while each of the five copies becomes a part of nations 229-233.
This is the hard way to do it. For the segregated era you only need one ethnicity and one nation and one American-only cities.txt file (with single city entries). I made a new, expanded cities.txt file from census data and I love it.

If I was still in the public mod game I'd post the database file set.
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Old 06-18-2009, 10:15 AM   #16 (permalink)
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Would any of these modified databases, etc. work for a game already in progress? Here's what I did with my league starting in 1883:

I added a new nation to nations.txt which is set to 100% Caucasian.
I added copies of all U.S. cities to cities.txt to be part of this new nation.
I set my league to be in this new nation with 0% foreigners.

Unfortunately, some things don't seem to be working correctly. I still have the full range of facial types showing up and, of course, I get players from states that don't even exist yet. Now I don't want to start this league over because I've been having a good time with it, so what would be the best thing to do to get it a bit more in line historically?
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Old 06-18-2009, 11:02 AM   #17 (permalink)
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I thought I read somewhere that the re-importing of the DB does not work so well, but I try to mess around with the files and see if I can get things to work.
It's still hinky. What you do is fix your database first and then create your league. No worries if you do it that way.
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Old 06-18-2009, 11:59 AM   #18 (permalink)
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As I write this, I realize this doesn't address the reintegration of the races at a later date. I wonder if you could create two USAs in the nations file, one with 100% white (call it Segregated USA or something) and leave the other one alone. Then maybe you could create the league in Segregated USA, then switch over to normal USA in the league setup after a few years.

I dunno, give it a try.
Can't you just adjust the ratios, and then use the "Re-import names and ethinicites database" function when you end segregated baseball?
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Old 06-18-2009, 12:15 PM   #19 (permalink)
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my attempts have all failed. I have not been able to get the league to be segregated. Upon creation, there seems to be a healthy mix of races in the league.

And what exactly is the ethnicities file for? When you open it up is says something about language in the first line, and to not edit it.

EDIT - I am going to amend what I said. The races are almost TOO equally represented. Too many African Americans. Anyone who watches Sunday Night Baseball has heard at least once Joe Morgan talk about the decline of blacks in baseball.
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Old 06-18-2009, 12:19 PM   #20 (permalink)
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my attempts have all failed. I have not been able to get the league to be segregated. Upon creation, there seems to be a healthy mix of races in the league.
That's exactly what's happening to me. I'm getting the impression that the % factors for face types in nations.txt might mean absolutely nothing.
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