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Old 11-03-2009, 02:01 PM   #1 (permalink)
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Adding a minor league after some seasons have been played in a fictional-historical setting

I am running some tests and I found something I can't figure out.

I created an 8 team league in 1871. I imported all of the settings for 1871 and set recalc on. After simming a season, I added an A level minor league. During league creation, I set everything up the same way. When I try to import the settings for 1872 for the minor league, nothing changes.

With my first test, I didn't pay attention and I got some really crazy numbers. So, this time I did and I see that the league total modifiers or any of the other modifiers didn't change. Do I need to manually copy the settings from the major league to make this right?

Any help is greatly appreciated.
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Old 11-03-2009, 02:12 PM   #2 (permalink)
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Don't know the exact answers, because I haven't done what you did, but here's some info:

League Totals for the minor league should be the same as they are for the ML (there is an exception, but I don't think it has any bearing on your situation). Only the League Total Modifiers will differ. The actual stats you get for a first season in either case (ML or MiL) can be unhistorical -- unless you take steps to get correct LTMs for a first season. However, once LTMs get calculated by the game then stats should be historical -- though, for a variety of reason, minors can be tricky to get exactly right.

The "settings" for a given year don't affect League Totals or LTMs. They only affect financials, strategy and player creation modifiers. In general, if you have the correct year set for the ML, this will govern the MiL correctly.

Recalc has no bearing on any of this, as it only recalcs player ratings based on their historical performance.

Hope this helps.
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Old 11-03-2009, 02:17 PM   #3 (permalink)
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When I say recalc, I guess I mean re-import historical totals every year.

Well, I just gave this another shot and the results were even worse. I copied the ML League Totals into the MiL and I got a lot of HRs.

I think my next step will be to create a league with the setup I am going for and see what the MiL looks like.
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Old 11-03-2009, 02:20 PM   #4 (permalink)
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Quote:
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I copied the ML League Totals into the MiL and I got a lot of HRs.
You didn't say what the League Totals Modifiers were for the MiL. The default starting point is 1.000, of course. That is what causes unhistorical results in a first season. Of course, it's possible to get results that are extremely off. It takes more investigation to figure out why that might be happening. You could try posting some screen shots.
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Old 11-03-2009, 02:25 PM   #5 (permalink)
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I think you are right in that the League Total Modifiers don't get set correctly for the MiL. They stay at the default for a 2009 league, I assume.

I will post some screenshots later tonight when I have some more time.
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Old 11-03-2009, 04:30 PM   #6 (permalink)
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SteveP,

Do you think my problems could be caused by me adding an A level league instead of a AAA level league?
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Old 11-03-2009, 05:31 PM   #7 (permalink)
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Quote:
Originally Posted by spleen1015 View Post
SteveP,

Do you think my problems could be caused by me adding an A level league instead of a AAA level league?
Actually, I don't have a clear understanding of the problem. Screenshots would help. Actual numbers would help.
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Old 11-03-2009, 11:26 PM   #8 (permalink)
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Here are some pics. Let's see if this helps.

I created a fictional league in 1871. I imported the settings for that year as well.

Here are the League Total Modifiers for the ML:


And here they are for the MiL:


My problem is, the guys in the MiL are hitting a ton more HRs than the guys in the ML.

Here are the ML HR numbers after a 162 game schedule:


Here are the MiL HR numbers after the same time period:


My problem here is the MiL guys hitting a lot more HR than the ML guys. I want the nuber to be more in line with each other. Why are the MiL guys hitting more HR when their ratings as far as HR go are pretty much the same.

What can I do to fix this issue?

Thanks!
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Old 11-03-2009, 11:42 PM   #9 (permalink)
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I noticed the same problem recently, and almost came here to post for help.

If you un-check that "Automatically control in-game engine..." option below the league totals, that should fix it. All of those league totals seem set for the modern era.
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Old 11-04-2009, 12:49 AM   #10 (permalink)
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Couple of things I see here
1) Since your players are fictional Recalc is meaningless.
2) The first year (1871) is usually off by a factor of 5 or so, meaning it is only 20% correct, 1872 will be about 50% correct and 1873 will be maybe 90%, it'll be as close to 100% after that as it can get using the modifiers.
BUT
the PLAYER ratings have a much larger effect on stats than league totals or modifiers do. So 1871 style players with modern league totals can quickly go wacky in some cases so check your modifiers before each season. If the HR modifier for your minor leagues is 2637991539.672 for instance you'll need to change it by hand.
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Old 11-04-2009, 12:53 AM   #11 (permalink)
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Yeah, it appears that something went haywire in the league creation. The League Totals (e.g., where it says 4878 for HRs for the ML) look wrong for the year you are playing -- much too high. Basically, the league totals should be the same as what you would see for league statistical totals for the year you started your league -- in your case, 1871. Obviously, the players then did not hit 4878 HRs in 1871.

Second, the minor league League Totals should be the same as they are for the ML (as I said, there is an exception for this, but I don't think it applies for what you are doing). In addition, I note that you have "automatically control game engine" for your minor league. This will mean the game engine will try to get your minor league players to hit 1787 HR during the season -- regardless of any other considerations, such as number of games or player power ratings.

The fact that all your League Total Modifiers are still set to the default of 1.000 is a contributing factor, but not all that important in the scheme of things (in fact, I'd leave it that way for a league starting in 1871).

Now, how you got things into this condition is hard to guess. The game seems to think that you are running a 2009 era league with 1871 players (and presumably 1871 teams). There are ways that could happen, but I think you need to go back and try setting this up again and see if you can figure out where it's getting off track.
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Old 11-04-2009, 12:56 AM   #12 (permalink)
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I see Spritze got in here ahead of me.

Not sure why it would be a good idea to have modern era League Totals for an 1871 league, but I agree it could be made to work -- except that things will be really off for a couple of years, as Spritze points out. I've never played these early eras, so maybe that's just how it works.
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Old 11-04-2009, 09:20 AM   #13 (permalink)
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I have done lots of tests starting in 1871 using the default league totals, which I assume would be these.

At this point, I am going to follow the advice of unchecking the 'Automatically control in-game engine...' checkbox and see what happens.

I hope I can figure this out because I have plans riding on this.

Thanks for all of your help guys.
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Old 11-04-2009, 09:29 AM   #14 (permalink)
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When I am doing an initial league creation and I add the minor league, the 'Automatically control in-game engine' option is already checked and it is disabled. I am unable to uncheck it.

That doesn't help.
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Old 11-04-2009, 09:39 AM   #15 (permalink)
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Doing a search, I found out how to get the check box unchecked.

Let's see how things work out now.
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Old 11-04-2009, 10:22 AM   #16 (permalink)
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Looks like that did the trick! Things look good now.

Thanks for your help, everyone!
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Old 11-04-2009, 02:34 PM   #17 (permalink)
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Quote:
Originally Posted by spleen1015 View Post
When I am doing an initial league creation and I add the minor league, the 'Automatically control in-game engine' option is already checked and it is disabled. I am unable to uncheck it.
Never tested it, but I think that may be what happens when you create a fictional league. Anyone know? If so, presumably the default assumes a 2009 league rather than historical.
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