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Old 04-06-2010, 04:50 PM   #1 (permalink)
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Game Statistics WAY Out Of Wack Post-Conversion

Hi guys.

I'd like to extend this out to the OOTP creators, testers and all of the OOTP community for feedback.

We are an online league, the SIMBL, that has been around now for three and a half years real-time and are in our 14th season of play (2018).

We used 6.5 from 2005 through 2015 and converted to OOTP from 6.5 for the 2016 season now 2.25 seasons ago.

Since then, we have had UNREALISTIC record offensive numbers from head to toe throughout the league and record low pitching statistics.

Also, we have had every pitcher who had decent stuff ratings (6,7,8,9,10) completely be destroyed to 2,3,4,5 stuff including complete aces.

Every SIM, there seems to multiple 5 or 6 hit games and every SIM there is multiple 20-game hitting streaks announced.

Prior to the 2016 season conversion the highest batting average for a season in league history was .358. Since the conversion 30 or more players have hit above that for a season with a new record of .397 set last season BY A ROOKIE. Prior to the 2016 conversion we had 10-15 200 hit seasons in league history. Since the conversion, there has been over 30 200 hit seasons in the last two seasons alone.

The leagues ERA's have boosted astronomically and the talent of hitters and offensive talent throughout the league have boosted so much that it is unrealistic.

All of this has happened to make a very realistic and realistic former 6.5 file and statistics very unrealistic now.

Has anybody ever had this problem before converting? And if not, why has this happened?

We've also had a rash of multiple severe injuries severely more than normal as several teams have serious injuries every SIM though the game settings for injuries is set at low.

The game settings of our league can be found here:

SIMBL CONSTITUTION

They were converted as is from 6.5 and are as follows:

OOTP 10 GAME ENGINE SETTINGS (Default Unless Noted):

Modern Baseball Era, 1980+

TRADITIONAL OOTP PLAYER CREATION MODIFIERS:
1.000 Equals Modern-Day Performance

Batting Contact: 1.140
Batting Gap Power: 1.140
Batting Power: 1.140
Batting Eye: 1.140
Batting Avoid K's: 1.140
Pitching Stuff: 1.150
Pitching Movement: 1.150
Pitching Control: 1.150
Pitching Stamina: 1.000
Running Speed: 1.140
Fielding Ratings: 1.000

SABERMETRIC PLAYER CREATION MODIFIERS:

Batting Average: 1.000
Extra-Base Hits: 1.000
Home Runs: 1.000
Walks: 1.000
Strikeouts: 1.000

LEAGUE TOTALS AND MODIFIERS:

At Bats: 166737
Hits: 44057-1.000
Doubles: 8827-1.000
Triples: 934-1.000
Home Runs: 5207-1.000
Bases On Balls: 15889-1.000
Hit By Pitches: 1894-1.000
Strikeouts: 30801-1.000
BABIP: .297

Starting Pitcher Stamina: 1.000
Relief Pitcher Stamina: 1.000
Groundball Percentage: 1.000
Wild Pitches: 1.000
Balks: 1.000
Passed Balls: 1.000
Sacrifice Flies: 1.000
Sacrifice Bunts: 1.000
Stolen Base Attempts: 1.000
Stolen Base Success %: 1.000
Fielding Double Plays: 1.000
Outfield Assists: 1.000

GENERAL STRATEGIC TENDENCIES:

Use Of Relievers: Very Often
Use Of Closers: Very Often
Pitcher Stamina: Low
Typical Starting Rotation: 5 Man Rotation
Starting Rotation Mode: Default
Pinch Hit For Pitchers: Very Often
Pinch Hit For Positional Players: Rarely
Defensive Substitutions: Normal
Stealing Bases: Normal
Hit & Run: Rarely
Bunting: Rarely

POSITION MODIFIERS:
-Range/Errors

Pitcher: 1.000/1.000
Catcher: 1.000/1.000
First Base: 1.000/1.000
Second Base: 1.000/1.000
Shortstop: 1.000/1.000
Third Base: 1.000/1.000
Leftfield: 1.000/1.000
Centerfield: 1.000/1.000
Rightfield: 1.000/1.000

PLAYER OPTIONS:
Batter Aging Speed: .650
Batter Development Speed: 1.100
Pitcher Aging Speed: .650
Pitcher Development Speed: 1.100
Total Change Randomness: 100
(100=Average 1=Minimum 200=Maximum)

We are sure it has something to do with the league settings in terms of the league totals per statistic among other variables. Does anybody know what is going on here or has had similar results?

