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Old 02-07-2010, 01:14 AM   #1 (permalink)
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Question about personality ratings

Is there ambiguity regarding these ratings? In other words, do scouts make errors by over or undervaluing these, or or they static?
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Old 02-07-2010, 08:23 AM   #2 (permalink)
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Is there ambiguity regarding these ratings? In other words, do scouts make errors by over or undervaluing these, or or they static?
I don't believe there is scouting error in the personality ratings. I've gone back and forth between having scouting on and off and haven't noted any changes in these ratings.
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Old 02-07-2010, 08:59 AM   #3 (permalink)
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Right, no scouting errors on personality ratings.
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Old 02-07-2010, 09:03 AM   #4 (permalink)
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Now, the next question: SHOULD there be ambiguity/inaccuracy in them? I think there should. I think the player's personality should evolve over time too, for that matter.
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Old 02-07-2010, 10:47 AM   #5 (permalink)
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Now, the next question: SHOULD there be ambiguity/inaccuracy in them? I think there should. I think the player's personality should evolve over time too, for that matter.
For example "desire for winner" should go up as a player who has never won a championship nears the end of his career.
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Old 02-07-2010, 10:57 AM   #6 (permalink)
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also...should they be hidden?
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Old 02-07-2010, 11:06 AM   #7 (permalink)
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also...should they be hidden?
They're not really hidden in real life. You know what players are hard workers or hotheads or greedy SOB's.
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Old 02-07-2010, 11:08 AM   #8 (permalink)
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right, but shouldn't we be figuring that out through contract demands, trade demands, playing time demands etc...


I hate to keep saying this, but if people played FM, they would "get" what I mean here
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Old 02-07-2010, 11:22 AM   #9 (permalink)
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In OOTP 11 the personality ratings are hidden and instead described with a short text.
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Old 02-07-2010, 11:34 AM   #10 (permalink)
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In OOTP 11 the personality ratings are hidden and instead described with a short text.
Interesting.
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Old 02-07-2010, 12:09 PM   #11 (permalink)
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In OOTP 11 the personality ratings are hidden and instead described with a short text.
Optional?
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Old 02-07-2010, 12:45 PM   #12 (permalink)
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Personality ratings ought to be come more accurate with time spent with the organization while remaining hidden, to some extent, to other teams. However, unusual incidents could occur that 'brand' a player as a certain personality type that all teams would know after a while.
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Old 02-08-2010, 02:48 PM   #13 (permalink)
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In OOTP 11 the personality ratings are hidden and instead described with a short text.
And do they evolve at all?
For example, a certain fraction of players, having arrived as stars and having earned that fat, $10,000,000+/yr multi-year contract, ought to start mailing it in. (Of course, I suspect that OOTP already allows for that sort of personality . . . . )
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Old 02-08-2010, 05:07 PM   #14 (permalink)
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right, but shouldn't we be figuring that out through contract demands, trade demands, playing time demands etc...
Psychology i a very complex matter and i am very sceptical if a game can implements a correct algorithm. Calculating a collision has been know since the days of Newton but calculating a human is terra icognita (and womans are in a special galaxy ).

IRL team will have various sources of informations. They have scouts which will talk to former coaches, fellows and family members. There are so many informations are available when you are looking for it. And intelligence is easily cognoscible (when you know what intelligence is) except you want use very comlex models which imo are beyound the game.
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Old 02-08-2010, 08:36 PM   #15 (permalink)
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In OOTP 11 the personality ratings are hidden and instead described with a short text.
ewww. hope thats optional


also i thought they do evolve over time.. players become more greedy, and work ethic lowers with age?
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Old 02-14-2010, 09:38 PM   #16 (permalink)
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In OOTP 11 the personality ratings are hidden and instead described with a short text.
Why? Seems like a step backwards.
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Old 02-15-2010, 02:12 AM   #17 (permalink)
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Check out the way FM 2010 does it. If it's anything like that, it's a step forward...trust me.
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Old 02-15-2010, 03:50 AM   #18 (permalink)
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After some tests i think that personal ratings do not convince me. I have created a test league and had some strange experiences. After 3 season i aborted the project. Here some problems (my team was every last time in the standings).

1. Trade me to a contender

a) In the 2nd season trading was off. There was still a guy who wanted to be traded.

b) In the 1st season i had a SP who had not pitched any inning in the season because he had a serious injury in spring training and was out for 8 months but wanted a trade in sommer. And then there was second guy who was also injuried and liked to be traded.

c) Trading requests after the trading deadline are little bit silly. Good player will never survive the waiver process.

d) Not every player who wants to play for a contender will have a realistic chance and most players needs strongly a reality check.

2. Team Performance

That a last place is not a motivation is correct but IRL the most player are not angry they are often lethargic or acting apathetically. Lombardi said something that like "losing can be a habit for bad teams".

Finally i think the moral model in the game is not really sophisticated is more basic kitchen psychology than has a serious foundation. Even when dealing with personalities can be surprising and can be a challenge for a human i am afraid that the model in the game hurts too much the AI. So moral as game option will be off.
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Old 02-15-2010, 03:57 AM   #19 (permalink)
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Optional?
I like the idea, but as you say, it should be optional. I presume we can still see the ratings in the editor though?
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Old 02-15-2010, 07:14 PM   #20 (permalink)
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This is the problem with the development of this product....EVERYTHING JUST HAS TO BE OPTIONAL DOESN"T IT?
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