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#3 (permalink) |
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Minors (Double A)
Join Date: Feb 2009
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60 on a 1-100 scale is not bad
My league is full of starters who are 50-70 on a 1-250 scale. I think the effects of endurance should be more pronounced.
I did something stupid, picked up a solid starter not realizing his endorance was 67 out of 250. he averages 5 2/3 innings a game. My starter with a 180 out of 250 averages 6 1/3 inninggs a game, settings for both are the same and I have team settings set to leave starters in longer. I would liek to see the high endurance guys go further into games, as 180 is among the highest I see in my league among solid starters. a differance of 2 batters a game isn't that much for nearly triple the endurance. |
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#4 (permalink) | |
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All Star Starter
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#5 (permalink) | |||
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Hall Of Famer
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Quote:
![]() For example I use a 1-10 scale for player ratings, and my first (sorted by endurance) 40 starters in MLB are either 10-9-8 in endurance. The next page is 8-7. That's 80 SP! Maybe the player creation modifiers are off in your league, or pitcher stamina under "general strategic tendencies" in game set up is set too low.
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#6 (permalink) |
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Minors (Double A)
Join Date: Feb 2009
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Interesting
Hi, Good idea, i checked pitcher thrown, and there is not a big difference, both have solid control. The 180 stamina guy is throwing about 8 pitches more a game, but is also pitch in 2/3 innings more. Their WHIPs are close.
All the numbers I gave were from editor. As for settings, modern, standard game, didn't change the settings. Will check them next time I play if pitching stamina under GSTs is set to low. |
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#7 (permalink) | |||
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Hall Of Famer
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Keep in mind a pitcher for a good defensive team may throw 25 less pitches than a guy on a bad team and therefore he would appear to have better endurance than his ratings. A pitcher with a pitch count may be lifted with plenty of gas in the tank and a team with a quick hook manager the same.
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#8 (permalink) | |
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Quote:
Link: http://www.ootpdevelopments.com/boar...woba-more.html You can also use this same utility to view OOTP's in-game scouting reports, which actually record stamina changes over time (even though they aren't displayed in the user interface). It's a little known fact that the in-game OOTP scouting reports actually store a lot more information than they display. My utility exposes that hidden information.
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OOTP Companion Utility: dat file reader, Team Rater, Player Dev Tracker, and HOF Analyzer for OOTP10 & 11 |
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