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#1 (permalink) |
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Hall Of Famer
Join Date: Jan 2002
Posts: 3,473
Thanked 82x in 55 posts
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How did i miss this small improvement.
When did Markus fixed the crash from odd number of teams in the expansion draft?
I could swear it was still there in OOTP9. I dont remember seeing it in the patch fixes. Great now i have to go back and redo the teams i want in my league from 1871-1902. But thats no complaint. |
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#2 (permalink) |
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Hall Of Famer
Join Date: Jan 2002
Posts: 3,473
Thanked 82x in 55 posts
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Even better i can start a league with an even number of teams and then delete a team so that the league has an odd number of teams and the game can create a fictional schedule and it doesnt crash at the drafts or when going to the next season.
To me this is awsome. Sorry i just remember it would always crash before. Now i can start a league and have a better representation of the way teams changed back then. For example i can have 13 teams in 1871 without a big work around. Not to mention uneven schedules which can help reflect teams that folded during the season. Only bad thing is that those teams would probably not win the championship in a sim replay. But hey they folded in real life so thats the only shot they get. Sorry but its just something i found out about and as a player who likes to start leagues from the 19th century it just seems to good to be true. Hope its not but so far no crashes and the game has done everything i wanted. |
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