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#1 (permalink) |
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All Star Reserve
Join Date: May 2009
Posts: 520
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What is Keeping This Game From Being Perfect - PLEASE HELP!
First, I just want to thank all the people responsible for this fine product. It truly has added joy to my life. Ever since I was a little kid I've been looking for a platform for a fictional league of which I control one team in a challenging arena. This game finally has satisfied that.
I don't want to sound ungrateful. It's just that this game is so close to being perfect that I want to acheive that... ANY AND ALL FEEDBACK ON THE BELOW IS APPRECIATED! I am wondering if the patch addresses the following issues which I have encountered and prevent it from being a perfect game if there truly can be such a thing. Some of these are more like questions: 1) It seems that the AI minor-league managers don't play the top prospects all the time. Is there a way to fix this or does the patch fix it? 2) Is there anyway to un-do a mistake? For example, I place my replacement right-fielder in the game as a pitcher - can I un-do it if I catch it right away? 3) There are too many balks. A major league team will have maybe 5-10 balks in a year and my teams experience more like 5 a month. 4) I'm sure this has been discussed plenty, but I like the injury frequency because I like challenge and realism. However, the amount of season-ending injuries are definitely not realistic. 5) PBP: I've seen the play 2-6-3 multiple times with no one else on base. I'm not sure how this could possibly happen. 6) Is there an option to make everyone's financials "fair"? Everyone on an even ground to start (I want things to adjust as teams play poorly or well) - can it happen? 7) Is there a way to make all parks grass without going to every park and making the individual change in commish mode? 8) I've seen a player's actual rating listed as higher than his potential rating (I use a 1-100 scale) 9) I try to use a 1-100 scale for everything, but overall and potential ratings are on a scale from 20-80 10) Opposing AI managers misuse the intentional walk. No manager would ever, ever walk a guy when up in the game and the batter hitting a homer would not change the lead in the 9th inning. I see this often. For example, Team A is up by 3 in the 9th and there is a man on second for Team B. Team A would never walk the batter because a homer doesn't change the lead. 11) I once saw a player's history indicate that he was selected by two different teams in two different rounds in the innagural draft. 12) I have had a couple minor leaguers with no service time on minor league contracts get injured and my minor league manager (AI) puts the player on the 60-day DL where he starts accumulating service time. This is an error. Please let me know if there is a way to fix these or if the patch fixes these. Thank you!! |
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#2 (permalink) |
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Major Leagues
Join Date: May 2006
Posts: 328
Thanks: 32
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To answer a few:
1) In the player's game strategy, you can force start them at a certain position. 2) No way to undo a substitution 8) You can set it so that rating exceed the maximum or not |
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#3 (permalink) |
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All Star Reserve
Join Date: May 2009
Posts: 520
Thanks: 75
Thanked 26x in 21 posts
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A couple notes:
I think this list is pretty comprehensive. In other words, if these things are addressed, the game would be perfect. If anyone else has found un-realistic things, please feel free to use this thread as a storing place for problems that need fixing. Thanks again to the geniuses who created this game!! |
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#4 (permalink) | |
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All Star Reserve
Join Date: May 2009
Posts: 520
Thanks: 75
Thanked 26x in 21 posts
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Quote:
1) OK, but if I have a player at the position I want, shouldn't my minor league manager find a way to get him in the lineup if he is a young player and/or a top prospect? 2) They should change this. Of course, in real life, when you make a change it's final BUT in real life, a simple mis-click can't lead to you putting your rightfielder in to pitch11 8) OK, thanks but I still don't get what it means that a player's potential is 37 and he is rated an 80? |
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#5 (permalink) | ||||||||||||
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Moderator
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#6 (permalink) | |||||||||||
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All Star Reserve
Join Date: Apr 2003
Location: Massachusetts
Posts: 847
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Protecting Player Development Quote:
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"Hey guys, the next build will have an option called "Overall rating based on AI evaluation, not pure ratings" in the global options of the game setup. If enabled, then the overall stars use the AI evaluation settings (stats + ratings) instead of pure ratings. This may result in overall stars being higher than potential stars, since potential stars are always based on just pure potential ratings. The default setting is 'disabled', meaning overall stars are now based on pure ratings by default. This option takes care of BZ 3235." Quote:
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[QUOTE=simcrazy;2765605]12) I have had a couple minor leaguers with no service time on minor league contracts get injured and my minor league manager (AI) puts the player on the 60-day DL where he starts accumulating service time. This is an error. [/QOUTE] I can't speak to this one, although I'm 100% confident someone else can.
