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#1 (permalink) |
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All Star Starter
Join Date: Apr 2009
Location: Toronto, ON
Posts: 1,114
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How do I eliminate CEIs?
Before you question why anyone would want to play without CEIs
, let me state upfront that I play historical only and I play with "Retire According To History" on and I could care less how long a player is injured as long as I don't see the rather too gleeful "Career is over!" message in the player card. I figure I'm doing my part by not allowing them to play past their final RL season; in return I expect to have them available to me and the AI teams up to and including their final RL season. I think it's a reasonable request. I realize I can go into Commish mode and dig them up from their baseball grave after the fact, I just don't think I should have to if I'm playing in RATH mode. I modified my injuries.txt file, turning all CEI Possible Bools to 0, but I think what's happening is that the new "setbacks" system is overriding what I'm trying to do. I love having setbacks in the game too, just not the kind that end guys careers before they "should" end. Anyone (injurylog in particular) know what to do? Thanks in advance guys and thanks for getting the forums back up again Andreas.
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#3 (permalink) |
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All Star Starter
Join Date: Apr 2009
Location: Toronto, ON
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Thanks for the quick response jbergey, but as I said in the post above I already edited the injuries.txt file, turning all CEI Possible Bools to 0, or off and still CEIs are happening, I think due to the "new" injury setbacks system.
Last edited by actionjackson; 10-24-2009 at 02:22 PM. |
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#4 (permalink) |
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Hall Of Famer
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You could edit the injury file,what you have to do,is go to the injury file and make sure the 4th number across(the CEI booleen) is set to 0.It's pretty tedious but easy enough.Another thing you could do,which is actually easier is to simply go into commissioner mode as soon as the injury happens and uncheck career ending in the player editor.
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#5 (permalink) | |
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Hall Of Famer
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Quote:
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| Thank you for this post: | actionjackson (10-24-2009) |
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#6 (permalink) |
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All Star Starter
Join Date: Sep 2008
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seriously, did ANYONE read his OP?
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| Thank you for this post: | Cryomaniac (10-24-2009) |
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#7 (permalink) |
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All Star Starter
Join Date: Apr 2009
Location: Toronto, ON
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It happens. In your rush to help your fellow gamer, you read only the thread title. To be fair the thread title only said: "How do I eliminate CEIs?". Of course there is a character limit to thread titles, so I just dropped in the most basic one I could think of. Perhaps it should've read: "Having edited the injuries.txt file to eliminate CEIs, I'm still seeing them, perhaps due to injury setbacks
" but for once in my life I went for the shorter, less verbose, less Joyceian/Tolstoyian version, which it would appear I have now lapsed back into with this post.
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#8 (permalink) | |
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Hall Of Famer
Join Date: Aug 2002
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So, if I'm reading yours and the balance of the posts correctly, the CEI's that are resulting from setback are still occuring. But are they occuring in some unnatural way? Too suddenly? Is your aim to maintain the exact and precise retire as in RL date opposed to any injury at all? Also, I'll send a note to IL along with the link and see if he has additional comments to add. I know his schedule's fairly demanding right now.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#9 (permalink) | |
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All Star Starter
Join Date: Apr 2009
Location: Toronto, ON
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Quote:
I've seen players with CEIs after their rookie seasons, who played 10-15 years IRL. I want them to play out their 10-15 years and no more, but at the same time no less. Getting rid of CEIs is important to gamers who want to see historical players come into the universe in their RL rookie year and leave after their RL final year, without a visit from the all too gleeful CEI fairy.I have a system for injury settings based on the number of players in the active database divided by the number of teams. Until I see 30 players per team, I leave injuries off. At 30 and up, I turn on suspensions (not drug suspensions: they get turned on at 40 and up) and set injuries to very low. At 35 it's low. At 40 it's normal (OOTP Classic) and so on. Normal is the highest setting I use, until the '80's which I consider to be the start of the modern era. Then the highest setting becomes high, but only if I see an average of 45 players per team. I do this mainly for the AIs sake because I've heard that the AI can suffer brain cramps, when it comes to depth and injury management.
Last edited by actionjackson; 10-24-2009 at 08:58 PM. |
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#10 (permalink) |
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Minors (Triple A)
Join Date: Dec 2007
Posts: 291
Thanked 10x in 7 posts
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Career ending injuries
In my league we play with whatever benefits the GM. I stay away from editing the game files but when we do get a career ending injury- it up to the GM to accept it or dispute it. If they accept it- I do nothing. This is good if they are old or terrible with a bad contract. If they dispute it- I uncheck CEI box. Then I change the injury time to min of 12 months or leave it as is if its over 12 months.
While CEI are realistic and happen in real life- they do take away from enjoyment of playing the game so I don't mind eliminating them. |
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#11 (permalink) | |
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Quote:
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#12 (permalink) |
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All Star Starter
Join Date: Apr 2009
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Hey rutri, I'm playing solo and the only thing I'd probably change for myself from what you're doing in your league is to assign the player the maximum injury time for the specific injury suffered minus the amount of time already spent on the DL. I suppose any injury can (and does) end a career, but I just want to see everyone in the database play out their careers from the first RL season they played to the last RL season they played.
I know that the "Retire According To History" feature is relatively new to OOTP as it's not available in OOTP 8 and I was just hoping some sort of "No Career Ending Injuries" optional feature could be added to the set-up while keeping the injuries (and setbacks while recovering from injuries) intact. Like I said before, I can handle 15 month injuries with say 6-month setbacks on top of that. No problem. I'm not whinging about too many injuries because I think they're just about right and we have the power to control their frequency. The most extreme example I've seen so far was CF Ben Chapman who played in RL from 1930 to 1946, with a couple of years off during WW II. July 25th of his rookie season, he tore ankle ligaments, which was supposed to put him out for 3-4 months. Cool, I can live with that. On November 6th of that year his career was all over due to injury setbacks. I don't care if that's my player or a player that never plays for me during his career. I want him in the database for the duration of his career. I don't use fictional players, so every time this happens the database shrinks, unless of course I go in and manually restore the player, which gets to be a bit of a PITA. Every single CEI I've seen has come as a result of injury setbacks, which I guess is the only way they can happen given my Career Ending Possible Bool manipulation. If gamers want to have CEIs in their games then they could leave the "No Career Ending Injuries" option unchecked. Simple...I think...But then again I'm not a programmer.
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#13 (permalink) | |
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All Star Starter
Join Date: Apr 2009
Location: Toronto, ON
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Thanked 230x in 162 posts
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