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Old 11-09-2009, 03:08 PM   #21 (permalink)
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Quote:
Originally Posted by spleen1015 View Post
Hotwheelz, using the math from above.

4 college and 4 HS leagues with 24 teams in each = 192 feeder teams.

192 feeder teams at 6 players per team for each draft = 1152 players in your draft pool.

1152 players across 25 rounds = enough players for 46 teams in your league.
1152 players across 30 rounds = enough players for 38 teams in your league.
1152 players across 40 rounds = enough players for 28 or 29 teams in your league.
So what would happen if I expanded to 26 next season and 28 the year after that. How would the league respond to all of the talent coming in? Does the game only let a certain amount of talent fully develop? Or does it raise the amount of talent that is going to develop and reach the majors?
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Old 11-09-2009, 03:15 PM   #22 (permalink)
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I don't have any experience with feeder leagues to base my opinion on, so keep that in mind when reading this.

I think your idea of expanding is a good one. You would have 1 year with an extra 100 players and 1 year with an extra 50. I don't think you would notice, but I can't be for sure.

Hopefully one of the more feeder knowledgeable folks can give you a better answer.
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Old 11-10-2009, 04:15 PM   #23 (permalink)
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Afino I believe you were the one who had previously stated that if you added feeders then you had to adjust the development modifiers correct? Also, does anyone know if feeders help the problem of drafting hitting talent? That's the one struggle most people seem to have when drafting based on player creation.
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Old 11-10-2009, 07:24 PM   #24 (permalink)
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I'm not sure if that's the case in OOTPX though - that was with OOTP9.


I've heard several reports of the defaults working just fine for OOTPX and feeders. But I think that the players develop SO slowly in feeder leagues that the modifiers don't need to be touched anymore.
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Old 11-10-2009, 07:28 PM   #25 (permalink)
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Considering that in HS feeders, they're teenagers, they're not going to develop all that quickly. I wonder if the internal rating is different from HS than college, or is it the same?

From what I understand, feeders are just for stat purposes, not real development, am I correct?

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Old 11-10-2009, 07:52 PM   #26 (permalink)
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Yeah - development is so miniscule in feeder leagues it's almost nil.


It's mostly for a stat base - another thing to look at when drafting
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Old 11-10-2009, 07:55 PM   #27 (permalink)
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Not really much purpose in using them, then. I'll reserve judgment until after a couple of seasons, just to see if it's worth it.
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Old 11-10-2009, 11:43 PM   #28 (permalink)
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Not really much purpose in using them, then. I'll reserve judgment until after a couple of seasons, just to see if it's worth it.
The only aspect that still intrigues me is the ability to get more success when drafting hitting prospects. I've come to the conclusion that OTTP when drafting hitting it is so hit or miss in so many ways. I've played 6 seasons of a current solo league and have had zero success drafting hitting players until 2012 when for whatever reason i've seem to have drafted 5 or 6 very good hitting prospects. it's just so random.
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Old 11-11-2009, 05:23 AM   #29 (permalink)
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That's one of the things OOTP seems to get right - the hit or miss of drafting. Is that 5 or 6 per year, or just overall?
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Old 11-11-2009, 11:35 AM   #30 (permalink)
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That's one of the things OOTP seems to get right - the hit or miss of drafting. Is that 5 or 6 per year, or just overall?
just 5 or 6 overall which is probably about right if you average it all out over a 5 year span. I did have a couple guys who were decent get drafted and come through my system but they weren't anything special, just serviceable mlb players. In my 2012 draft class though I somehow have seemed to have drafted around 5 very good hitting prospects, something i've never done before. It's a fun feeling.
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Old 11-11-2009, 03:24 PM   #31 (permalink)
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That'll pay some serious bonuses down the road for sure. *grin* A couple of good drafting years in a row make a huge difference in your franchise.
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Old 11-11-2009, 03:56 PM   #32 (permalink)
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I really enjoy the success rate in OOTP--six years in to a league only four players have made it to the majors on a regular basis from my drafts...but two have become superstars. I love homegrown stars--they make me feel good about myself. xD
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Old 11-13-2009, 01:38 PM   #33 (permalink)
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Feeder leagues

Hi Guys-

Quick question here- I'm confused. My first amateur draft went well. I did notice that for season two- both high school and college have new players added at random ages. From what I read above- I'm supposed to change the HS to min&max age = 14 and college min & max = 18. How does that effect the graduation age? I thought once they hit the max age they graduate.

I set up 2 feeder leagues.

30 team HS - min age 14 and max 18

30 team College min age 18 max age 22

I am set up to supply the amateur draft fully from my feeder leagues.
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Old 11-13-2009, 03:16 PM   #34 (permalink)
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Quote:
Originally Posted by rutri01 View Post
Hi Guys-

Quick question here- I'm confused. My first amateur draft went well. I did notice that for season two- both high school and college have new players added at random ages. From what I read above- I'm supposed to change the HS to min&max age = 14 and college min & max = 18. How does that effect the graduation age? I thought once they hit the max age they graduate.

I set up 2 feeder leagues.

30 team HS - min age 14 and max 18

30 team College min age 18 max age 22

I am set up to supply the amateur draft fully from my feeder leagues.
I'm not in front of my home computer with the game but if I remember correctly there are two places where you set ages for feeder leagues. One dictates min and max age to play in the league, the other is min and max age for player creation. Changing the one for player creation to only include the lower age does not impact what age they graduate. These are on separate but consecutive tabs (third to last and second to last?) when setting up the feeder league.
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Old 11-13-2009, 03:20 PM   #35 (permalink)
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Feeder leagues

Thanks Sparrow-

I'll have to check that out when I get on my desktop . I didn't remember there being 2 tabs.
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Old 11-17-2009, 06:11 PM   #36 (permalink)
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I know you should finish the college/high school season before June 1st, but when do you all set the season start date for?
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Old 11-17-2009, 06:13 PM   #37 (permalink)
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I know you should finish the college/high school season before June 1st, but when do you all set the season start date for?
The high school leagues run for 40 days, so they'd start in April. Dunno about the college ones, since I don't use them (use feeders + generated draft players).
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Old 11-17-2009, 07:08 PM   #38 (permalink)
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I know you should finish the college/high school season before June 1st, but when do you all set the season start date for?
I have both my college and HS feeders playing 50 game schedules. Both leagues start on April 7th and are done on May 29th.
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