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| OOTP 10 - Historical Leagues Discuss historical simulations and their results in this forum. |
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#41 (permalink) |
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All Star Starter
Join Date: Dec 2001
Location: Newburgh, NY
Posts: 1,930
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In a nutshell, Gambos DB imports players a little early (and adjusts rating accordingly) based on when they they made their pro debut, as opposed to their major league debut (hence the 1973 import for Lynn). The Arod/Garlon DB imports players based on when they actually had a certain amount of AB's for the season (hence the 1975 import for Lynn), and also fixes the issues with the original Lahman DB like no strikeout data or caught stealing data for the earlier part of the 1900's. Both of them (depending on the version of the DB) also include Negro Leaguers that they have added.
It all depends on what flavor you like. Ive tried the Gambo-Pure DB but was having an issue with the sign and release problem, that I did not have when using the original Lahman DB (why the database makes a difference there, I have no idea though). Im running through the first year of a different league using the Arod/Garlon DB now. I dont know if Ill run into the sign and release problem there. Check out the mod forums or do a search for those databases for more info
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Well, I don't really think that the end can be assessed as of itself as being the end because what does the end feel like? It's like saying when you try to extrapolate the end of the universe, you say, if the universe is indeed infinite, then how - what does that mean? How far is all the way, and then if it stops, what's stopping it, and what's behind what's stopping it? So, what's the end, you know, is my question to you. Last edited by Nukester; 06-03-2007 at 09:38 PM. |
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#42 (permalink) |
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Minors (Rookie Ball)
Join Date: Apr 2007
Location: Georgia, USA
Posts: 45
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This guide is most helpful.
One thing that still has my head spinning, though, are the various bells and whistles available. (Stadia, uniforms, player photos.) It would be handy to have a list of add-ons for historical leagues, which notes on what to add where and how for the maximum amount of shiny historical graphics and immersive real detail. |
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