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Old 10-04-2009, 08:48 PM   #1 (permalink)
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movement rating

Hey guys,

I noticed that when I edit a pitcher's movement rating in my fictional league, no matter how high I set the actual or potential rating for movement, it never will go higher than about 45-50. I was wondering if something else goes into the calculation for movement, or if this is a known glitch. The control and stuff calculations work fine.
Thanks in advance.
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Old 10-04-2009, 08:55 PM   #2 (permalink)
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what ratings range do you use? is scouting on? One thing that I find is that, with scouting off, if a guy's edited rating isn't updating on the player page, just bump up a hitting rating slightly (ex if his avoid k's vs. RHP is a 12, make it a 13), whereas if you don't see changes in a hitter, you can slightly edit one of his pitching ratings to reflect the major change on the player page.
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Old 10-04-2009, 08:57 PM   #3 (permalink)
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Quote:
Originally Posted by MooK881 View Post
Hey guys,

I noticed that when I edit a pitcher's movement rating in my fictional league, no matter how high I set the actual or potential rating for movement, it never will go higher than about 45-50. I was wondering if something else goes into the calculation for movement, or if this is a known glitch. The control and stuff calculations work fine.
Thanks in advance.
Home Runs Allowed is also affected by Ground Ball percentage. If you fiddle with that, you can get higher HRA.

Last edited by Mike Donlin; 10-05-2009 at 09:05 AM.
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Old 10-04-2009, 09:18 PM   #4 (permalink)
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i am using a 100 pt scale (without hidden ratings) and no scouting
If I set a pitcher's movement to 250 on the editor screen (and GB% at 1%), it won't go higher than 45-50 (out of 100) on the player page (not the HTML screen). Yet if I do the same for the other two attributes, stuff and control, the ratings clearly show maxed out ratings...so they are changing properly with the editor. I am not sure why movement doesn't go up properly.
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Old 10-04-2009, 09:32 PM   #5 (permalink)
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Well, the higher the movement rating, the lower the home run rate, so I'd suggest that you set the GB% to the highest possible percentage, not the lowest and report its effects.
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Old 10-04-2009, 10:02 PM   #6 (permalink)
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very interesting...you were right about the GB%...it seems to have changed from previous versions...if this number was higher in previous versions, pitcher predicted ERA was higher and so was Opponents Batting Ave. But in this version, having a higher GB% (up to 90%) actually lowers Opponent Batting Ave and the pitcher's ERA (predicted numbers in Editor.) I am just suprised as it is the complete opposite as previous versions (I had previously put GB% at 1 % in other versions and the lowered a pitcher's era and opponents batting average to the lowest possible values.) Thanks for the help.
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Old 10-04-2009, 10:45 PM   #7 (permalink)
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Thanks for reporting back, MooK.
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