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#1 (permalink) |
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Minors (Triple A)
Join Date: Apr 2009
Posts: 258
Thanked 70x in 38 posts
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Owner Decides Budget vs. Entire Revenue Available
I'm interested in hearing your opinions and experiences. I enjoy creating solo universes - fictional, historical, blended, international, you name it. The game's financials intrigue, delight, and frustrate me, and frustrate me especially when I attempt to create balanced, challenging financial scenarios over time.
Most recently, I created what I thought was a very cool universe of 32 international teams. I started in 1980 and simmed ahead 10 years and then took over the poorly performing Athens Democrats ('cause, hey, Greece would be a cool place to be ). At that point all of the teams had massive cash reserves. So, basically, as the new GM I could simply go out and buy all the best free agents with inflated one-year contracts because the other teams stayed within their budgets although they, too, had huge cash reserves. (BTW, I had "Import adjusted financial settings after each year" and "Automatically adjust League Strategy" checked throughout the sim.)So, I'm curious what others have done/experienced/tried with regard to financials, and how it has worked out for you. Thanks everyone. |
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#2 (permalink) |
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All Star Reserve
Join Date: Jul 2006
Posts: 704
Thanked 36x in 26 posts
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Is this with OOTPX?
Take the OOTP9 financial file and put it in your database folder. The OOTPX cash-max settings are way, way, wayyyy to high. If you don't have OOTP9, the file is floating around here somewhere. |
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#4 (permalink) | |
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Minors (Triple A)
Join Date: Apr 2009
Posts: 258
Thanked 70x in 38 posts
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Quote:
Finance is a crucial part of baseball/sports management, as are scouting, coaching, and player development. I'm a little sad that the advice is to not try to win by too much.
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#5 (permalink) | |
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Minors (Triple A)
Join Date: Apr 2009
Posts: 258
Thanked 70x in 38 posts
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Quote:
Still interested in people's experiences playing with "owner decides" versus "entire . . . available" if anyone has compared the two. |
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#7 (permalink) |
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Hall Of Famer
Join Date: Jun 2006
Location: In a damp, dank cave where I'm training slugs to run the bases......
Posts: 3,843
Thanked 451x in 299 posts
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__________________
The Original Questdog since 1983... "There's only one thing in this life that really counts, and someday I hope to figure out what that is." In the meantime, I'm playing OOTP: The Roaring Twenties: Babe and the Birth of the Bomb - Ultra-Historical League Told With Sporting News Facsimiles |
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#9 (permalink) |
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Hall Of Famer
Join Date: Jun 2006
Location: In a damp, dank cave where I'm training slugs to run the bases......
Posts: 3,843
Thanked 451x in 299 posts
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Yes.....but don't expect this to change things until you start a new season....
__________________
The Original Questdog since 1983... "There's only one thing in this life that really counts, and someday I hope to figure out what that is." In the meantime, I'm playing OOTP: The Roaring Twenties: Babe and the Birth of the Bomb - Ultra-Historical League Told With Sporting News Facsimiles |
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#10 (permalink) | |
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Hall Of Famer
Join Date: Jun 2006
Location: In a damp, dank cave where I'm training slugs to run the bases......
Posts: 3,843
Thanked 451x in 299 posts
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Quote:
I think I'll make a better one.....
__________________
The Original Questdog since 1983... "There's only one thing in this life that really counts, and someday I hope to figure out what that is." In the meantime, I'm playing OOTP: The Roaring Twenties: Babe and the Birth of the Bomb - Ultra-Historical League Told With Sporting News Facsimiles |
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#11 (permalink) | |
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Moderator
Join Date: Aug 2008
Posts: 2,768
Thanked 260x in 197 posts
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Quote:
1. I can control my own decision making, to reduce unrealistic decision-making on my part, so I do. 2. I have some tools available in the game to influence the AI's decision-making, to reduce bad or unrealistic behavior, and I use them. 3. There is some AI decision-making over which I have no influence, and which sometimes causes the bad or unrealistic AI behavior. I try to convince Markus to fix those things. If I can make good progress there, given the bandwidth of the two guys programming this sucker, I'm satisfied.
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#12 (permalink) | |
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Hall Of Famer
Join Date: Jun 2006
Location: In a damp, dank cave where I'm training slugs to run the bases......
Posts: 3,843
Thanked 451x in 299 posts
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Quote:
To fix your league you'll either have to cut and paste the financial.txt file to add years past 2008 or edit the totals manually in game setup....
__________________
The Original Questdog since 1983... "There's only one thing in this life that really counts, and someday I hope to figure out what that is." In the meantime, I'm playing OOTP: The Roaring Twenties: Babe and the Birth of the Bomb - Ultra-Historical League Told With Sporting News Facsimiles |
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#14 (permalink) |
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Minors (Double A)
Join Date: Jun 2006
Posts: 165
Thanked 2x in 1 post
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I started a fictional league using owner decides but he only allowed me to use about half of the $40 million revenue that the team was projected to have for the year. There were two contracts on the team that totaled about $11 million per year and the major league mininum for the other 23 players used the entire remainder of the budget. If I wanted to be able to do anything, I had to switch off the owner decides. I simply set the cash max to $10 million and made the entire revenue available and everything seems to work fine.
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#16 (permalink) |
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Minors (Double A)
Join Date: Apr 2007
Posts: 132
Thanked 16x in 13 posts
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Okay, so what do people think the cash max should be? I have mine set to about 1/3 of the league average salary ($25 million on a league average of $77 million and change). Do people think that's too high? Too low?
My goal is rough financial parity -- that is, I'm trying to avoid the current major league system where there are super rich teams (e.g., Yankees, BoSox) always get all the best free agents and perpetually poor teams (e.g., Twins, A's) who live on young players who hit stardom before they reach free agency, but who can never sign any of them once they hit the open market. I've got a uniform TV contract and a luxury tax of 20% on payrolls over 120% of league average. But it seems like the cash maximum is likely to have more of an effect than the luxury tax. |
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