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Old 06-21-2009, 12:30 AM   #41 (permalink)
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Originally Posted by Rand View Post
From what I understood the option to change to ratings based off of pure ratings vs. AI eval (Ratings + Stats) was added to resolve the issues mentioned in these threads-

Potential Ratings Seem Completely Screwed Up For Pitchers

I still don't understand overall ratings

Why is this P 21/73 when real and pot ratings the same?
I think you've pinpointed some good examples of the type of complaints that led Markus to add this option. My only qualifier is that this option does not affect potential ratings. Markus made another change in OOTP10 (one that behind the scene, as it were) which changed (improved?) the calculation of potential ratings. That's just for information/clarification sake -- definitely not to stir up any controversy.
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Old 06-21-2009, 04:51 AM   #42 (permalink)
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Don't want to burst any bubbles, but ... changing the AI player evaluation settings won't have any effect on lineups, batting orders or depth charts.
Actually, they do affect depth charts, and they should
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Old 06-21-2009, 11:01 AM   #43 (permalink)
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I'm rather confused about this. What exactly does "Overall rating based on AI evaluation, no pure rating" actually mean?

Do they mean???...
AI evaluation = through scouts eyes
Pure rating = actual ratings
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Old 06-21-2009, 11:13 AM   #44 (permalink)
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Originally Posted by Markus Heinsohn View Post
Actually, they do affect depth charts, and they should
Ahhhh... so Markus, checking this option does make a considerable difference?
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Old 06-21-2009, 12:37 PM   #45 (permalink)
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Originally Posted by Markus Heinsohn View Post
Actually, they do affect depth charts, and they should
Hey, you're stealing my thunder, I already said that
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Old 06-21-2009, 01:15 PM   #46 (permalink)
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Originally Posted by Markus Heinsohn View Post
Actually, they do affect depth charts, and they should
Well, I could never see any evidence of depth charts changing when I made radical changes to the AI player evaluation settings.

Which probably I should attribute to bad karma.

Which probably also explains why my best players always seem to get into season-long slumps.
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Old 06-21-2009, 01:19 PM   #47 (permalink)
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Originally Posted by SteveP View Post
Well, I could never see any evidence of depth charts changing when I made radical changes to the AI player evaluation settings.

Which probably I should attribute to bad karma.

Which probably also explains why my best players always seem to get into season-long slumps.
Why would you expect radical changes? Ratings generate stats so in the end, the stats will reflect the ratings. By having stats weighted higher than ratings, what it does is slow the AI's reaction to a ratings hit or bump by telling it to wait for the stats to improve not just the rating.

This generally makes the game look more realistic if you evaluate players by stats because people don't see the AI sending a .320 hitter down to AAA because he just took a ratings hit. Instead the AI will wait until that players stats start to drop and then demote them.

The only issue is if you play with ratings, then you are handicapping the AI by not letting it look at the same criteria you use, which is why stat only leagues are catching on, because the player movement looks more realistic.
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Old 06-21-2009, 01:30 PM   #48 (permalink)
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This generally makes the game look more realistic if you evaluate players by stats because people don't see the AI sending a .320 hitter down to AAA because he just took a ratings hit. Instead the AI will wait until that players stats start to drop and then demote them.
The AI player evaluation settings do affect the AI's decision-making on roster changes -- I never said differently. And, if that is what Markus meant when he said they affect depth charts, than we are talking about different things. What I've never seen is a change between who the AI considers a starter and a backup.
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Old 06-21-2009, 01:33 PM   #49 (permalink)
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What I've never seen is a change between who the AI considers a starter and a backup.
And my question and statement stand. Why would you expect any differently? The better players will have betters stats.
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Old 06-21-2009, 01:53 PM   #50 (permalink)
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Originally Posted by jarmenia View Post

The only issue is if you play with ratings, then you are handicapping the AI by not letting it look at the same criteria you use, which is why stat only leagues are catching on, because the player movement looks more realistic.
I agree with this, which is why I'm using this new option post patch. I want the AI to base it's overall ratings on AI evaluations - that should help the AI.

I'm not going to sit a guy who is hitting 0.330 but has lower ratings than a guy who's hitting 0.270 with better ratings - neither should the AI, and in the past, that's what it did.
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Old 06-21-2009, 11:56 PM   #51 (permalink)
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Originally Posted by MizzouRah View Post
I agree with this, which is why I'm using this new option post patch. I want the AI to base it's overall ratings on AI evaluations - that should help the AI.

I'm not going to sit a guy who is hitting 0.330 but has lower ratings than a guy who's hitting 0.270 with better ratings - neither should the AI, and in the past, that's what it did.
I don't think the AI changes depending on if you check that box or not. The AI changes if you change the AI Evaluation options.
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Old 06-22-2009, 04:43 PM   #52 (permalink)
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Originally Posted by neojonas View Post
I don't think the AI changes depending on if you check that box or not. The AI changes if you change the AI Evaluation options.
I think you are right.. it just effects the overall rating - which might go hand in hand with AI evaluations?
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Old 06-22-2009, 06:03 PM   #53 (permalink)
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Originally Posted by MizzouRah View Post
I think you are right.. it just effects the overall rating - which might go hand in hand with AI evaluations?
No, I believe it only affects the DISPLAY of overall ratings for you. The AI uses the AI Evaluation options to figure out how good a player is. So if a player is 3 stars for ratings only, and 4 stars for use AI Evaluation, the AI still thinks this player is the same value no matter which one you choose. Make sense?
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Old 06-22-2009, 11:15 PM   #54 (permalink)
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Originally Posted by neojonas View Post
No, I believe it only affects the DISPLAY of overall ratings for you. The AI uses the AI Evaluation options to figure out how good a player is. So if a player is 3 stars for ratings only, and 4 stars for use AI Evaluation, the AI still thinks this player is the same value no matter which one you choose. Make sense?
kind of....
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Old 05-13-2010, 06:41 PM   #55 (permalink)
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Originally Posted by jarmenia View Post
Steve, I'm not sure why you're of this opinion but I'm interested in seeing your tests because my tests and my discussions with Markus say differently.

The ratings / stats weight influence how the AI views a player in all aspects of the game including the amount they ask for in free agency and the arbitration award (though I think there's a bug with the arbitration, I'm waiting to hear back from Markus).

The reason you may not see any significant difference in AI decisions is because going from 50/30/10/10 to 40/40/10/10 is not that large of a jump. Going to 0/80/10/10 will make the AI look completely at the stats of the players and thus rather than the AI immediately benching a player who gets a 20 point drop in power, it will delay benching the player until the talent drop starts to have an effect on his stats.
I have been using a very high emphasis on ratings. Sometimes even 100. What affect would this have? What would you consider the best settings?
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