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OOTP 10 - Historical Leagues Discuss historical simulations and their results in this forum.

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Old 04-18-2007, 06:07 PM   #1 (permalink)
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Too many caught stealings in 1901?

Is there somewhere in the game where I can up the SB %? I have roughly 100 games completed and I have 20 players who have already been CS 30 times. My leader is Sam Mertes who has 46 Sb and 51 CS. I know I could change his settings to run less but still that seems a little out of whack.
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Old 04-27-2007, 10:52 AM   #2 (permalink)
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Originally Posted by Chief Wahoo View Post
Is there somewhere in the game where I can up the SB %? I have roughly 100 games completed and I have 20 players who have already been CS 30 times. My leader is Sam Mertes who has 46 Sb and 51 CS. I know I could change his settings to run less but still that seems a little out of whack.

I have experienced too many caught stealing, also. More CS than SB, which is out of whack. I've posted in tech support and still waiting for a respones:
caught stealing

Do the catchers' arm ratings seem very high in your league?
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Old 04-27-2007, 11:31 AM   #3 (permalink)
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What are your overall league totals? CS is a tough one to get a handle on, because the data isn't available from that era, but one can surmise that the caught stealing numbers were pretty high.

In the 2006 NL, there were 1515 SB and 610 CS, working out to a 71.3% success rate. Pretty typical rate for the modern era.

The first year CS data is available for the NL (at baseball-reference.com) is 1915: 1194 SB/995 CS (54.5%). In 1920: 969 SB/862 CS (52.9%). In 1921: 803 SB/771 CS (51%). And so on.
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Old 04-27-2007, 11:50 AM   #4 (permalink)
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I have one 1901 player who has been thrown out 17 times in 20 attempts. You'd think the manager would just chain him to the base.
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Old 04-27-2007, 11:41 PM   #5 (permalink)
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If you go to "Game Preferences" and click the "Open Config Folder" button, it will open up a config folder with some files in it. Right click the "engine" file and open it with Notepad. In there is a bunch of goodies you can tweak. One of them is GAME_STEALING_SUCCESS. The default is 100. I raised mine to 110, BUT I also lowered the steal frequency from "very often" to "often" in the league setup. I havent tested it too much, but the SB's and CS's for my 1903 league seem much better than they were. There was originally WAY too many attempts and CS's
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Old 04-28-2007, 12:36 AM   #6 (permalink)
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Quote:
Originally Posted by Nukester View Post
If you go to "Game Preferences" and click the "Open Config Folder" button, it will open up a config folder with some files in it. Right click the "engine" file and open it with Notepad. In there is a bunch of goodies you can tweak. One of them is GAME_STEALING_SUCCESS. The default is 100. I raised mine to 110, BUT I also lowered the steal frequency from "very often" to "often" in the league setup. I havent tested it too much, but the SB's and CS's for my 1903 league seem much better than they were. There was originally WAY too many attempts and CS's
Thanks, Nukester, this sounds like just what I'm looking for. But I still can't find it. I went to Game/OOTP Preferences, but don't see a button labelled "open config folder." Where have I gone wrong? Is it possibly different on the Mac version, which I am using?
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Old 04-28-2007, 12:58 AM   #7 (permalink)
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Originally Posted by Mr. Capo View Post
Thanks, Nukester, this sounds like just what I'm looking for. But I still can't find it. I went to Game/OOTP Preferences, but don't see a button labelled "open config folder." Where have I gone wrong? Is it possibly different on the Mac version, which I am using?
Hmmm....it certainly might be different for the Mac version. Sorry about that. Im still getting used to all the Mac users playing the game Do you have any buttons on that screen ? The PC version has a "reset" and "open config file" button

The actual folder (on the PC) is in:

C:\Documents and Settings\(whatever user)\Application Data\Sports Interactive\OOTP Baseball 2007\data\config

I really dont know the inner workings of a Mac, so it may well be different. Again sorry about that
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Well, I don't really think that the end can be assessed as of itself as being the end because what does the end feel like? It's like saying when you try to extrapolate the end of the universe, you say, if the universe is indeed infinite, then how - what does that mean? How far is all the way, and then if it stops, what's stopping it, and what's behind what's stopping it? So, what's the end, you know, is my question to you.

Last edited by Nukester; 04-28-2007 at 01:00 AM.
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Old 04-28-2007, 01:19 AM   #8 (permalink)
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Hey, Nukester, I found it. Not the button, but the folder itself. It is in a completely different place on the Mac, but you got me onto the right track by sending me after the folder.

