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| OOTP 10 - Historical Leagues Discuss historical simulations and their results in this forum. |
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#1 (permalink) |
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All Star Reserve
Join Date: Jan 2002
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Injuries- ON or OFF?
i have started my historical league twice so far and am about to start over making some changes. In the first 2 starts with the 58 SF Giants i lost Willie Kirkland to a career ender and then in the second start lost Mays for the season after 3 games. Both of these occurred in the first season.
I am wondering in my 3rd restart of the season if it makes more sense to play with injuries turned on or off? |
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#5 (permalink) |
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All Star Starter
Join Date: Dec 2001
Location: Newburgh, NY
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I also have mine set at low, and it seems like a reasonable amount. At normal it just seemed a bit too high, at least to me (without doing any studies or anything. I just simmed and said, hmm they seem a little too high...)
I also keep them as low as possible (sometimes completely off if simming the deadball era) during the first year or two of a historical import because you dont get a whole lot of extra players in the minors to work with (if using no fictional players). After a couple of years when my minors fill out alittle, I will switch them to low
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Well, I don't really think that the end can be assessed as of itself as being the end because what does the end feel like? It's like saying when you try to extrapolate the end of the universe, you say, if the universe is indeed infinite, then how - what does that mean? How far is all the way, and then if it stops, what's stopping it, and what's behind what's stopping it? So, what's the end, you know, is my question to you. |
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#6 (permalink) |
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Bat Boy
Join Date: Jan 2005
Location: South
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Question, I started a historical league and chose to use fictional players without blocking them access to the Majors.
In the first season, I started getting errors where the single A teams did not have enough players. I thought their was an unlimited pool of minors free agents for the league to pull from. I guess that is not the case. I had to go into each team and populate the single A team with fictional players. Is there a setting in the league section that will have them do this as needed without me having to manually do it? |
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#7 (permalink) | |
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All Star Starter
Join Date: Dec 2001
Location: Newburgh, NY
Posts: 1,930
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Quote:
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Well, I don't really think that the end can be assessed as of itself as being the end because what does the end feel like? It's like saying when you try to extrapolate the end of the universe, you say, if the universe is indeed infinite, then how - what does that mean? How far is all the way, and then if it stops, what's stopping it, and what's behind what's stopping it? So, what's the end, you know, is my question to you. |
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#8 (permalink) |
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Hall Of Famer
Join Date: Jan 2003
Posts: 3,106
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If you have started a brand new league and want to stick with historical players, I turn injuries off for the first three seasons so that you don't run short of players and all teams can keep their rosters full.
After three years of drafting, I figure all teams have enough of a cushion. Then I set injuries to low.
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Charlie Root won more games for the Cubs than any pitcher, yet was remembered for one pitch to Babe Ruth. Learn more, see rare video, and order the first biography of this Cub great as revealed by daughter Della, 93, and Roger Snell -- OOTP beta tester, Pulitzer Prize winner and author of "Root for the Cubs: Charlie Root and the 1929 Chicago Cubs." See all this at www.rootforthecubs.com. Beta tester, OOTP 2007-2012. |
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