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#1 (permalink) |
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Minors (Double A)
Join Date: Jul 2006
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Injury Setting
I imported over from 9. My first spring training game, Andy Pettite goes down for 10 months (guess the steorids finally reared their ugly head). I checked my injury freqency and it was Normal. I saw the High option now says (realistic modern day).
Did it say that in 9, I don't remember that. So that said, what do you think is the proper injury setting that is the most realistic? |
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#2 (permalink) | |
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All Star Starter
Join Date: Apr 2006
Location: San Antonio TX
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Quote:
Using the one in the game I use Realistic. It didn't say that in 9, it is basically a higher setting IMO. I love it and since the last patch it has gotten a lot better. This is just my opinion. Let the debate begin.
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#3 (permalink) |
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Minors (Double A)
Join Date: Feb 2009
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In my opinion Matters file is the best thing to use. It seems to have a the same number of injuries as the realistic setting but the durations are shorter. There are a lot more 4,5 week injuries and less 8,9 month injuries. You do have to get passed the messages being messed up and saying your player suffered a 4, but I think its worth it.
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#6 (permalink) |
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All Star Reserve
Join Date: Jul 2003
Location: Traveling through another dimension-not one of only sight and sound,but of mind. A journey into a wondrous land whose boundries are those of imagination.
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#8 (permalink) | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 2,439
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Quote:
I prefer the default as it was made by injurylog who is on the beta team and tested\adjusted the file as the game was being coded. I respect what Matter has done and don't doubt that he has put a lot of work into his file and I'm sure it will make many happy. However injurylog has posted many times why the file is set up as it is to achieve realistic results and I'll rely on those explanations as he knows more about how it all works under the hood than any of us on the outside. My 2 cents. |
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#10 (permalink) |
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Major Leagues
Join Date: Mar 2007
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I think there is a difference in what is realistic and what feel realistic. The game's injury file is realistic, but for a lot of people it doesn't "feel" realistic or isn't fun. In the end use or alter the file that gives you the most enjoyment.
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#11 (permalink) | |
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Minors (Double A)
Join Date: Jul 2006
Posts: 193
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Quote:
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#12 (permalink) | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
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Quote:
Also have had to juggle the pitching staff. After patching the pitchers in my league are seeing more long term injury than positions players. Keep in mind though I play them all out so it is a slow pace and I only have about 4 months of a season under my belt, so sample size is small. |
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#13 (permalink) |
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Minors (Double A)
Join Date: Mar 2006
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I went down to low. It wasn't fun for me at OOTP Classic. Maybe I'll try it again, I have alot more depth in my organization now. My team doctor was pretty terrible at the time too.
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#14 (permalink) |
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Hall Of Famer
Join Date: Apr 2008
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I'm using Matter's file in my historical league,and I have to say I have been very impressed.Its quite varied and the injury lengths on average are much shorter.When I was using the default file,I found that I was getting a realistic number of injuries,but unrealistic lengths.Way too many 3+ month long injuries.Just my observation tho,no scientific proof to back it up.
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#15 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
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Use whatever injury setting maximizes your own personal enjoyment of your game. And ignore anyone who says otherwise.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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