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Old 06-28-2009, 10:23 PM   #1 (permalink)
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Could someone explain to me how is this possible??

Ok, look at my budget, its around $83 million. My player payroll is about $62 million. I have about $21 million of projected budget room. How in the world do I have over $91 million for free agents??? There's no way that could be right...and if it is, how do I tone it down so that my free agent money is closer to my projected budget room? I mean, if I were to use all of this available money to sign free agents, when I'm finished, I would have over $150 million payroll. I mean, I could go out and sign anybody I wanted to..that's no fun.

Any help would be appreciated.
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Old 06-28-2009, 10:52 PM   #2 (permalink)
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Ok, I had my cash maximum set to about $179 million....so I went ahead and lowered that to $75 million to see if how much that helps. I mean, the highest balance in my league was the Yankees at $225 million!! That's fine and dandy, but I want to tone that down a little because if all the teams have $90 million to $100 million or more to spend on free agents every year, then the contracts will eventually get ridiculously out of hand. So I guess I will keep adjusting my cash maximum amount until I'm at a comfortable point.
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Old 06-28-2009, 10:57 PM   #3 (permalink)
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I am having that problem as well. I started my historical league in 1969 and everything was cool until 1982 when the team balances went off the charts. I have changed no settings since I started the league. Balances went from the likes of 1 million to 18 million, 3 mill to 12 mil, 4 mil to 16 mil, 5 mill to 22 mil, 4 mil to 19 mil, 0 to 16 mil, etc. Everyone now has tons of money available for FA and are running with projected balances deep in the red.
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Old 06-29-2009, 04:59 PM   #4 (permalink)
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I am having the game import the financial info so there must be a problem in there somewhere since I have not made any changes on my own.
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Old 06-29-2009, 05:01 PM   #5 (permalink)
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You have a 70 mil starting balance. Thats why.
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Old 06-29-2009, 05:16 PM   #6 (permalink)
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You have a 70 mil starting balance. Thats why.
That is correct.
And everyone will try to spend that money. In v9 it would hit a happy medium and everything would be hunky dorky, something happened in v10 and teams run perpetually in the red forever and ever amen. The only way to be sure to control it is to make a really low cash max, otherwise it'll be hit or miss from year to year.
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Old 06-29-2009, 05:24 PM   #7 (permalink)
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You have a 70 mil starting balance. Thats why.
Starting Balance + Proj Budget Room = $$ for FA
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Old 06-29-2009, 05:48 PM   #8 (permalink)
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Originally Posted by tysok View Post
That is correct.
And everyone will try to spend that money. In v9 it would hit a happy medium and everything would be hunky dorky, something happened in v10 and teams run perpetually in the red forever and ever amen. The only way to be sure to control it is to make a really low cash max, otherwise it'll be hit or miss from year to year.
I noticed that too - and that was my solution - keep the cash max as low as you can.
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Old 07-02-2009, 05:57 PM   #9 (permalink)
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I never changed my Cash Maximum. I assume the game imports the financial data every year in historical leagues. There has to be an error somewhere in the settings file that causes such a huge jump in cash maximums.
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Old 07-02-2009, 07:19 PM   #10 (permalink)
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Originally Posted by tysok View Post
That is correct.
And everyone will try to spend that money. In v9 it would hit a happy medium and everything would be hunky dorky, something happened in v10 and teams run perpetually in the red forever and ever amen. The only way to be sure to control it is to make a really low cash max, otherwise it'll be hit or miss from year to year.
Its because of this I've switched back to OOTP 9's financial file,for some reason it works much better.
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