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#7 (permalink) | |||
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Hall Of Famer
Join Date: Jul 2004
Location: White Vegas - The party town
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2. This may sound harsh but too bad. Blue Jays Manager Cito Gaston made a blunder last week in Philly where he did not go to the umpire first when taking a pitcher out. Because of that simple mistake he could not make a double switch and had to pinch hit for his new pitcher who led of the next inning. 8. Do you mean individual skill ratings like contact, power, or his overall AI rating like 37/70. If the former, that indicates a declining development curve and is ok but annoying. If the latter, but reversed 72/44 for example, that would seem to be a bug.
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#8 (permalink) |
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Minors (Single A)
Join Date: Oct 2006
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make sure the player drafted in multiple rounds by different teams was not in different years, some players have been drafted multiple times and failed to sign, a player could get drafted out of high school, not sign and go to college, get drafted after junior year (and some after sophmore year) and not sign again and go back for a senior year so a player old enough to be eligble after sophmore year could potentially get drafted 4 different times before starting their professional career
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#9 (permalink) | |
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Hall Of Famer
Join Date: Mar 2005
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The financial model is broken for historical/fictional leagues when you add the Japanese and Korean leagues. They become much wealthier than the users league. It should be easy to fix because its simply incorrect info in the db. Here is an example, finances in my game at the start of the second season.
1)My fictional 1980 universe 2)Japanese League 3)Korean League
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Quote:
Last edited by bababui; 06-24-2009 at 02:12 PM. |
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#11 (permalink) |
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Major Leagues
Join Date: Mar 2003
Location: Germany
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This seems strange indeed, but from what I can gather, it works like that in MLB as well. Players on the 60-day DL accumulate major league service time. Of course players who aren't on the 40-man roster should not be placed on the 60-day DL.
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#12 (permalink) | |
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Hall Of Famer
Join Date: Feb 2002
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Quote:
And as a bit of trivia: The minors, for many years, only had a short-term 10-day DL, and no long-term one. Then, possibly around 1990 when the majors changed their DL rules, the minors changed the short-term DL to 7 days and implemented a long-term 60-day DL.
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. "We choose to go to the moon in this decade and do the other things not because they are easy, but because they are hard. Because that goal will serve to organize and measure the best of our abilities and skills, because that challenge is one we are willing to accept, one we are unwilling to postpone, and one which we intend to win." . |
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#13 (permalink) | |
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All Star Reserve
Join Date: May 2009
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#16 (permalink) | |
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All Star Starter
Join Date: May 2003
Location: New Jersey
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Quote:
The 40-man roster isn't a major league roster, it's a roster that spans your entire organization. You could have guys all the way down to rookie ball on your 40-man roster. Taking a player off that 40-man roster without having to pass the player through waivers is a major benefit. For that benefit you pay a cost: the player accruing service time. You can see rules regarding service time here. I haven't played with the 7 Day Minor League DL yet, but if it works as I suspect, it just lets you put a player on the DL for a minimum of 7 Days. If, like every other DL, it doesn't require you to take the player off after 7 days, why is this an issue? Just leave the guy on the minor league DL for 60 or 100 or 250 days. There are a few scarce commodities in baseball roster management, and among them are payroll dollars (of course) and even though the Mets could theoretically have 10,000 players under contract, only 40 of those can be on the 40 man roster (meaning that eventually they are exposed to the Rule 5 draft if they aren't). To reiterate, moving a player off the 40-man roster is a major benefit. If you don't need to reclaim a 40-man roster space (for example, the player is in A-ball and has no impact on your ability to field a major league lineup at that time, or you have only 38 of the 40 slots currently filled), then don't use the 60-day DL. If you do need to reclaim a 40-man roster space, then you pay the cost. Last edited by BMW; 07-03-2009 at 01:51 PM. |
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#17 (permalink) | |
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All Star Reserve
Join Date: May 2009
Posts: 520
Thanks: 75
Thanked 26x in 21 posts
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Quote:
Does anyone know how to do this, or if it is possible? |
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#18 (permalink) |
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All Star Reserve
Join Date: Jun 2006
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This game will never be perfect until a decent record book is added, either as a third party mod or in game add on. Plus it would be nice to be able to print the game scores in list format.
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