Latest News: OOTP 13 Announced with Screenshots & Feature List! Pre-Order Now! - OOTP Baseball 12 Available! - iOOTP Baseball 2011 Available! - Title Bout Championship Boxing 2.5 released! - Inside the Park Baseball Patch 1.03 released, DEMO now available

Pre-Order OOTP 13, Save & Win! | OOTP 12 Off-Season Special, just $19.99!

Go Back   OOTP Developments Forums > Out of the Park Baseball 10 > OOTP 10 - Historical Leagues

OOTP 10 - Historical Leagues Discuss historical simulations and their results in this forum.

Reply
 
LinkBack Thread Tools Display Modes
Old 10-05-2008, 07:38 PM   #1 (permalink)
Minors (Single A)
 
Join Date: Sep 2006
Posts: 66
Salaries in the pre-Free Agency era

I have run leagues with free agency and arbitration in the past, and found the salaries to be a bit high but fairly reasonable. Now I am running a historical league that began in 1960, so I do not have free agency and therefore cannot have arbitration. The trouble is, the salaries for second through sixth-year players are absolutely astronomical, MUCH higher than even if they were arbitrated, MUCH higher than the revenues can support. Is there any way to actual negotiate a salary in the pre-free agency era? Or is there any way to lower the salaries to a level more suitable for the revenue streams of that era? As a note, my revenues are set to the 1960 level, but every team is in the red due to the salaries. This seems to be because well over half the players are rated as "above average" by the AI and several mediocre players are given star-level salaries. One would think that in the pre-free agency era, when the owners had far more negotiating power than they do presently, they would use that power to keep slaries lower, rather then making them higher than they are with free agency.

Thank you for any suggestions.
CharlesC is offline   Reply With Quote
Old 10-06-2008, 12:11 AM   #2 (permalink)
Minors (Single A)
 
Join Date: Sep 2003
Posts: 78
In the game setup, you can change the average salary of each level of player (Super Star, Above Average, etc...), which, in theory, should lower the payrolls of the teams in your league.
ejbucs is offline   Reply With Quote
Old 10-06-2008, 05:33 PM   #3 (permalink)
Hall Of Famer
 
PhillieFever's Avatar
 
Join Date: Apr 2008
Location: South Philly
Posts: 5,848
Thanked 289x in 252 posts
Quote:
Originally Posted by CharlesC View Post
I have run leagues with free agency and arbitration in the past, and found the salaries to be a bit high but fairly reasonable. Now I am running a historical league that began in 1960, so I do not have free agency and therefore cannot have arbitration. The trouble is, the salaries for second through sixth-year players are absolutely astronomical, MUCH higher than even if they were arbitrated, MUCH higher than the revenues can support. Is there any way to actual negotiate a salary in the pre-free agency era? Or is there any way to lower the salaries to a level more suitable for the revenue streams of that era? As a note, my revenues are set to the 1960 level, but every team is in the red due to the salaries. This seems to be because well over half the players are rated as "above average" by the AI and several mediocre players are given star-level salaries. One would think that in the pre-free agency era, when the owners had far more negotiating power than they do presently, they would use that power to keep slaries lower, rather then making them higher than they are with free agency.

Thank you for any suggestions.
I think the problems stem from the attendance levels,they're way too low.At least thats what I've experienced.The average attendance for a game in 1960 was 16,110 what do you have it set an in the game?
PhillieFever is offline   Reply With Quote
Old 10-06-2008, 07:54 PM   #4 (permalink)
Minors (Single A)
 
