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#1 (permalink) |
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All Star Starter
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A thing that bugs me about computer baseball games...
Sorry about the initial title...
I'm not sure anything can be done about this or not without making the game screwy. It bothers me that computer baseball games are completely based on randomness. Yes a players ratings may be based on data but because those are used to generate randomness, some suspense or maybe I should say uncertainty is taken away and reduces some strategic elements. For example, because player X has a contact of 100 / 100, I know that odds are pretty good he is going to be excellent. If he has an 0 for 20 streak (based on random chance) I know I should keep playing him because his odds of getting a hit the next game is just as good as it ever was. It isn't really a slump that is based on his mechanics getting messed up or something else. Since his ratings are good I know I should keep playing him. Again, I have no idea how to improve upon this because you don't want to make the results of the game less believable or contrived. Does this lessen the strategic elements for anyone else or take away from some of the enjoyment? I guess some people will say just turn ratings off or really reduce the scale so you can't get a lot of info from them. Maybe that would help, but I'm not sure if it is exactly what I'm talking about. Last edited by robc; 01-04-2010 at 09:15 PM. |
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#2 (permalink) |
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Major Leagues
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ratings
I think what you describe is pretty much what happens in real life sor stars. You described not wanting to sit a 100 contact player and the same goes for todays stars in ML baseball. They get sit ti get rested and usually play through slumps. In OOTp the players get tired too and need to be rested.
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#3 (permalink) |
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Global Moderator
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Your complaint is pretty much exactly what got the whole scouting thing to be the way it is, with unreliable ratings that differ from scout to scout. If a guy goes into a slump, it might well be that his ratings have declined and the scout hasn't realized it yet. Or it might just be an unlucky streak. You don't actually know, if you play with scouts on.
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#5 (permalink) | |
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Quote:
1. You could use scouting as you indicated above. 2. Remember that it is more complicated than the just "100 rating in contact". Hundreds of other factors work in concert to influence a particular random outcome. (Is the batter a pull hitter, does the opponents 3B have poor range, is the pitcher a flyball pitcher, park factors, ad infinitum...) 3. I do believe ootp models slumps. i could totally be wrong about this, it's just something i suspect. *shrug*
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#8 (permalink) | |
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Quote:
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#10 (permalink) | |
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Quote:
You might get 10 out of the possible 30 ratings on a particular player. |
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#12 (permalink) |
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Hall Of Famer
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IMO it's the only way to play. Evaluating players based on just stats makes the game really challenging. You want fog of war? This will give you all that you want and more. Is that new stud in AAA really talented, or is he just on a hot streak? Do you take a chance and promote him or do you leave him in AAA to see if he can maintain the pace? You pay your money and you take your chances.
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#13 (permalink) | |
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Quote:
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#14 (permalink) |
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Major Leagues
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Usually the plurality of the AI's evaluation points are distributed to using ratings. Over the course of the season I do change the distribution of these points, but I would say that the plurality is always given to ratings. I do this because I want to make sure the AI is giving me its best game. I haven't noticed anything too strange with this approach. The AI doesn't radically change the role of a bad player who is just having a good month, nor does it relegate to the bench a good player who just is having a rough stretch.
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#16 (permalink) |
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Hall Of Famer
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If you set the AI to evaluate players based on 0% ratings, 67% this year's stats, 22% last year's stats, and 11% the year before that's stats when you are playing stats-only you will be pleasantly surprised at the results.
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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| Thank you for this post: | bigdgp2 (01-08-2010) |
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#17 (permalink) | |
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Hall Of Famer
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Quote:
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#18 (permalink) |
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Minors (Single A)
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The one place I find the "no ratings," approach VERY DIFFICULT is in trade negotiations. Does the AI know the potential ratings of the players being proposed in a trade? I hate to be outsmarted by a Windows PC :-)
EDIT - Never mind. Just had to read two posts above mine to get my answer. duh Last edited by NHSOXFAN; 01-05-2010 at 03:03 PM. |
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#19 (permalink) |
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Major Leagues
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If you use that distribution, how well does the computer do early in a season before there are many "this year's stats" to go on? Do you advocate changing the allocations at given points of the season, and if so what is your preferred method?
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| Thank you for this post: | BMW (01-05-2010) |
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#20 (permalink) | |
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Quote:
Assume it's because I want to know, however. |
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