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Old 08-02-2009, 10:15 AM   #1 (permalink)
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Owner Decides Budget vs. Entire Revenue Available

I'm interested in hearing your opinions and experiences. I enjoy creating solo universes - fictional, historical, blended, international, you name it. The game's financials intrigue, delight, and frustrate me, and frustrate me especially when I attempt to create balanced, challenging financial scenarios over time.

Most recently, I created what I thought was a very cool universe of 32 international teams. I started in 1980 and simmed ahead 10 years and then took over the poorly performing Athens Democrats ('cause, hey, Greece would be a cool place to be ). At that point all of the teams had massive cash reserves. So, basically, as the new GM I could simply go out and buy all the best free agents with inflated one-year contracts because the other teams stayed within their budgets although they, too, had huge cash reserves. (BTW, I had "Import adjusted financial settings after each year" and "Automatically adjust League Strategy" checked throughout the sim.)

So, I'm curious what others have done/experienced/tried with regard to financials, and how it has worked out for you. Thanks everyone.
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Old 08-02-2009, 01:13 PM   #2 (permalink)
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Is this with OOTPX?

Take the OOTP9 financial file and put it in your database folder. The OOTPX cash-max settings are way, way, wayyyy to high.

If you don't have OOTP9, the file is floating around here somewhere.
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Old 08-02-2009, 02:44 PM   #3 (permalink)
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as the new GM I could simply go out and buy all the best free agents with inflated one-year contracts
I suppose it's worth pointing out that you don't have to do that. It is always possible for you to use your better knowledge of the game conditions to beat the AI, if you want.
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Old 08-02-2009, 05:45 PM   #4 (permalink)
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I suppose it's worth pointing out that you don't have to do that. It is always possible for you to use your better knowledge of the game conditions to beat the AI, if you want.
I suppose that's true. And I could try "forgetting" where the mushrooms are to make Mario Bros. harder, too. I hope you won't take offense, Steve. I've read and appreciated many of your posts, but the takeaway message from your post is that the game just isn't very well designed. That's not terribly helpful for someone like me, who is trying to make the most out of a game he genuinely enjoys and is looking to the expertise of others to try to create as challenging and exciting an experience as possible.

Finance is a crucial part of baseball/sports management, as are scouting, coaching, and player development. I'm a little sad that the advice is to not try to win by too much.
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Old 08-02-2009, 05:48 PM   #5 (permalink)
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Is this with OOTPX?

Take the OOTP9 financial file and put it in your database folder. The OOTPX cash-max settings are way, way, wayyyy to high.

If you don't have OOTP9, the file is floating around here somewhere.
I am playing X. I'll try it out with the 9 file. Thanks.

Still interested in people's experiences playing with "owner decides" versus "entire . . . available" if anyone has compared the two.
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Old 08-02-2009, 05:49 PM   #6 (permalink)
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Can someone link me to the OOTP9 financial file please?
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Old 08-02-2009, 06:00 PM   #7 (permalink)
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Can someone link me to the OOTP9 financial file please?
http://www.ootpdevelopments.com/boar...financials.txt
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Old 08-02-2009, 06:03 PM   #8 (permalink)
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Should I also add this into the database and back up the previous one like I did with your names?
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Old 08-02-2009, 06:12 PM   #9 (permalink)
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Should I also add this into the database and back up the previous one like I did with your names?
Yes.....but don't expect this to change things until you start a new season....
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Old 08-02-2009, 06:18 PM   #10 (permalink)
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Yes.....but don't expect this to change things until you start a new season....
You know what?

I think I'll make a better one.....
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Old 08-02-2009, 06:34 PM   #11 (permalink)
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I suppose that's true. And I could try "forgetting" where the mushrooms are to make Mario Bros. harder, too. I hope you won't take offense, Steve. I've read and appreciated many of your posts, but the takeaway message from your post is that the game just isn't very well designed. That's not terribly helpful for someone like me, who is trying to make the most out of a game he genuinely enjoys and is looking to the expertise of others to try to create as challenging and exciting an experience as possible.

Finance is a crucial part of baseball/sports management, as are scouting, coaching, and player development. I'm a little sad that the advice is to not try to win by too much.
My philosophy about the game design, and the priority for fixing things, is this:

1. I can control my own decision making, to reduce unrealistic decision-making on my part, so I do.

2. I have some tools available in the game to influence the AI's decision-making, to reduce bad or unrealistic behavior, and I use them.

3. There is some AI decision-making over which I have no influence, and which sometimes causes the bad or unrealistic AI behavior. I try to convince Markus to fix those things. If I can make good progress there, given the bandwidth of the two guys programming this sucker, I'm satisfied.
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Old 08-02-2009, 06:34 PM   #12 (permalink)
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Yes.....but don't expect this to change things until you start a new season....
I also don't think this will work for a league that has progressed past 2008......

To fix your league you'll either have to cut and paste the financial.txt file to add years past 2008 or edit the totals manually in game setup....
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Old 08-05-2009, 11:39 PM   #13 (permalink)
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The OOTPX cash-max settings are way, way, wayyyy to high.
Are those still adjustable, or no?
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Old 08-06-2009, 12:05 AM   #14 (permalink)
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I started a fictional league using owner decides but he only allowed me to use about half of the $40 million revenue that the team was projected to have for the year. There were two contracts on the team that totaled about $11 million per year and the major league mininum for the other 23 players used the entire remainder of the budget. If I wanted to be able to do anything, I had to switch off the owner decides. I simply set the cash max to $10 million and made the entire revenue available and everything seems to work fine.
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Old 08-11-2009, 12:16 AM   #15 (permalink)
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Are those still adjustable, or no?
Still adjustable.
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Old 10-26-2009, 11:16 PM   #16 (permalink)
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Okay, so what do people think the cash max should be? I have mine set to about 1/3 of the league average salary ($25 million on a league average of $77 million and change). Do people think that's too high? Too low?

My goal is rough financial parity -- that is, I'm trying to avoid the current major league system where there are super rich teams (e.g., Yankees, BoSox) always get all the best free agents and perpetually poor teams (e.g., Twins, A's) who live on young players who hit stardom before they reach free agency, but who can never sign any of them once they hit the open market.

I've got a uniform TV contract and a luxury tax of 20% on payrolls over 120% of league average. But it seems like the cash maximum is likely to have more of an effect than the luxury tax.
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