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#1 (permalink) |
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Major Leagues
Join Date: Mar 2002
Location: Jingu Stadium
Posts: 413
Thanked 17x in 13 posts
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Is it possible to convert an OOTP10 league to OOTP9?
Just as the subject says. I doubt it, but maybe someone has an idea I haven't tried.
Thanks, Tom
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"Any talk of rebelliousness has to begin with one's profound appreciation and understanding of tradition." - Lu Shoukun |
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#4 (permalink) |
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Major Leagues
Join Date: Mar 2002
Location: Jingu Stadium
Posts: 413
Thanked 17x in 13 posts
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Yeah, I figured. I want to use the player editor to make the 09 NPB, but I have no idea on their real pitches, and the ai keeps sticking the SPs as RP and vice versa, so I want to play the file without the new pitching model.
Maybe for 11 we can see a more robust league creation tool. Tom
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"Any talk of rebelliousness has to begin with one's profound appreciation and understanding of tradition." - Lu Shoukun |
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#5 (permalink) |
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All Star Starter
Join Date: May 2005
Posts: 1,097
Thanked 194x in 115 posts
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Medium answer would also be no.
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"I'm killing time while I wait for life to shower me with meaning and happiness." Please don't beat the dead graphics horse. |
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| 2 thanks for this post: | Cryomaniac (11-10-2009), Malleus Dei (11-11-2009) |
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#7 (permalink) |
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All Star Reserve
Join Date: Mar 2007
Posts: 664
Thanked 96x in 54 posts
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Something that I'm not really sure about, just a guess that it may help. I think it would be worth investigating. I think there is a way to export player info to text/csv (and import it in back again).
So, I think there is a function in the league setup (or maybe it's in the team settings) to export a roster to text or csv (and hopefully all players of the league also). And I think there is the corresponding option to import a roster from text (or csv). Anyway, even if it is only available for a team's roster, you could export the text/csv file. Modify it as necessary to match the OOTP 9 format (probably some changes required in pitching if nothing else). Then import the files into OOTP9. Doing it team by team doesn't seem to be too bad if there are a limited number of teams. My be some work, but it may be a valid work-around. |
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