|
|
#61 (permalink) |
|
All Star Reserve
Join Date: Apr 2006
Location: Playing the inside game
Posts: 734
Thanks: 29
Thanked 86x in 54 posts
|
I would rather see more time devoted to improving the text in pbp. Don't get me wrong, it's very good now. But the text is what provides a lot of the immersion for me. So that's one aspect where I'd like to see constant improvement.
|
|
|
|
|
|
#64 (permalink) |
|
All Star Starter
Join Date: Dec 2001
Location: Maryland
Posts: 1,739
Thanks: 15
Thanked 113x in 63 posts
|
I don't really care about animation, but I think a stadium generator that was an updated version of what EWB had would be a feature on par with Facegen. Enter fence heights and distances, stand configurations, foul ground points, turf/grass/cutouts options, colors, altitude, weather... then have the thing spit out a realistic looking graphic with auto-placement of the fielders, batters, runners. That would keep me happy for a long time.
__________________
For the best in O's news: Orioles' Hangout.com |
|
|
|
| 2 thanks for this post: | Cryomaniac (02-01-2010), kagnew35 (02-03-2010) |
|
|
#65 (permalink) |
|
Hall Of Famer
Join Date: Feb 2006
Location: San Jose, CA USA
Posts: 2,513
Thanks: 724
Thanked 95x in 58 posts
|
One little thing I really miss from MicroLeague BB II on my old Mac Plus was that it had editable speech synthesis support that would announce who was batting or coming in to pitch like, "Now batting, Wade Boggs" for example. Now, I know that that game was based on known player names, but the speech was editable based on a phonetic transcription system. (I made up the speech scripts for all the teams/players I created, including adding jersey numbers into the announcement.) If the speech synth support in current PC or Mac OS's is anything like it was back then (e.g., Macintalk on the Mac... don't know about the PC) then it might be worth the effort (in my view, anyway) to add something like that to OOTP.
__________________
"You must be the change you wish to see in the world." -- Mahatma Gandhi |
|
|
|
|
|
#66 (permalink) |
|
Minors (Triple A)
Join Date: May 2003
Posts: 224
Thanks: 15
Thanked 4x in 4 posts
|
Until the AI and known bugs are fixed, then a move to graphics would leave me behind.
I bought the game this year to support Marcus. This coming year I dont see it happening without a serious effort put into fixing old things. Instead of new bells and whistles that dont add anything solid to the game the legacy issues need to be adressed.
__________________
"If a tie is like kissing your sister, losing is like kissing your grandmother with her teeth out" George Brett HOF |
|
|
|
|
|
#67 (permalink) |
|
Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,497
Thanks: 69
Thanked 656x in 282 posts
|
Fixing legacy issues isn't fun, isn't sexy, and the end result doesn't read well on the web ad or box art ("All legacy issues finally fixed!!!" isn't quite up there with "Mass select, clone, copy, move, or delete players!" or "Design your own ballparks!").