And if so or not, is there any solutions that you can offer to end this insanity and get us back to where we once were?

Thanks guys. We would really like to hear your comments, thoughts and expertise on this frustrating issue. Any help or feedback will be greatly appreciated.

The SIMBL: "An Online League For The GM & By The GM"
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Old 04-06-2010, 04:55 PM   #2 (permalink)
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If the game settings are the main variable and problem, which we assume they are, then what are good settings for a modern ball league that was just as the 6.5 settings will convert over realistically.

By the way, the game settings above are from we had in 6.5 that converted over to OOTP 10.
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Old 04-06-2010, 05:17 PM   #3 (permalink)
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Also, we are a 24-team league. Can the modern ball 1980+ era game settings that we have be set at for 30 teams? If so, that probably is a big reason too. Or am I off base here.

Maybe I am off base because the 6.5 settings pre-conversion that transfered over were for the same 24-team league for the previous 12 seasons before with no problems.
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Old 04-06-2010, 05:58 PM   #4 (permalink)
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Its' very difficult to give a global view with a quick look but the player creation modifiers are with a couple of exceptions 14 or 15% above the norm.

Put simply a 0.320 hitter who had his hitting skills boosted 15% would hit 0.368! Now that only applies to created players and it looks like your created pitchers would also be be boosted 14 or 15%.

It seems from your description that existing batters have retained ratings but that existing good pitchers have been trashed. That would explain the offensive explosion you're seeing. The average ratings for both pitchers and batters must be somewhat balanced.

One piece of important info is missing. Can you give the actual (stats) league totals from the last completed season i.e. the statistical output. You need to compare those numbers to the input league totals you have in your post. The amount that they are off will give you some guidance. Please include DP PB and other defensive and pitching stats like WP BK etc. DP's in particular can affect offense a lot and I remember v6.5 being way way off (too low). If I remember v6.5 did not have an LTM for DP. In vX a LTM of 1.5 is often needed to get DP's into the right zone.

I don't mean to be alarmist but if your pitching across the league has had ratings drop it's difficult to fix this by any other method than changing ratings. If you manipulate LTM's at this time as seems obvious then when the 1.15 level pitchers who are created start to move up they will suppress offense just as the hitters are doing the opposite to the pitchers now.

I'm sure other smarter people than me will have better ideas.
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Old 04-08-2010, 03:01 AM   #5 (permalink)
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Bump.
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Old 04-08-2010, 09:17 AM   #6 (permalink)
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I would point to a couple different things here, first as RchW said you have boosted ratings by 15% and with the change from 6.5 to 10 the pitching engine changed and if I remember correctly other people were alarmed at the ratings dropoff for pitchers untill it leveled out. So you have batters who are being created with super-skills not being offset enough by the boost you gave pitchers.

You also have increased development and slowed down aging which means young players are coming into the league sooner and staying longer without losing ability which again increases the overall league ability.

In OOTP 10 a new injury file was added which tries to mimic real life injury rates so you are going to see a lot more injuries even on low. Markus has also said that injuries (with resulting ratings loss) were one way that the game tried to balance the league overall. So I think the game may be trying to balance your league in this manner. This has changed slightly in 11.
See this thread for more on that.

Injuries and talent/ratings loss


Overall I think the changes made have kinda borked things and if it were me I would put everything back to 1.000 and see if that helps level things out.
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Old 04-08-2010, 07:10 PM   #7 (permalink)
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Thanks guys.

Bump for my opinions and insight guys.
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Old 04-11-2010, 08:55 PM   #8 (permalink)
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Bump.

What are some of your guys modern day 2009+ league total settings or at least your at bats, hits and BABIP?

Anyone have anymore information on this?

We have five teams hitting over .320 and over half the teams hitting over .300.
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