Join Date: Sep 2006
Posts: 66
Average attendance is set for 10,283.
CharlesC is offline   Reply With Quote
Old 10-06-2008, 08:29 PM   #5 (permalink)
All Star Reserve
 
rwd59's Avatar
 
Join Date: Dec 2001
Location: LA (Lower Alabama)
Posts: 705
Thanked 3x in 3 posts
Quote:
Originally Posted by CharlesC View Post
I have run leagues with free agency and arbitration in the past, and found the salaries to be a bit high but fairly reasonable. Now I am running a historical league that began in 1960, so I do not have free agency and therefore cannot have arbitration. The trouble is, the salaries for second through sixth-year players are absolutely astronomical, MUCH higher than even if they were arbitrated, MUCH higher than the revenues can support. Is there any way to actual negotiate a salary in the pre-free agency era? Or is there any way to lower the salaries to a level more suitable for the revenue streams of that era? As a note, my revenues are set to the 1960 level, but every team is in the red due to the salaries. This seems to be because well over half the players are rated as "above average" by the AI and several mediocre players are given star-level salaries. One would think that in the pre-free agency era, when the owners had far more negotiating power than they do presently, they would use that power to keep slaries lower, rather then making them higher than they are with free agency.

Thank you for any suggestions.
This has been a problem for a number of versions.
rwd59 is offline   Reply With Quote
Old 10-06-2008, 10:25 PM   #6 (permalink)
Hall Of Famer
 
PhillieFever's Avatar
 
Join Date: Apr 2008
Location: South Philly
Posts: 5,848
Thanked 289x in 252 posts
Quote:
Originally Posted by CharlesC View Post
Average attendance is set for 10,283.
Which is roughly 6,000 fans per game for 81 games which is 486,000 fans times whatever a ticket costs.I'm sure this would help your teams financial situation

Last edited by PhillieFever; 10-06-2008 at 10:26 PM.
PhillieFever is offline   Reply With Quote
Old 10-08-2008, 09:57 PM   #7 (permalink)
Minors (Single A)
 
Join Date: Sep 2006
Posts: 66
Thank you, I'll try it.
CharlesC is offline   Reply With Quote
Old 10-09-2008, 12:05 AM   #8 (permalink)
Hall Of Famer
 
PhillieFever's Avatar
 
Join Date: Apr 2008
Location: South Philly
Posts: 5,848
Thanked 289x in 252 posts
Quote:
Originally Posted by CharlesC View Post
Thank you, I'll try it.
I corresponded with Markus about this issue and he stated that the game does that(lowers attendance figures) for competitiveness reasons but when free agency is turned off like we have it,that backfires and causes solvency problems throughout the league.Anyway,at least its an easy fix.
PhillieFever is offline   Reply With Quote
Old 10-10-2008, 02:32 PM   #9 (permalink)
Minors (Single A)
 
Join Date: Dec 2003
Posts: 86
If I'm starting a new historical league say 1957, where can I get what salaries were back then, and are there any other settings I should do before I start? I would like it to be somewhat accurate,if possible. Any advice would be appreciated. Thanks
Bigdummie is offline   Reply With Quote
Old 10-10-2008, 06:10 PM   #10 (permalink)
Hall Of Famer
 
Le Grande Orange's Avatar
 
Join Date: Feb 2002
Location: Scheduleslovakia
Posts: 9,849
Thanked 1,010x in 586 posts
Quote:
Originally Posted by Bigdummie View Post
If I'm starting a new historical league say 1957, where can I get what salaries were back then...
Baseball financial data is zealously guarded by MLB, and there are only small amounts of it publically available (and to find it, you have to search around quite a bit).

From what I've come across, the average player salary in the NL in 1957 was $15,083. Note that translating that into financial settings for OOTP is something of a challenge under the current game system.
__________________
.
"We choose to go to the moon in this decade and do the other things not because they are easy, but because they are hard. Because that goal will serve to organize and measure the best of our abilities and skills, because that challenge is one we are willing to accept, one we are unwilling to postpone, and one which we intend to win."
.
Le Grande Orange is offline   Reply With Quote
Old 10-10-2008, 10:16 PM   #11 (permalink)
Minors (Single A)
 
Join Date: Dec 2003
Posts: 86
Thanks for the info. I can only hope in V10, making the salaries more realastic will be done. BTW, if your the "Rusty" I remember the choked up Tiger Stadium stroke hitting in the # 3 slot. Ah, memories--
Bigdummie is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 10:40 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2012, vBulletin Solutions, Inc.
Search Engine Friendly URLs by vBSEO 3.6.0
Copyright © 2009 Out of the Park Developments