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OOTP 10 - Historical Leagues Discuss historical simulations and their results in this forum.

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Old 06-26-2008, 11:07 AM   #21 (permalink)
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Quote:
Originally Posted by SittingDuck View Post
If you set it at 75, that is not a 75% chance, not on a 200pt scale.
I know. But since it defaults at 100, I just think of it that way since it is easier than thinking of the larger math.
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Old 06-26-2008, 05:56 PM   #22 (permalink)
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Originally Posted by Le Grande Orange View Post
There's something to note in regards to trading in historical leagues: OOTP does not yet recreate the kind of interleague trading restrictions which used to exist in MLB up until 1986. As a result it's easier to engineer interleague trades in the game than was the case in real life.
haha - are you trying to mess with my head?

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Old 06-26-2008, 11:05 PM   #23 (permalink)
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A newb to this level of detail has questions:

Kelric mentions a "talent change modifier, or whatever it is called". Where can I find this in the game?

SittingDuck mentions changing the "player development" number to 133. Where can I find this in the game?

Are they the same thing?

I am struggling to understand all this. I like the idea of historical players who might not develop as they did in real life. Further discussion on what these two settings do in that regard would be most welcome!
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Old 06-27-2008, 05:45 PM   #24 (permalink)
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On vacation now, so don't have ootp available. I'll go from memory.

Go to Game Setup and check the second tab, I think it's Player *something*. Whatever. On there you will find batter speed, batter age, pitcher speed, pitcher age, and talent change randomness. Keep the other ones at their default 1.0.

Now the default for the talent change randomness (assuming you have Player Development ON - meaning the box underneath all this is ticked) is 100. That means there is an 50% chance players talent levels will remain the same, 50% they change (up or down - can't be specified).

The values are on a 200pt scale. So a value of 50 means there is a 25% chance of change, 200 means absolute change. The lower the number, the more you lock them into their historical performance, the higher the better the chance they improve or drop off the table. This goes for all players, so that means some schlump could be a HR king one year (if you use recalc) or for his career (if you have recalc OFF).

I chose 133 as a test and find now it is great. I am actually getting some players to underperform and that is a bit of what I want. Mantle and Brooks have been crap for their first 1.5 seasons in my league, but in the latter part of '64, both are getting hot. Finally.

If you want absolutely no change, turn player development OFF.

Experimentation is the KEY in OOTP. Everyone has to find settings that generate what they want, not what others want.
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Old 08-14-2008, 08:25 PM   #25 (permalink)
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Double weight for last year

Has anybody messed with the toggle that doubles the value of the current season? I'm just starting a season turning on both that and recalc to see how it affects the "alt-historical" career.
I am starting in 1970 with Cleveland and drafted Cesar Cedeno first overall in the rookie draft (a genuine 5-tool prospect, just like IRL).
Despite the pedigree, Cedeno never quite made the superstar level in the real world ...
I hope to get enough unpredictability that a player like him can either turn into anything from a light-hitting defensive specialist to the next Willie Mays, but not so much that Davey Concepcion hits 50 HR a year and Boog Powell becomes a singles hitter ... (speaking of Boog, to add a little variety, I started the game in 1967 and let it run untouched until the end of the 1969 season. Boog ended 1969 on the World Champion Phillies as MVP and a free agent ... Cleveland won't be buying him. He's a little out of my price range.)
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Old 08-15-2008, 06:11 PM   #26 (permalink)
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Sometimes Replays Are Fun....

What is not being considered here is that sometimes people just want to do replays of certain seasons. This is especially true for years with close pennant races. For instance, you might want to take the 1964 Phillies and see if you can hold off the Cardinals and Reds, or the 1969 Cubs and try to hold off the Miracle Mets of that year. Or get revenge for the 1908 Giants (lost due to Merkles boner) or 1954 Indians (one of best season records but swept in the Series) or 1994 Expos (had best record in majors but no world series due to strike) or 1986 Red Sox, etc. You could turn off trading, allow it if you want, or only do the trading/injuries that were actually done. But it can be fun to replay close seasons like that.

Just want to add another angle to the discussion.
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