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| OOTP 10 - General Discussions Discover the latest version of OOTP, version 10! |
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#361 (permalink) |
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Major Leagues
Join Date: Apr 2004
Location: Arizona
Posts: 322
Thanked 8x in 4 posts
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| Thank you for this post: | Dark Horse (11-05-2009) |
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#362 (permalink) | |
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Bat Boy
Join Date: Jul 2008
Posts: 8
Thanked 5x in 4 posts
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Quote:
As a small addendum to it, it should be noted that right now, in the Front Office tab, the amount of money in favored contracts is currently public information for all players in an online league. Combine this with the fact that players will happily report who favors their contract and they won't hold onto or even listen to low offers, and you make it very easy to figure out exactly how much each team has on each player. In online leagues, this leads to a "bid -just- a bit over" attitude regarding free agents. Really, having the amount of money locked up in favored contracts be public information is utterly idiotic. I can see how it was overlooked with, ah, certain biases in development audience, but it makes no sense whatsoever for online leagues. But yea, Buane is made of win. Please implement. |
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| 2 thanks for this post: | Buane (11-05-2009), tehwholeworld (11-04-2009) |
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#363 (permalink) | |
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Bat Boy
Join Date: Jul 2008
Posts: 8
Thanked 5x in 4 posts
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Quote:
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| Thank you for this post: | tehwholeworld (11-04-2009) |
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#364 (permalink) |
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Minors (Rookie Ball)
Join Date: Nov 2006
Posts: 39
Thanked 2x in 1 post
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Instead if the one price fits all idea for a stadium... why not multi tiered stadium seating so that you can assign different ticket prices to different areas of the stadium.
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| 2 thanks for this post: | Doc_Brown (11-06-2009), jasonn29tn14 (11-05-2009) |
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#366 (permalink) |
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Minors (Rookie Ball)
Join Date: Jan 2007
Posts: 38
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Something that my league has been hoping for is when viewing players, under the scope options, allow us to select "Real Life Stats".
Our league is fictional using real players. Although we use the ratings to determine a players potential, from time to time we would like the ability to sort players based on their Major League Baseball stats. Since the information is already there, I would think this would be easy to accommodate. Kenny V |
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#367 (permalink) | |
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Hall Of Famer
Join Date: Feb 2002
Location: Scheduleslovakia
Posts: 7,366
Thanked 69x in 44 posts
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Quote:
It's simpler to just go with one average ticket price, and focus on other areas of the financial model which can be improved to produce better historical and current results.
__________________
. "We choose to go to the moon in this decade and do the other things not because they are easy, but because they are hard. Because that goal will serve to organize and measure the best of our abilities and skills, because that challenge is one we are willing to accept, one we are unwilling to postpone, and one which we intend to win." . |
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#368 (permalink) |
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Minors (Rookie Ball)
Join Date: Dec 2003
Location: Ft.Lauderdale
Posts: 41
Thanked 4x in 2 posts
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Import real manager name with historicals.
I'm 99% sure that Layman lists the manager name with each team. Why not import it during league creation?
One more for the wish list, this one may be impossible though. Again for historicals, it would be cool if all the coaches were retired big-leaguers whose names are pull from Layman. I'm thinking that you could create a coaches pool from the names of players who played in the bigs 15 years prior to the start date of the league that you are creating. The distribution among Man, PC, BC, etc could be purely random. Just think it would be cool to start an 82 league and see Whitey Herzog, Tony Larussa, Gene Green, Red Munger etc pop up in coaching positions. |
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#369 (permalink) |
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Bat Boy
Join Date: Jul 2008
Posts: 8
Thanked 5x in 4 posts
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It would also be reeeeeeeally nice if the next version of OOTP had screen resolutions that were compatible with a netbook. I had high hopes when adjustable screen resolutions was added in the recent patch, but the lower bound was too big for my netbook.
I know I'm not the only person who would get use out of this. |
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| Thank you for this post: | CHOWDERHEAD (11-06-2009) |
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#370 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of a fajita platter and a cold beer
Posts: 8,437
Thanked 115x in 55 posts
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Pinch hitter depth charts are long overdue for a return to the game.
Sigh. Another great feature lost in that horrible transition to OOTP 2006.
