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#1 (permalink) |
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Minors (Double A)
Join Date: Dec 2001
Location: riverside, ca
Posts: 119
Thanks: 0
Thanked 2x in 2 posts
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I love trades like this
Okay, fictional league. I had a 2nd baseman that I was not going to be able to resign. He was fairly good, but not an all star. Maybe 50 on a scale of 80. I asked the worst team in the league for their 1st round draft pick. They said fine, but asked for a minor leaguie closer that had alot of upside in addition to my 2nd baseman. In order to get that pick, I said yes.
and then.... I went into the free agent list and guess what? They'd released my minor league closer the next day. I offered him a minor league contract and got him back. So I got my closer and a first pick all for a player that I wasn't going to be able to resign anyway. I love it when things work out this way... |
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#4 (permalink) | |
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Major Leagues
Join Date: Sep 2006
Location: St. Louis
Posts: 497
Thanks: 15
Thanked 18x in 16 posts
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#5 (permalink) |
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Minors (Double A)
Join Date: Dec 2001
Location: riverside, ca
Posts: 119
Thanks: 0
Thanked 2x in 2 posts
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Um, no. I don't feel bad. Why? Andre Either for Milton Bradley. Do you think the A's would love a do-over button or a patch? Yes, I think so. Bad trades happen all the time and that one isn't the onluy example.
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#7 (permalink) | |
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Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,073
Thanks: 228
Thanked 146x in 108 posts
Infractions: 0/1 (1)
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It does happen in the NBA for salary cap reasons. I can see trade and release if it makes financial sense for the team doing the releasing.
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#9 (permalink) |
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All Star Starter
Join Date: Sep 2008
Location: with my army of orangutans
Posts: 1,989
Thanks: 828
Thanked 330x in 206 posts
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it would never make financial sense because the team still needs to pay the contracts. What this game needs is the ability to add a buyout to a contract...
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#10 (permalink) | |
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Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,073
Thanks: 228
Thanked 146x in 108 posts
Infractions: 0/1 (1)
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It does make sense if the player the received is not in the teams plans and they acquired him to dump a much larger salary. But a buyout option would be nice. Or a mutual termination if a player thinks he can find a starting job somewhere else.
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#11 (permalink) |
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Minors (Single A)
Join Date: Jul 2003
Posts: 80
Thanks: 7
Thanked 3x in 3 posts
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This definitely happens.... It sucks, but it happens. The AI should be forced into simulating the trade's aftermath and if any of the players received need to be released or waived to be demoted, then that player should be considered worthless when evaluating the talent in the trade.
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#12 (permalink) |
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Minors (Single A)
Join Date: Jun 2009
Posts: 57
Thanks: 2
Thanked 6x in 4 posts
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I had a similar trade happen in the ABA league. Added a decent relief pitcher as a throw in to a trade and, same thing, he was promptly released by the other team. I picked him up and he's been my team's closer for two seasons. That was before I changed trading to "Hard."
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#13 (permalink) | |
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Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,073
Thanks: 228
Thanked 146x in 108 posts
Infractions: 0/1 (1)
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OOTP is not just an MLB simulator and shouldnt lock in all the MLB minutae.
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#14 (permalink) |
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Minors (Single A)
Join Date: Dec 2003
Posts: 57
Thanks: 2
Thanked 3x in 3 posts
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I usually leave draft pick trading disabled, good idea poorly implemented. I find the AI is completely worthless as soon as any draft pick is inserted into the trade.
It's incredibly simplistic to trade for the first 5 picks in every draft and never give up anything of any value to you at all. I'm not sure the AI views draft picks as having any inherent value, and they definitely don't seem to see much difference between a first overall selection and a hundredth overall selection in trade value. |
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