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Old 12-17-2009, 05:55 PM   #1 (permalink)
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How do I get correct Market Size in New Custom Game

Hi,

I think I am having problems with the MLB database.

So I am starting a New Custon Game:
I click Create Standard League
I click Major American League

I must have missed the setting, buacuse no matter what I do the market sizes are about all out of wack, TB is bigger than NY.

How do create a Custon MAL with correct market sizes, I am hopeing this will fix my problems.

Thanks,

Last edited by DanDiaz; 12-17-2009 at 06:02 PM.
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Old 12-17-2009, 06:59 PM   #2 (permalink)
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Market size whackism is just part of the game, nothing you can do about it but edit, edit and edit again. They'll change yearly and re-whack so you've gotta be persistant.
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Old 12-17-2009, 07:20 PM   #3 (permalink)
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But when I start a new MLB game they are correct and constant

Thanks, but when I start a new MLB game they are ok, its just when I dont' use the MLB palyers database by chosing new custom league.

Is there a way to start a custom MLB game with ramdon players with the proper financials?
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Old 12-17-2009, 07:47 PM   #4 (permalink)
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They are only OK because they were pre-edited for you.
They also will whack-out over time.
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Old 12-17-2009, 07:49 PM   #5 (permalink)
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There is a simple reason why market sizes aren't like they are IRL. During initial game creation, the game backs into market size for a team by calculating from the salary load of the team, which is turn is calculated on the basis of the relative abilities of the players. IRL, a team may be chock full of great players who are underpaid. That can't happen in OOTP during game creation.

You can adjust market sizes for teams but, as Spritze says, you have to do it manually. My recommendation is that you do not make radical changes all at one time -- the AI can react to this is undesirable ways. No more than two levels at a time (preferably no more than one level if heading downward). So it might take 2-3 seasons for you to get something more to your liking. However, you don't have to keep doing it once you get there. I'm not aware of anything that would throw them out-of-whack.
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Old 12-17-2009, 08:04 PM   #6 (permalink)
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I have found that over time all teams market sizes become "huge" sooner or later. Markus has said this is intended. Most likely due to salary load as StevePoints out.
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Old 12-18-2009, 04:59 PM   #7 (permalink)
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I have found that over time all teams market sizes become "huge" sooner or later.
Is that true? You're saying that market size rating goes up over time? I didn't realize that. I always assumed it was just a way to creating relativity among teams, and that the only things which changed (in keeping with salaries) were ticket prices, media and merchandise. Why would there be, or need to be, inflation in market size ratings?
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Old 12-19-2009, 11:30 AM   #8 (permalink)
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Don't know the why but the game is built that way on purpose.
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Old 12-19-2009, 12:20 PM   #9 (permalink)
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If you play with financials off this is a non-issue.
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If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you.

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Old 12-19-2009, 02:11 PM   #10 (permalink)
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I simply turn everything off, including the computer, which pretty much makes everything a non-issue.
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Old 12-20-2009, 10:18 AM   #11 (permalink)
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Quote:
Originally Posted by Spritze View Post
I simply turn everything off, including the computer, which pretty much makes everything a non-issue.
Wow. Amazingly funny. Well, not really.

A number of us predate baseball free agency. Per past discussions, a number of that number feel that free agency ruined the game and that the best way to play baseball, real or simulated, is with financials off. Since there's no obligation on anyone's part to play with finances on, suggesting that they be turned off, especilly given that they don't work all that well, is a reasonable and valid suggestion.

I never, ever play OOTP with finances on. In fact I would never consider it.
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MD has disciples.
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Old 12-20-2009, 12:51 PM   #12 (permalink)
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I wuz reacting to all you "off"ers. Perusing the board this is what I see...

Scouts Off
Ratings Off
Finances Off
Minor Leagues Off
Development Off
Free Agency Off
Injuries Off
Ghost Players Off
All the offs I missed Off

Either these are hints as to what needs work in future versions or the game just works better with most things off? What's up with that?
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Old 12-20-2009, 01:09 PM   #13 (permalink)
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Quote:
Originally Posted by Spritze View Post
I wuz reacting to all you "off"ers. Perusing the board this is what I see...

Scouts Off
Ratings Off
Finances Off
Minor Leagues Off
Development Off
Free Agency Off
Injuries Off
Ghost Players Off
All the offs I missed Off

Either these are hints as to what needs work in future versions or the game just works better with most things off? What's up with that?
It probably depends on why people are turning the features off. In this case Malleus is stating he preferred the era before free agency, and turning finances off helps him get closer to it.

But I think your general statement is correct. Many of these things get turned off because they don't feel realistic or fun. Finances definitely need some work for those who use it. It gets tiresome when teams can't stay in the black and have money so they can participate in trades.
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Old 12-21-2009, 01:41 AM   #14 (permalink)
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I turn off scouts because I think the scouting part of the game fails.
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In my best imitation of KT, "I don't know. Would? May? This could have been better. I'm a bit disappointed."
Please don't beat the dead graphics horse.
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Old 12-21-2009, 09:35 AM   #15 (permalink)
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Scouts Off
Ratings Off (stats only is the way to play)
Finances Off
Minor Leagues On
Development On
Free Agency Off
Injuries Low
Ghost Players On

OOTP says "It's your game, play it your way." And I do.
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If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you.

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Originally Posted by statfreak View Post
MD has disciples.
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Old 01-11-2010, 12:55 AM   #16 (permalink)
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Ah, Market size is random

I was very perplexed too with Market Size because I swear that way back when I had an older version of the game that you chose cities and a lot of settings started out based on the actual city data.

As usual, this thread was the very last one I looked at and found the same type of question posed.

To restate what appears to be how OOTP 10 works:

Market size and most everything else is NOT based on cities, they are somewhat random and determined by a formula based upon your initial draft, etc.


This then begs the question: Is it better to jack up your team with a high team salary to start in a bigger market?

The 2nd point I recall from a previous version was an option to 'set things on an even basis' in at least some areas. It seems there is nothing like this available except by editing (or turning financials off). [added comment - ah ha! Guess I didn't look hard enough since I was just tinkering with major leagues and not setting financial numbers - but the big option is still there, to have all teams with the same media contract... and add to this revenue sharing and that helps to equalize things]

Last edited by SoCal Doug; 01-13-2010 at 12:01 AM. Reason: found updated info on one point I had raised.
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