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#1 (permalink) |
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All Star Starter
Join Date: Aug 2006
Posts: 1,076
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Realistic Minor League Stats
I would like to have the most realistic modern minor league stats. I have the standard MAL league with full minors and a college and high school feeder league. I've noticed as I go down in league quality the batters dominate more and more. By the time I get to HS feeder league the average ERA every year is in the 9's and average batting average is about .300.
I'm curious what suggestions you all have to make minor league stats as realistic as possible. I noticed the MLB quickstart has different League Total Modifiers. If I recall I think the AAA ones were about .1 lower. Are the modifiers for the MLB quickstart better to use for the MAL standard league default modifiers? The other thing I was wondering if people are using is the "Automatically control in-game engine to match league totals (only recommended for minors)" for their minor leagues? I see the MLB quickstart uses these by default also. Just wondering if anyone has experimented with these and have any suggestions. Thanks! |
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#2 (permalink) |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
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I suggest using the default settings that the MLB quickstart uses. When you create a standard game in OOTP 10, these settings should already be there by default too...
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#3 (permalink) | |
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Minors (Triple A)
Join Date: Feb 2003
Posts: 255
Thanks: 15
Thanked 7x in 4 posts
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Quote:
I guess I will continue to fiddle with the knobs, but this seems like it's much harder than it has to be. To me, if I edit the league totals for a certain league to have a batting average of .265, the BA should be about .265 for that league. .260 would be fine , and so would .270, but .320 isn't. Am I expecting too much...maybe so. I wonder if I should stop messing with the league totals, and starting editing the PCMs for minor leagues. The PCMs are offense-only, so if I lower homeruns for a certain league, maybe I will get less home runs. Or more. Or neither. I guess I'll need to test. |
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#4 (permalink) | |
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Minors (Triple A)
Join Date: Feb 2003
Posts: 255
Thanks: 15
Thanked 7x in 4 posts
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#5 (permalink) | |
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All Star Starter
Join Date: Aug 2006
Posts: 1,076
Thanks: 89
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Quote:
Not sure if it's the PCM difference making minor league stats different or the fact that the MLB quickstart has "Automatically control in-game engine to match league totals (only recommended for minors)" checked for their minor leagues. These are the only differences I can see off hand between the two setups. |
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#6 (permalink) | |
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Minors (Triple A)
Join Date: Feb 2003
Posts: 255
Thanks: 15
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Quote:
Also, do you fully understand that checkbox you mentioned? I can't really get my head around it. |
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#7 (permalink) |
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Moderator
Join Date: Aug 2008
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I'll try to throw a little clarity into this, if I can:
First, I haven't done much with the 2009 MLB game, to see what happens with the new minor league League Totals, so keep that in mind. Second, don't mess with the League Totals unless you understand what you are doing. Basically, if you increase one of them (HRs, for example) you will actually decrease the resulting stats. If you are going to edit the LTs, you have to edit all of them. And I think the only practical way to do that is to edit in league totals from RL, if you think you have a better set of those than the ones that appear for that league in the game. Third, you can edit the League Total Modifiers (LTMs) to your heart's content, and they tend to work in a pretty straight forward way (raise one by 10%, and resulting stats will be about 10% higher). However, there are limitations on what you can do in minor leagues with LTMs. If you have the new option checked, to have the game engine control results in the minor league, then the LTMs don't do anything. They are pre-empted. OTOH, it is probably a good idea to have option checked, if you have LTs for your minor league which are different from the LTs in the major league (whether they were created that way by the game, or you edited in your own LTs). If the LTs for your minor league are the same as the major league, editing the LTMs for the minor league will have an impact, but only for a season if you are playing with the automatically calculate league total modifiers after every season option checked. If that is checked, the new LTMs that are calculated for the major league (at the start of the next preseason) will automatically be copied to all of your minor leagues. So, you would have to do your own manual edits again. |
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#8 (permalink) |
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All Star Starter
Join Date: Aug 2006
Posts: 1,076
Thanks: 89
Thanked 84x in 34 posts
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Thanks for the clarity SteveP. I've been reading a lot of your posts on this subject and they really help.
Ignore my questions about minor league sabermetric PCM above. Those wouldn't really be causing weird minor league stats because I realized those are only used on league creation. 20 years later in a sim, those numbers don't really do a thing. I think I'm going to have to play around with these 3 checkboxes - (1)"Automatically adjust league totals modifiers after each season for historical accuracy", (2)"Automatically import historical player creation modifiers", and (3)"Automatically control in-game engine to match league totals (only recommended for minors)". Since I'm doing a fictional league starting in 2009 and simming out 20 years to build up history, I didn't think I'd want to use any of the "historical" checkboxes, but I'm thinking about trying checkboxes 1 and 3 to keep the minor league stats as constant as possible. Of course I just saw the manual suggests "Note: We strongly recommend you use these two options in conjunction. Note: If you are not using historical leagues or fictional leagues based on historical data, you should leave both of these boxes unchecked.". So now I'm worried checkboxes 1 and 2 will mess something up on my fictional league, especially checkbox 1 only. But I guess the MLB quickstart has all these checkboxes checked and it's not a fictional league. Last edited by neojonas; 06-22-2009 at 02:37 PM. |
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