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#1 (permalink) |
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Minors (Triple A)
Join Date: Jul 2008
Location: Hamilton, Ontario
Posts: 272
Thanked 48x in 28 posts
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Is there an option for a salary floor?
can i add a salary floor in ootpx?
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#6 (permalink) | |
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Hall Of Famer
Join Date: Mar 2004
Location: Cleveland, Ohio
Posts: 2,249
Thanked 13x in 8 posts
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I take it somebody is sandbagging in a multiplayer league? While the current model is realistic, that wouldn't be a bad option to be able to implement in future versions by means of a tax.
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#8 (permalink) |
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Major Leagues
Join Date: Sep 2006
Location: St. Louis
Posts: 494
Thanked 16x in 14 posts
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So, to follow up on this point. You could theorectically manage the salary floor by managing the minimum salary. The problem that it might cause is that teams will spend more money on lower tiered players that they would have anyway and not be able to afford better players and then cause them to obtain league minimum players to replace the more expensive players.
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#9 (permalink) |
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Global Moderator
Join Date: Nov 2002
Location: Vancouver
Posts: 7,527
Thanked 303x in 166 posts
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I dunno about real MLB (it doesn't seem to work so well for the NHL), but I certainly do wish it was an option to play around with in the game.
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Useful Links: Manuals | Downloads | Newsletters | Knowledge Base | New Tech Support | Updated Forum Rules Interactive Online League Directory - find or advertise a league today! Canadian Baseball League - uses OOTP11, running steadily since April 2002 |
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#10 (permalink) | |
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All Star Starter
Join Date: Dec 2001
Location: Maryland
Posts: 1,689
Thanked 98x in 56 posts
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Quote:
What if you have $10M/year player who retires all of a sudden in the middle of spring training, and you were right at the floor? All the good free agents long since signed, so you're basically forced to hand out money to whoever will take it. I can see how a salary floor would end up making mediocre free agents more expensive just to get an otherwise fiscally well-designed team over the floor.
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#11 (permalink) |
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Global Moderator
Join Date: Nov 2002
Location: Vancouver
Posts: 7,527
Thanked 303x in 166 posts
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I always envisioned making a salary floor, at least from an online league perspective, by just saying that you had to spend X $s by the end of the year and whatever you didn't spend up to that was taken away from you and put into revenue sharing or whatever. It may not be as elegant as something more complex, but simple often works well enough.
Programming the AI to actually be smart spending up to the floor for a solo league might be difficult, but most likely not impossible. I suppose it may not be so different as making it be smart enough spending wisely when just under the salary cap. I've never really looked at that to form an opinion of whether the game is smart with respect to the cap though.
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Useful Links: Manuals | Downloads | Newsletters | Knowledge Base | New Tech Support | Updated Forum Rules Interactive Online League Directory - find or advertise a league today! Canadian Baseball League - uses OOTP11, running steadily since April 2002 |
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#12 (permalink) |
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Minors (Double A)
Join Date: Jun 2009
Posts: 167
Thanked 60x in 35 posts
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As with anything, it'll require fine tuning, but if done well, it might certainly help us give a way to get rid of our overpriced vets for nothing.
Main penalties I assume would be something like forfeiting revenue sharing and paying fines (either in terms of draft picks or just money). |
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