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#61 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,497
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Any day where I see a bug that was supposed to be gone return is a bad day.
I do not argue with you that OOTP is very good. But I am also German by ancestry and heritage, just not by birth, and as such I expect everything to be far better than just very good. ![]() You should be thankful. Perfectionist customers make for better products.
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#62 (permalink) | ||
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Major Leagues
Join Date: Jan 2008
Location: addison, il
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i've bit my tongue on this one for a while. I kinda wanna stand up for Markus, as I'm a programmer myself. This particular bug irks me. Obviously, in just the trade screen, it's nearly impossible to code for every possible contingency of player combinations and ai needs.
The issue I have is that from (in my own experience as well) the programmer down to the tester, you can't anticipate a user trying to do something that to the user, is something they do all the time, but isn't really something that should occur in the program in the first place. This is something that I get riled up about because users of MY program say things like "you never fix this", "you never test this", "it NEVER works", etc...when their particular bug only happens to 1-3% of the users because they do things their way every time, which isn't necessarily the right way. I see the same reactions here. For this bug...I can't help but say, "sure, the AI shouldn't have made that trade in the first place, but, seriously, who trades players that even a less-than-perfect AI will surely not want at even their highest minor league?" That being said, a lot of us here have learned how to fleece the AI in the trade screen. The fact that the AI is reacting badly to a loophole that the user is exploiting should hardly have the finger pointed at Markus.
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| Thank you for this post: | Cryomaniac (02-01-2010) |
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#63 (permalink) |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
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My only reply to that because you make a lot of very good points.
Cant Markus code a value on a player? On a scale of 1-100 lets just say a 5 star prospect has a value of 100 while a 1 star 26 year old Triple A pitcher has a value of 1 or something like that therefore he is unimportant in the trade either way. If the computer is taking less than what they are giving up they dont accept the trade. I feel very confident that he could come up with a great numbering system that puts a value on players actual worth so we dont see this type of stuff. |
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#64 (permalink) | |||
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Major Leagues
Join Date: Jan 2008
Location: addison, il
Posts: 389
Thanks: 108
Thanked 2x in 2 posts
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#65 (permalink) | |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,078
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Thanked 137x in 105 posts
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So 5 20s for 1 100 doesnt seem terrible to me if the value of a 20 actually means something(mid tier prospect or MLB starter with a decent contract) 100 5 star prospect or top tier arbitration year MLB player 70 4 star prospect 40 3 star prospect 10 2 star prospect 1 1 star prospect or MLB fillers 0 MLB players with BAD contracts Use that as a platform and go from there Last edited by jbergey22; 02-01-2010 at 07:29 PM. |
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#66 (permalink) | |
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Minors (Triple A)
Join Date: Jul 2007
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With the number of options that OOTP has, I can easily see how it's hard to come up with an AI that will work with every conceivable combination of options that people will come up with. Clearly it needs to, because if it doesn't, those people will bombard the forums with complaints about the "woeful" AI that "must" be fixed. |
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