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#1 (permalink) |
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Minors (Double A)
Join Date: Feb 2009
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How do I get correct Market Size in New Custom Game
Hi,
I think I am having problems with the MLB database. So I am starting a New Custon Game: I click Create Standard League I click Major American League I must have missed the setting, buacuse no matter what I do the market sizes are about all out of wack, TB is bigger than NY. How do create a Custon MAL with correct market sizes, I am hopeing this will fix my problems. Thanks, Last edited by DanDiaz; 12-17-2009 at 06:02 PM. |
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#2 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
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Market size whackism is just part of the game, nothing you can do about it but edit, edit and edit again. They'll change yearly and re-whack so you've gotta be persistant.
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#3 (permalink) |
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Minors (Double A)
Join Date: Feb 2009
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But when I start a new MLB game they are correct and constant
Thanks, but when I start a new MLB game they are ok, its just when I dont' use the MLB palyers database by chosing new custom league.
Is there a way to start a custom MLB game with ramdon players with the proper financials? |
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#5 (permalink) |
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Moderator
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There is a simple reason why market sizes aren't like they are IRL. During initial game creation, the game backs into market size for a team by calculating from the salary load of the team, which is turn is calculated on the basis of the relative abilities of the players. IRL, a team may be chock full of great players who are underpaid. That can't happen in OOTP during game creation.
You can adjust market sizes for teams but, as Spritze says, you have to do it manually. My recommendation is that you do not make radical changes all at one time -- the AI can react to this is undesirable ways. No more than two levels at a time (preferably no more than one level if heading downward). So it might take 2-3 seasons for you to get something more to your liking. However, you don't have to keep doing it once you get there. I'm not aware of anything that would throw them out-of-whack. |
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#6 (permalink) |
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Hall Of Famer
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I have found that over time all teams market sizes become "huge" sooner or later. Markus has said this is intended. Most likely due to salary load as StevePoints out.
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#7 (permalink) |
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Moderator
Join Date: Aug 2008
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Is that true? You're saying that market size rating goes up over time? I didn't realize that. I always assumed it was just a way to creating relativity among teams, and that the only things which changed (in keeping with salaries) were ticket prices, media and merchandise. Why would there be, or need to be, inflation in market size ratings?
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#9 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
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If you play with financials off this is a non-issue.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#11 (permalink) | |
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Hall Of Famer
Join Date: Dec 2001
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Quote:
A number of us predate baseball free agency. Per past discussions, a number of that number feel that free agency ruined the game and that the best way to play baseball, real or simulated, is with financials off. Since there's no obligation on anyone's part to play with finances on, suggesting that they be turned off, especilly given that they don't work all that well, is a reasonable and valid suggestion. I never, ever play OOTP with finances on. In fact I would never consider it.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#12 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
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I wuz reacting to all you "off"ers. Perusing the board this is what I see...
Scouts Off Ratings Off Finances Off Minor Leagues Off Development Off Free Agency Off Injuries Off Ghost Players Off All the offs I missed Off Either these are hints as to what needs work in future versions or the game just works better with most things off? What's up with that? |
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#13 (permalink) | |
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All Star Starter
Join Date: Aug 2008
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Quote:
But I think your general statement is correct. Many of these things get turned off because they don't feel realistic or fun. Finances definitely need some work for those who use it. It gets tiresome when teams can't stay in the black and have money so they can participate in trades. |
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#14 (permalink) |
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All Star Starter
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I turn off scouts because I think the scouting part of the game fails.
__________________
"I'm killing time while I wait for life to shower me with meaning and happiness." Please don't beat the dead graphics horse. |
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#15 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
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Scouts Off
Ratings Off (stats only is the way to play) Finances Off Minor Leagues On Development On Free Agency Off Injuries Low Ghost Players On OOTP says "It's your game, play it your way." And I do.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#16 (permalink) |
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Minors (Rookie Ball)
Join Date: Jan 2010
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Ah, Market size is random
I was very perplexed too with Market Size because I swear that way back when I had an older version of the game that you chose cities and a lot of settings started out based on the actual city data.
As usual, this thread was the very last one I looked at and found the same type of question posed. To restate what appears to be how OOTP 10 works: Market size and most everything else is NOT based on cities, they are somewhat random and determined by a formula based upon your initial draft, etc. This then begs the question: Is it better to jack up your team with a high team salary to start in a bigger market? The 2nd point I recall from a previous version was an option to 'set things on an even basis' in at least some areas. It seems there is nothing like this available except by editing (or turning financials off). [added comment - ah ha! Guess I didn't look hard enough since I was just tinkering with major leagues and not setting financial numbers - but the big option is still there, to have all teams with the same media contract... and add to this revenue sharing and that helps to equalize things] Last edited by SoCal Doug; 01-13-2010 at 12:01 AM. Reason: found updated info on one point I had raised. |
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