Here is the file path on Mac:
user (your name)/library/preferences/Sports Interactive/OOTP Baseball 2007/data/config
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Old 04-28-2007, 09:39 AM   #9 (permalink)
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to tell you the truth...I don't think the numbers are all that outta whack...first of all...offense back then was a running game with lotsa singles...if you look at the individual stats for players then...everybody pretty much stole bases.....

as far as frequency thrown out...maybe a little high...but I bet its not too far off..

as mjj55409 pointed out above...the first CS data is barely above 50% success...it just looks wierd to us being so used to the modern game where stolen base pct's are much better.
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Old 04-28-2007, 10:25 AM   #10 (permalink)
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to tell you the truth...I don't think the numbers are all that outta whack...first of all...offense back then was a running game with lotsa singles...if you look at the individual stats for players then...everybody pretty much stole bases.....

as far as frequency thrown out...maybe a little high...but I bet its not too far off..

as mjj55409 pointed out above...the first CS data is barely above 50% success...it just looks wierd to us being so used to the modern game where stolen base pct's are much better.
As for myself, although I responded in this thread because of the caught stealing percentage, I am not playing in 1901. My league is "cross-era" (uses arod-garlon's radom debut DB), and is in its 14th season.

It began in 1901, but only numerically, not historically. I am using league totals from 1972, because my league is structured 6/6, 6/6 as it was in the 70s, and because its a happy medium.

In most ways it has produced satisfying results; a handful of guys will hit 40 plus HRs/yr, occasionally someone breaks 50. No one has hit .400 yet, but a couple have made a run at it. The pitchers' ERAs, SOs, etc. are in specs, to my liking, and overall the balance of offense vs. defense pleases me.

Except stealing. CS has been greater than SB every year, sometimes by almost 2 to 1. It is also true that the catchers' defensive ratings, including their arm ratings, seem disproportionately high, league-wide. More than half are 20 (scale of 1-20) and few under 15. Obviously I suspect that as either the cause or a symptom of the problem, and perhaps the DB is the culprit. I recently manually edited the catcher arms, reducing many of them, and so far that appears to be working. That was before I discovered the config file.

Now, if someone wants to say that because I'm using a random debut DB, all bets are off ... I guess I couldn't argue with that. It's just that everything except stealing is working so well.
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Old 04-28-2007, 10:29 AM   #11 (permalink)
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Quote:
Originally Posted by Rasmuth View Post
to tell you the truth...I don't think the numbers are all that outta whack...first of all...offense back then was a running game with lotsa singles...if you look at the individual stats for players then...everybody pretty much stole bases.....

as far as frequency thrown out...maybe a little high...but I bet its not too far off..

as mjj55409 pointed out above...the first CS data is barely above 50% success...it just looks wierd to us being so used to the modern game where stolen base pct's are much better.
Mine were way out of whack, at least for my liking. I know there is going to be a ton of attempts, but I think it was way too many. I explained it a bit here:

Engine editing (like in 2006) ?

Just to recap that thread, Im playing as the Highlanders in 1903. At GAME_STEAL_SUCCESS of 100 and a steal setting of "very often", Willie Keeler was on pace for 87 SB's, when he should have no more than say 30-40 tops. In RL Weeler stole 24 in 1903, had a career high of 67 in 1896, but from 1903 oon, the 24 he stole in 1903 was the highest he had (other seasons of 24, 21 , 19, 23, etc....Even in 1902 he only stole 19 bases. After the changes, with 2 weeks to go in the season, Keeler is now on pace for only 45 SB's and 23 CS. The 45 may still end up a bit high, but thats because I didnt make the changes until after the 1st month of the season when he already had 15 SB's.

Another guy I looked at was Harry Bay. Bay has a "running speed" of 10 and a steal rating of 8 (1-10 scale), but at the end of May, Bay had 17 SB's and 19 CS, and was on pace for 57 SB's and 63 CS. Thats way to many in my eye. After the changes, he settled down to a project 54 SB's and 47 CS. Stil lnot great, but much better than before. Im looking to get into the 55%-60% range,which I think is close now with the changes I made
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Well, I don't really think that the end can be assessed as of itself as being the end because what does the end feel like? It's like saying when you try to extrapolate the end of the universe, you say, if the universe is indeed infinite, then how - what does that mean? How far is all the way, and then if it stops, what's stopping it, and what's behind what's stopping it? So, what's the end, you know, is my question to you.
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Old 04-28-2007, 11:28 AM   #12 (permalink)
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what did you change the "At GAME_STEAL_SUCCESS" to?

I'm thinking of adjusting mine a little too...
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Old 04-28-2007, 04:50 PM   #13 (permalink)
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what did you change the "At GAME_STEAL_SUCCESS" to?

I'm thinking of adjusting mine a little too...
For my 1903 league (Im using Gambo's pure database if that makes a difference...I dont think it really does, unless you are using the ARod/Garlon dataset that has CS calculated in the database) I set the GAME_STEAL_SUCCESS to 110 and dropped the steal attempts in the league setting to "often" (down from "very often").

As I said, I played the first month or so with the default 100 and very often, so my final results may still be off a little, but taking the first month out of the equation, everything looks much better. Ill know for sure after the 1904 season
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Well, I don't really think that the end can be assessed as of itself as being the end because what does the end feel like? It's like saying when you try to extrapolate the end of the universe, you say, if the universe is indeed infinite, then how - what does that mean? How far is all the way, and then if it stops, what's stopping it, and what's behind what's stopping it? So, what's the end, you know, is my question to you.

Last edited by Nukester; 04-28-2007 at 04:52 PM.
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