__________________
Senior member of the OOTP boards/former mod maker/surly bastage/The Big Guy "When the big guy went from hissing at you like a heat-crazed Gila Monster to simply brushing you off his collar like so much animal dander, you knew you finally belonged." - Caporegime |
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#371 (permalink) |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 600
Thanked 6x in 2 posts
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Well, in most things I have zero nostalgia for OOTP6.5, but in this respect I emphatically agree. I have the feeling that putting a PH depth chart back in has always been the next item on the "to do" list that Markus never quite gets around to before release -- and then it's too late!
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#373 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of a fajita platter and a cold beer
Posts: 8,437
Thanked 115x in 55 posts
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Which is exactly why it should be Job One on OOTP 11.
__________________
Senior member of the OOTP boards/former mod maker/surly bastage/The Big Guy "When the big guy went from hissing at you like a heat-crazed Gila Monster to simply brushing you off his collar like so much animal dander, you knew you finally belonged." - Caporegime |
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#374 (permalink) |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 600
Thanked 6x in 2 posts
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I wonder if it doesn't require more interface tweaking than we think. From our side it looks like such a small change, but there's got to be some explanation why year after year it doesn't make it in . . . .
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#375 (permalink) |
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All Star Reserve
Join Date: Jan 2008
Posts: 559
Thanked 19x in 9 posts
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I never was exposed to PH depth charts because I started with 2007. That is the one area of roster management that we have absolutely no control over, which is strange given the level of management options we are given in other areas. It's frustrating to see the AI pick its favorite bench player to use as a pinch hitter over and over, regardless of whether or not they are effective in that role. I'd certainly like to see some control over that.
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#376 (permalink) |
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All Star Reserve
Join Date: Dec 2001
Location: Hawaii
Posts: 810
Thanked 2x in 1 post
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Please fix the in game schedule generator. It has been the same since OOTP 2 and that is not a good thing. We should not have to go out to third party people for this aspect of the game. I used the game generated schedule in my league this year and it is really terrible. Please improve it this time around
Also I agree with the pinch hitter depth chart, I would really like so see this returned Thanks
__________________
Offey WWBL Commissioner WWBL: Hawaii Island Warriors 2005 Pacific League Champion 2006 Pacific League Champion 2007 Pacific League Champion 2008 WWBL WORLD CHAMPION 2010 WWBL WORLD CHAMPION The Island Warriors are 13-18 in World Series play. We are the Atlanta Braves of the WWBL BadAssBaseball: Boston Red Sox 1906 American League Champion 1907 WORLD CHAMPION Last edited by WWBL Commissioner; 11-06-2009 at 08:40 PM. |
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#377 (permalink) |
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All Star Starter
Join Date: Jul 2006
Posts: 1,228
Thanked 14x in 9 posts
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Option to say want to Save or not.
Pick when you want to start at like lets say I want to pick today it would now in 12 days that Free-Agent Period starts.
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Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!!!! |
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#378 (permalink) |
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Bat Boy
Join Date: Jun 2006
Location: San Diego, Ca
Posts: 15
Thanked 4x in 2 posts
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Historical Import
Just tried Puresim2 historical import function and I like it better. Allows more varied selection of who to import into the league. Can select entire years, individual teams or players. Download the demo and see what I mean.
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#379 (permalink) |
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Minors (Single A)
Join Date: Oct 2008
Posts: 75
Thanked 1x in 1 post
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My apologies if this has already been posted, but here are my suggestions:
- A nice feature to have in the game would be the ability to compare 2 or more players on one screen, without having to jump back and forth between profiles. I am in 2 different online leagues and find it cumbersome when looking over trade offers that I have to jump back and forth between player profiles to compare all of the players involved. - Also, making a version of the "Trade" screen available in online leagues. You could make the "Initiate Trade" feature available for online GMs to evaluate a trade offer, but kill the Force Trade/Complete Trade buttons for those that are not Commissioners. With the email engine built in, you could use the "Submit Offer" button to email the GM of the other team regarding the trade offer. You could also make the "Shop A Player" feature available and the game engine would send OOTP messages to other GMs that certain players are available and they can respond by sending counteroffers back for said player/players. |
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| Thank you for this post: | Dark Horse (11-10-2009) |
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#380 (permalink) |
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Global Moderator
Join Date: Sep 2003
Location: NJ
Posts: 4,737
Thanked 7x in 6 posts
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I wish in an online league, owners can propose trades to each other, and if they both export it and can some way import it, the trade would be processed for the start of the next sim.
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| Thank you for this post: | Dark Horse (11-10-2009) |
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