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#1 (permalink) |
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Sometimes a little, tiny checkbox is VERY important.
So yeah, as I look over my AAA team - I notice ... They are ALL hurt. Well most anyway. Really weird I thought. Then, as I look through the settings, I notice : "Dang, it's my fault".
Allow incomplete minor league rosters (ghost players) .. not checked. I only had 15 guys on the team, (just took it over and took out a bunch of "trash" while rebuilding.). And I'm sure once an injury here and there took place - it just snowballed. Anyway, what does this mean for the AAA teams performance ? Well, my pitcher trots out there - night after night; tossing 250+ pitches, etc. And .. well .. a picture says it best ..
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#2 (permalink) |
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So you had nine players out with injuries then? (This assumes a 24-man Triple-A roster limit.)
Even without ghost players, any team within the game ought to recognize when it's short of necessary players and automatically sign warm bodies to fill out the roster or create temporary ghosts, as the case will be. Even missing a check box as you did ought not to allow the kind of results you've shown. In fairness, of course, with as many options as this game allows it's not hard to see that certain combinations might get overlooked and not be properly addressed.
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#3 (permalink) |
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Yet another serious bug?
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#4 (permalink) |
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How is this a bug? He admits it was his fault for overlooking a setting. Read the post again. He went to his AAA team and trimmed the deadwood so he only had 15 players on the roster but forgot to enable ghost players, so when a couple injuries hit he didn't have enough players. He ends up with the only starter he has pitching every day.
This does lend itself to the one minor complaint I have with setting up a league, that is everyone always says about their favorite addition to the game "make it an option". We end up with so many options it's easy to miss something during set up. |
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#5 (permalink) | ||
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Note he was controlling the team. It can't make any moves if that is the case.
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#7 (permalink) | |
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I am thinking about signing that MR to a hefty contract, just for enduring what I've asked of him - and of course, for his arm not falling off. 250+ pitch counts were the norm (he threw 524 in that 88 run game). 8 innings, 56 hits, 88 runs, 47 walks, 1 strikeout, 8 HR, 524 pitches, 228 strikes. Oddly enough, the guy he K'd is leading the AAA in most hitting categories. He probably took some jazzing for that at bat, haha. I'm sure there are a bunch of fun stuff that I could find if I look - but, from the last game (I wanted to see if we even fielded a full team) .. ~Injured players did in fact play. (Including a SP that played RF who is smack in the middle of a 6 month arm injury - actually 8 injuries, poor guy received 8 different 6 month injuries within 2 days.) ~The 'healthy' MR that started - and pitched all games this month, he also started at SS. But yeah, this isn't a bug - was totally my bad, in my opinion, for not activating the ghost players. Although I will say, maybe there should be a warning or something - cuz it is an important little checkbox that could get overlooked.
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#8 (permalink) | ||
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Then he would not be controlling the team. A quibble I know but important if we want to say that the AI should have done something.
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#10 (permalink) | |||
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#11 (permalink) | |
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But even so, the game ought not to allow the user to do something which will 'break' the system. Either Doug should have gotten an onscreen warning that his Triple-A club did not have enough active players on the roster, or the game should have allowed the club to automatically field scrubs to round out the roster.
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#12 (permalink) | |||
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It already does this for minor league teams that are over the roster limit. For "under" limit situations it is more complex, because you would want to have some sort of count such as available pitchers etc. I don't think we want action if the team is short one or two players for example.
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#13 (permalink) |
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hey man, you guys scored over 3 runs in most of those games! i had the same problem, as I posted in this thread Lmao
EDIT: He was one of 4 pitchers, so he didn't take the same workload your guy did |
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#14 (permalink) | |
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The error message should be as specific as possible. It should mention the club affected, which major league club is its parent (if it's an affiliated minor league club), and the player category where the club is now below the threshold. A detailed error message would help the user quickly identify the problem. EDIT: Something to consider with minimum numbers of player categories is that it will vary by the era of baseball being played. The minimum number of pitchers needed on a 25-man roster in 1929 is not the same as it would be in 2009 due to the difference in how players were used.
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. "We choose to go to the moon in this decade and do the other things not because they are easy, but because they are hard. Because that goal will serve to organize and measure the best of our abilities and skills, because that challenge is one we are willing to accept, one we are unwilling to postpone, and one which we intend to win." . Last edited by Le Grande Orange; 01-02-2010 at 03:17 PM. |
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| Thank you for this post: | Cryomaniac (01-06-2010) |
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#16 (permalink) | |
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#19 (permalink) | |
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I see your location is OOTP Dev. Does that mean you are testing this behavior, or are you just playing? |
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