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| View Poll Results: Do you prefer using historical or fictional players? | |||
| Historical |
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29 | 29.59% |
| Fictional |
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53 | 54.08% |
| I love'em both! |
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16 | 16.33% |
| Voters: 98. You may not vote on this poll | |||
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#21 (permalink) |
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Minors (Triple A)
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My compromise/solution? I create fictional leagues with historical players, changing names manually most of the time; the stats come out more realistic relative to the chosen era, and the sheer number of players being renamed often induces a useful "fog of war" that allows the pleasure of discovery to trump expectations.
It does take a lot of time though, and I find set-up/creation/ modification more often the fun part, with relatively less time spent on simming. I seldom make it past 60 years; must be the old ADD acting up.[/QUOTE] Do you know if name changing actually works if your using recalculate? In other words does the game know the players names or does it us ID numbers when that time of the season rolls around for recalc?
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| Thank you for this post: | robc (12-21-2009) |
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#22 (permalink) |
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Quick reply to robc and dickysty:
The randomize option has two major limitations: it is universal rather than league, team, or draft class specific, and repeat usage scrambles every name all over again, rendering history in your league into gibberish; secondly, if you dont modify your nation--specifically the name DB options--your new names will contain a LOT of very bizarre ethnicities, and the result is of interest only if you are seeking a Tower of Babel league. The other question is best answered by what I think is factual ( emphasis on think--I have zero competency with coding matters ) : in numerous game universes I didnt notice any disruption by changing player names, with or without recalc. I m pretty certain the names are cosmetic, and the hard data is secreted behind some other convention, possibly player ID #s. |
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| Thank you for this post: | robc (12-21-2009) |
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#24 (permalink) |
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Minors (Double A)
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I play Historical-only .... though that can be a bit limited with extremely thin minor leagues and most Amateur Draft players ready for the majors the day they are drafted.
Enabling recalc takes care of the scrub Joe DiMaggio issue. |
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| Thank you for this post: | robc (12-21-2009) |
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#25 (permalink) |
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It already has one!
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#26 (permalink) |
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I like both at different times. I like playing guys whose baseball cards I collected as the OP does, but like others find myself occasionally frustrated by OOTP's limitations at recreating the real world.
I very much enjoy the creative outlet that fictional OOTP can bring however. With a fictional world, I can rationalize the behavior better using some 'fictional journalism' because I'm not constrained by 'what should have happened'. I also like to make logos, uniforms, schedules, etc... that make the universe more alive to me. Fictional universes are usually more work, but the added immersion created by the user makes for a better overall experience IMO. I have zero problem getting into my fictional solo adventures.
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| Thank you for this post: | robc (12-21-2009) |
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#27 (permalink) | |
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Quote:
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#28 (permalink) |
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Pure historical has narrowed the gap a bit over pure fictional, but pure fictional still has quite a bit more players.
I find it interesting to hear how people play the game. I personally don't think I can get into 'imagining' or making up my own stories for a fictional league, but I'm glad others can. I think those that can probably get a lot more enjoyment from games. When I play, it is pretty much strictly like a strategy game. I like to make the decisions, see how the players are doing, and compare that to their real life performances. I wish the play by play had an option to remove all of the filler so I could just see the results, such as Mattingly singles to left, Henderson advanced to third. I know a lot of people enjoy the verbose play by play, but it isn't for me. Lately I have given OOTP a break and have been trying the PureSim demo. It isn't quite as feature rich as OOTP, but it has a certain something that has made it more fun. I love how it lets you know when a player made a great defensive play (or missed a play) based on their ratings. Shaun has make a lot of changes over the past month or two. I'm not sure if I will jump ship and go to PureSim soon, but he has improved it enough to at least warrent consideration. I recommend people try the demo and give iot a chance for themselves. I will probably play one more season of OOTP so I can better make the decision as to which to make my main game. |
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#29 (permalink) |
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I'm not surprised by this. Fictional is really the niche that OOTP has a large advantage over the competition. There are several games that recreate historical MLB play, but no baseball game can touch the customization OOTP allows.
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#30 (permalink) | |
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Quote:
So, I don't need a lot of the customization OOTP offers. Are there any 'replay' games that offer continours career-mode play? |
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#31 (permalink) | |
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Quote:
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#32 (permalink) |
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I find the most fun league is a historical one that you begin in 2008 or 2009. That way you recognize the players and if they start under performing by 2011 it doesn't bother you because it hasn't happened in real life yet. Plus you gradually begin to see fictional players come into the league through your minors. It seems like a nice blend to me and it gives you a chance to digest the new guys slowly rather than learning an entirely new team on opening day.
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