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Old 06-18-2009, 12:05 AM   #1 (permalink)
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Unique league concept - would it work?

I've always thought of doing a league similar to the NFL ... There would be short seasons and teams would only play once a week.

Every team would have their "QB" (starting pitcher) who was more or less the identity of the team.

My question is - would this work in OOTP solo play and would the AI handle its roster correctly?

Optimally, in a league like this, it would make the most sense to only have 4-5 pitchers on the active roster maximum, the rest with defensive specialists, possible pinch hitters and extra depth in the field.

Is there any settings that could be changed that would help the AI actually manage their teams like this? What impact would lowering the overall maximum roster size have? I imagine it would force the AI to take less pitchers on an active roster if the maximum roster size was 15 or so?

Obviously I think you would select "1 Man Rotation" in settings as well as perhaps use of relief pitchers and closers "Rarely".... But, would that change how the AI manages its roster, or just have 1 player listed in the depth chart as an SP, but still have 10 others listed in relief positions/wasting roster spots?

Another concern is draft pools .. In a scenario like this I would want a draft pool that has significantly less pitchers both in inaugural and in amateur drafts every year. Is there any way to impact that?

It would be nice if the appropriate number of pitchers were created so a bunch of super talented pitchers didnt have to sit jobless in the FA pool, but maybe that isn't possible?

If anyone has any suggestions or ideas on how a league like this might work, I'd be glad to hear them. Is it too specific to work the way I envision it or is there enough work arounds to make this work?

Any advice, thoughts or brainstorming, even if you don't know for sure, would be welcome.
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Old 06-18-2009, 12:31 AM   #2 (permalink)
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Its a good and unique idea. It is possible of you play out games but I am not sure about simming. Good luck!!
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Old 06-18-2009, 02:54 AM   #3 (permalink)
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I've done something like this. With 15 players per team with 3 of those pitchers. You have disable the AI from making roster changes. Simed all the games to.
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Old 06-18-2009, 07:26 AM   #4 (permalink)
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I was messing around with a league that played 28 games per team, all of them in Friday. The results were decent, not perfect. Of 8 teams, only 1 had a pitcher who started all of the games.
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Old 06-18-2009, 07:38 AM   #5 (permalink)
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I've thought about adding a league like this to my universe, but haven't gotten around to it yet. Some real life European leagues are a little like this, I believe some of them only play weekend games.

Knowing that most, if not all, pitchers throw better in shorter outings (and that OOTP models this) I'd assume a modern team in a league like this would use 3-4 pitchers a game for a few innings each. When almost every game is a must win I think a team like the Yanks would throw CC out there for 50 pitches, Burnett for another 30-50, Joba for 30-50, and Mariano finishes up. This might be 2-run-a-game baseball.

Unless you have a lot of teams, the supply of good starters will far outstrip the demand with one-man rotations.

And just kind of following with that, you'd assume that defense would take a backseat to offense when thinking about roster construction. Do you really need that weak hitting, great glove shortstop when every one of your pitchers has a K/9 off the charts because he knows he can throw every pitch at 100%? Might as well have a bat everywhere, since runs will be hard to come by and the ball's not going to be in play much anyway.
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Old 06-18-2009, 09:22 AM   #6 (permalink)
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Quote:
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I've done something like this. With 15 players per team with 3 of those pitchers. You have disable the AI from making roster changes. Simed all the games to.
So all teams had to be human controlled? Or what? Can you expand on how this league ran and other house modifications you had to put in place to make it work?
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Old 06-18-2009, 09:24 AM   #7 (permalink)
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[QUOTE=CBL-Commish;2760223]
Unless you have a lot of teams, the supply of good starters will far outstrip the demand with one-man rotations.

[QUOTE]


Is there any way to change that? Aside from just manually deleting some pitchers?

Do the draft pools get adjusted depending on the pitcher rotation settings? For example, obviously a league with 6 man rotations would need more pitchers generated than 3 man rotation, etc. Does OOTP recognize this and if I had "1 man rotation" would it create a lower number of pitchers for the draft?
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Old 06-18-2009, 12:23 PM   #8 (permalink)
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Originally Posted by CBL-Commish View Post
Does OOTP recognize this and if I had "1 man rotation" would it create a lower number of pitchers for the draft?
No. I'm in a deadball league (the TCBA; link in my sig; currently in the 1870s) and all the teams have 1- or 2-man pitching rotations, and about half of the players in our drafts (six seasons so far) are pitchers, just like usual (and half of those are relievers).
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Old 06-18-2009, 03:42 PM   #9 (permalink)
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My league had 24 teams each playing 40 games. I based it on an amateur league I was with in California years ago. I used 1 man rotation with the spot starter pct set so the spot guy got about 5-10 starts with the rest going to the number one guy. I set up the rosters and disabled ai movement of players. This kept 15 players to a team. Also injuries were turned off. As was drafts. I used the game created free agents for new players and would delete the ones I didn't need.
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Old 06-19-2009, 12:26 AM   #10 (permalink)
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Quote:
Originally Posted by mm7607 View Post
My league had 24 teams each playing 40 games. I based it on an amateur league I was with in California years ago. I used 1 man rotation with the spot starter pct set so the spot guy got about 5-10 starts with the rest going to the number one guy. I set up the rosters and disabled ai movement of players. This kept 15 players to a team. Also injuries were turned off. As was drafts. I used the game created free agents for new players and would delete the ones I didn't need.

So when you 'disable AI movement of players' is that basically taking human control on all teams? or is that a different thing altogether?

Will you have to make all roster moves all the time for CPU teams when its set like this?
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Old 06-19-2009, 01:36 AM   #11 (permalink)
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I let the computer handle the lineups and manage the games but I control where and when players go.
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