But what it is for OOTP, sadly, is a necessity.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
|
|
|
| Thank you for this post: | Cryomaniac (02-03-2010) |
|
|
#68 (permalink) | |
|
Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,497
Thanks: 69
Thanked 656x in 282 posts
|
Quote:
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
|
|
|
|
|
|
#69 (permalink) | |
|
All Star Starter
Join Date: May 2006
Posts: 1,880
Thanks: 58
Thanked 427x in 227 posts
|
Quote:
Traditionally here in the U.S., baseball sims have had relatively primitive graphics. The key is to show the position of the players on the field, the flight of the ball, and the dimensions of the park. You don't need to get into high resolution 3D modeling with shadows, reflections, and all that other nonsense. If people want that, there are plenty of alternatives. OOTP customers are not going to compare your game with the latest title from EA Sports. So there is no need to aim for such a high standard. Look at Football Manager as a perfect example. The original 2D match graphics were a huge improvement, and many people were happy with that. The current 3D match engine, while primitive compared to FIFA Football or similar arcade games, has been a welcome addition for most customers. The majority of FM gamers now play the game with 3D match graphics turned on, and while plenty of people have their complaints and suggestions, you will find almost no one playing in text mode anymore. |
|
|
|
|
|
|
#70 (permalink) | |
|
All Star Reserve
Join Date: Apr 2006
Location: Playing the inside game
Posts: 734
Thanks: 29
Thanked 86x in 54 posts
|
Quote:
So do you want to give up text for simple graphics? I like the text. I can see the graphics in my mind. |
|
|
|
|
|
|
#72 (permalink) | |
|
All Star Starter
Join Date: May 2006
Posts: 1,880
Thanks: 58
Thanked 427x in 227 posts
|
Quote:
Personally I have no issue with multi-tasking and following both graphics and text simultaneously. They're not mutually exclusive. The graphics with on field audio, player movement, and ball flight help create anticipation and suspense. But then there is the play-by-play text to describe more specifics, which can work in tandem with the graphics to further heighten the experience. |
|
|
|
|
|
|
#73 (permalink) |
|
All Star Reserve
Join Date: Jun 2006
Posts: 502
Thanks: 15
Thanked 71x in 46 posts
|
I don't see what all the what all the crying about bugs is for. I don't use finances, personality or morale. Also I backup my .lg folder after each season so any problems will only cost me 1 season at the most. As for the bugs 99% of the time it was usually something I did wrong. IMO there are only 2 things that would make this game perfect.
|
|
|
|
|
|
#74 (permalink) | |
|
All Star Reserve
Join Date: Apr 2006
Location: Playing the inside game
Posts: 734
Thanks: 29
Thanked 86x in 54 posts
|
Quote:
|
|
|
|
|
|
|
#75 (permalink) |
|
Hall Of Famer
Join Date: Jan 2002
Posts: 3,536
Thanks: 8
Thanked 90x in 60 posts
|
I dont really care to see the same ball animation over and over. Id rather have improved pbp, news storys, automatic transactions for historical leagues, and like i said id rather hear the game more than see the same graphics. Though i wouldnt mind seeing some graphic animations during award ceremonys, drafts, news storys like the hall of fame. Maybe a background, some animation or even a small movie. But i dont think it would be wise to aim for graphics like EA or the other big software publishers. To me that would make OOTP like a great novel only to be ruined by a lousy movie version. Unless its one of those rare occaions in which the movie honors the book. Still it may be just me but some of the great things about text games is that it leaves a lot to the imagination.
Its up to you to see how a player caught the ball from a description rather than have the graphics do it for you. But i am not against graphics but at this point i would hope it would be something to work on when Markus has some extra time. |
|
|
|
|
|
#76 (permalink) |
|
Minors (Double A)
Join Date: Mar 2003
Location: newport beach
Posts: 158
Thanks: 0
Thanked 4x in 4 posts
|
he he he
it's always funny when i see something about stuff i don't use or even know about? OOTP has SOUND?! really?? i have not - and never will - use play by play. i have no clue what it even looks like. i don't care. i use OOTP for simming my league, period. we LOVE the graphics on the uniforms/caps/logos for the web site. excellent.
the marketing guy in me would like to see a breakdown of how people use OOTP: XX% use it for online leagues XX% use real MLB rosters XX% play historical seasons in PBP XX% use contracts XX% use hidden attributes that sorta thing. i'd wager that we ALL would be very surprised. heck, i'll go first: online career league...fictitious players only...all era stats were duped to create a uniform 'pure' experience from season to season...all talent was given equal baseball skill around the world, so we get shortstops from zanzibar, etc. (who could forget the big stick from limerick, ireland - ossie leaper??)...contracts are used and set to about 5% of current MLB...three levels of minor leagues, plus HS and COL feeder leagues...15 round drafts...50% gate splits...no salary cap...hidden attributes...no playoffs...5-man rotations... |
|
|
|
|
|
#78 (permalink) | |
|
Hall Of Famer
Join Date: May 2007
Location: Newark, Notts, UK
Posts: 2,945
Thanks: 4,387
Thanked 301x in 232 posts
|
Quote:
|
|
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|