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#1 (permalink) |
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Hall Of Famer
Join Date: Mar 2003
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A look at the OOTP Roster Set tool
Some time back, several people asked about how the rosters were made. I said I would try to get a post up concerning some of the details. Here it is.
A look inside the web based OOTP Roster Editor In June 2008, battists laid down the mission for the creation of a OOTP Roster Editor. It had two key points. 1. Define and build a set of collaborative roster editing tools for future use 2. Define a process and system for consistent ratings for players in a collaborative environment On that note, we started to brainstorm. Some rather detailed suggestions were offered, and they went on for pages. Battists said that he had to hit page down 7 times on one of my posts. The suggestions were offered for days. Lots of people added their thoughts. The general concept was turned over to OOTP Developments. The executive summary was "Take the roster editor in OOTP and make it a web application." They built it. Here is a look at the major league roster. The last names are hyperlinks to the individual pages. ![]() An individual page is included, too. Third is a change log. Everything is recorded so it could be reviewed. The yellow highlight is generated by the web page to quickly show where changes were made. I had to cut 90% of the info off of my screen shot to make it fit.
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#2 (permalink) | |
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All Star Reserve
Join Date: Apr 2009
Posts: 651
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Quote:
This fascinates me, as I'd love something like this to make my fictional league. |
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#4 (permalink) |
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OOTP Developments
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It's not going to happen any time soon... We don't have the infrastructure/resources to build this as a robust web application supported for use by all of our customers, sorry!
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#5 (permalink) |
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Minors (Triple A)
Join Date: Aug 2008
Posts: 228
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What about allowing the community to have it, but not access to your server? make it available for us to find our own hosting. Just getting the tool would be enough, I dont need the ability to share it will the entire community
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#6 (permalink) |
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OOTP Developments
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I will raise this for discussion, but honestly, even if we just provided you with the files and the database, we'd be inundated with questions about what goes where, what certain fields in the database schema do, how to get it working, and so on, and we just don't have the man hours to respond to those inquiries right now.
As much as we'd like to say "here it is, but we don't support it," it's practically impossible to do so. But, I'll ask the boys when they get back... Thanks, Steve
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Buy our games! || Follow us on Twitter || Follow us on Facebook! OOTP Knowledge Base || Get Technical Support Note: I am currently on hiatus from my OOTP Developments duties. If you need help, please go through the Support Central link above! |
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#7 (permalink) |
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Minors (Triple A)
Join Date: Aug 2008
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Thank You Sir!
Why not take a small handful of volunteers, teach them about it, if you find tech saavy volunteers, it won't take much in the way of man hours to teach them, and have them support this program for you? |
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#10 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
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Release it with the written caveat that it is not supported and that the OOTP staff will absolutely never answer any questions about it or support it in any way. Ignore anyone who asks you guys anything about it, and have moderators erase any such posted questions. In six months it will be a fully-understood, documented, user-supported tool available on a robust website with no effort on your part.
Steve, Markus, Andreas - you keep underestimating the talent level of your customers. Don't do it again here, we need the tool, and us having the tool will only make the game better and lead to increased game sales WITH NO EFFORT AND AT NO COST TO OOTP WHATSOEVER. There's no possible downside for you guys here: release it.
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#11 (permalink) |
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All Star Starter
Join Date: May 2003
Location: New Jersey
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As a devils advocate:
This web application is essentially a collaborative roster builder. Unless you are looking to do exactly that: collaborate with a number of people simultaneously outside of the OOTP model, I don't see how this would benefit virtually any the user base of OOTP. Using it for anything other than that would frankly be an enormous waste of time to set up for something that is already included in the game. There's nothing here that you cannot already do in-game. Releasing something to the public and then telling them to sod off when they don't understand how to use it is just bad business practices. I've seen it done occasionally where I work, and even in a very professional business environment, you always end up having to go back on your word and support it in some fashion. Or you risk alienating your business partners, which in this case are purchasers of OOTP. Last edited by BMW; 07-23-2009 at 10:41 AM. |
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#12 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,497
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Wow, your vision does not reach far enough to include tuned, collaborative historical seasons (which, for example, I have already done before with Gambo and Doc) or collaborative fictional leagues, like, say, the NABA? Mine sure does.
