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#1 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
Posts: 3,278
Thanks: 71
Thanked 15x in 11 posts
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OOTPX: Changes to the injury related dev hits logic?
Have there been changes to the OOTPX dev hits logic that would allow for a greater chance of a dev hit based on how serious the injury was? I am pretty certain that for OOTP9 it was a straight 75% of dev hit on any injury, regardless of how serious the injury was. I have seen references to a change in this area of the new game, but would love to get some confirmation on this if anyone knows about this.
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#2 (permalink) |
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All Star Reserve
Join Date: Feb 2002
Location: atl
Posts: 832
Thanks: 0
Thanked 2x in 2 posts
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You mean like my 24 year old starting pitcher out for 2 weeks with a bruised cheekbone downgrading from 6-8-6 to 4-6-4, while my 7-8-8-8 OF who is out for 9 months with "back spasms" upgrades?
__________________
San Diego Padres NexGen Baseball League Cleveland Indians United Baseball League Co-commissioner of United Baseball League |
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#3 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
Posts: 3,278
Thanks: 71
Thanked 15x in 11 posts
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Heh, well I am pretty certain there was never a positive dev trigger with any injury, but yeah, there were a lot of complaints about the pseudo career ending day-to-day injuries in OOTP9 (AKA 'death from 1000 cuts' dev hits). I swear I saw references to this game dev logic being changed when OOTPX was released, but checking back now I can't find them, and this issue is not specifically mentioned in the official features/changes blurbs for the game.
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#5 (permalink) | |
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Hall Of Famer
Join Date: Sep 2008
Location: Rochester, NY
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Quote:
That's called the "two week injury of death". OOTP kills people more with two-week injuries more than anything else. My favorite is a long-term lump due to a finger blister. |
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