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#13 (permalink) | |
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All Star Starter
Join Date: May 2003
Location: New Jersey
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Quote:
Undoubtedly, in playing that devil's advocate, I'm casting aside the wants of a very small but dedicated group of users and it may seem callous. But I don't think any less so than suggesting that the development team throw out tens (or hundreds) of thousands of lines of code to everyone within the community and then essentially give the community a virtual middle finger when they come asking for help or support. Not to mention, it is their work and, in general, many forms of web programming such as PHP and Javascript can't really be protected in any way. All the source code of the OOTP.exe is safely locked away, more or less because I can't open up the .exe file and change it around slightly and then sell it as BMW Baseball 2009. If I wanted to build a web-based baseball game to sell to people, the OOTP designers may have just built 20% or 30% of my back end right there. In fact, for all we know, it could be the basis of a web-OOTP that you're asking them to give out the code for free. I'd love to look at that code myself, so I'm all for releasing it to the public if for nothing else to satisfy my curiosity. But to suggest that there is "no downside" to releasing it is looking at it purely from your point of view, and not the point of view of the company that actually developed it. There is "no downside" for you. Last edited by BMW; 07-23-2009 at 06:18 PM. |
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#14 (permalink) | |
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Hall Of Famer
Join Date: Feb 2002
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Quote:
You can find that sort of thing in first-person-shooter games in regards to the map building tools, for example.
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. "We choose to go to the moon in this decade and do the other things not because they are easy, but because they are hard. Because that goal will serve to organize and measure the best of our abilities and skills, because that challenge is one we are willing to accept, one we are unwilling to postpone, and one which we intend to win." . |
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#15 (permalink) | |
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All Star Starter
Join Date: May 2003
Location: New Jersey
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Quote:
The other tools that you are referring to are provided as-is, but they are also mostly going to be downloading one file, double click and install. And again, it could be part of a web-based OOTP that the company is planning or considering. If that's the case, that's all the reason not to release it to the public right there. I have personal experience building a baseball site that allows you to set lineups, negotiate contracts and extensions, log transactions, trade players, process them, create player news, create players, edit players, etc. all via the web, all from scratch. I can tell you that since I didn't design it with the intent that someone can easily install it on another site, it would be exceedingly difficult to just give all the files to someone and then suddenly they have a copy of my design. Last edited by BMW; 07-23-2009 at 06:20 PM. |
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#16 (permalink) | |
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All Star Starter
Join Date: May 2005
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Quote:
You don't have to be Stephen Hawking to figure out that releasing this tool to the public would lead to much better rosters. You don't want much better rosters? If you don't then you're in a very small minority group. In fact you may be the only person in it.
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"I'm killing time while I wait for life to shower me with meaning and happiness." Please don't beat the dead graphics horse. |
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#17 (permalink) | |
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Minors (Double A)
Join Date: Mar 2002
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Quote:
I also didn't see anything in his post indicating he was against better rosters. Just doubt as to whether this is the tool to get them. I tend to agree that a web based app is probably not the answer, and the idea that no one will expect support is unrealistic. (Not to mention that collaberative = agreement and compromise, two things we rarely seeme to see around here.) ![]() The bigger reason why this probably won't be released, though, is that it likely would bring with it access to many of the calculations and formulas that so far Marcus has decided to keep to himself. With this tool, you would probably see the exact formula that translate the editable skills into the un-editable (i.e. contact+gap=BABIP, velocity+pitches=stuff, etc.) He has never released this info (that I know of) and likely never will. |
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#18 (permalink) |
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Hall Of Famer
Join Date: Aug 2002
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I'm still a bit surprised the original post was injected into the forums. Was that sanctioned by OOTP? I don't see the point, particularly at this point in time.
Regardless, what's done is done and I tend to lean toward MD's take on this, especially since we, as a community, worked together for years with an unsupported mainstay of the game: Cato.
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#19 (permalink) | |
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Hall Of Famer
Join Date: Mar 2003
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Quote:
The point was to highlight the roster tool to possible roster team members for next year. Doing this now gets new people involved today, so that when work on the new roster set starts in, say mid-October, there's a few new faces at work. So far, I don't see much conversation on that subject or on roster creation theory. |
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#20 (permalink) | |
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All Star Starter
Join Date: May 2003
Location: New Jersey
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Quote:
Naturally, hundreds of users will want this if:
Saying, "You don't have to be Stephen Hawking to figure out that releasing this tool to the public would lead to much better rosters," isn't really a valid argument, it's just a method to avoid having to use reason to defend your position. I don't mind hearing your position and if the argument is persuasive, plus you get the bonus that perhaps Markus or someone will decide to release it to the public. Here's my take.
I do offer the idea that a really great middle ground would be to consider setting up environments on ootpdevelopments.com for people like Gambo and others if they want to collaborate on, say a very accurate 1983 season disk. |
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