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OOTP 10 - Historical Leagues Discuss historical simulations and their results in this forum.

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Old 04-13-2009, 09:34 PM   #1 (permalink)
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Better way to track historical progression

What I am interested in doing is simming through history with the actual players from the historical teams progressing through history.

Problem is, that even if historical rookies first appear on the correct team, after that we lose touch with reality. Players are randomly traded and trades that happened in real life are not made.

I asked about this in an earlier thread and the answer was that the game wouldn't do this automatically for me.

I am about to try this again. Here is my plan on how to do this and I would love to hear if anyone can suggest better ways of doing it.

Start a new league in the year I want, then turn off trades. First year is probably ok. But in subsequent years, I guess in the offseason I will turn to my paper Baseball Encyclopedia to see who the players were on the actual teams for the upcoming year. If I find a player out of place, then I will go to the baseball reference online and lookup the transactions he was involved in and manually make the trade myself.

This seems like a lot of work, but I'm williing to do it as look as I can tolerate.
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Old 04-13-2009, 11:13 PM   #2 (permalink)
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"then turn off trades"

They can be set to low frequency but there is no off.
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Old 04-14-2009, 01:02 AM   #3 (permalink)
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Certainly trades can be turned off. Spritze must have been thinking of something else. The problem you have is duplicating the trades that actually occurred. A very time consuming activity, but to each his own.
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Old 04-14-2009, 01:48 AM   #4 (permalink)
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Quote:
Originally Posted by jmknpk2 View Post
What I am interested in doing is simming through history with the actual players from the historical teams progressing through history.

Problem is, that even if historical rookies first appear on the correct team, after that we lose touch with reality. Players are randomly traded and trades that happened in real life are not made.

I asked about this in an earlier thread and the answer was that the game wouldn't do this automatically for me.

I am about to try this again. Here is my plan on how to do this and I would love to hear if anyone can suggest better ways of doing it.

Start a new league in the year I want, then turn off trades. First year is probably ok. But in subsequent years, I guess in the offseason I will turn to my paper Baseball Encyclopedia to see who the players were on the actual teams for the upcoming year. If I find a player out of place, then I will go to the baseball reference online and lookup the transactions he was involved in and manually make the trade myself.

This seems like a lot of work, but I'm williing to do it as look as I can tolerate.
Alternately, you could use Retrosheet's yearly transactions data and manually make the trades on the dates they occurred in real life (during the season and off-season) - it'll be more manageable than trying to backtrack and do all the roster moves at once during the off-season.

Check it out at Retrosheet Transactions Data - I've found their lists to be pretty comprehensive, with only a few guys slipping through the cracks.

Last edited by Jah; 04-14-2009 at 01:51 AM.
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Old 04-14-2009, 06:36 AM   #5 (permalink)
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Quote:
Originally Posted by Spritze View Post
"then turn off trades"

They can be set to low frequency but there is no off.
There is if you control every team.
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Old 04-14-2009, 01:06 PM   #6 (permalink)
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Spritze and Bruce: What am I missing here? You just go to the Rules page of League set up, and turn off Enable Trading. Of course, you can't then move players around manually using trading, per se. You have to move each one in the Editor. But I don't think there's any problem about turning off trading.
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Old 04-14-2009, 07:18 PM   #7 (permalink)
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Thank-you Jah that's exactly what I was looking for!

And to the other guys, I have trading turned off. In the game setup/league setup/rules section there is a check box for "Player trade, Enable trades". I turn trading on to make my commish trades. Then turn it back off so the AI doesn't make any trades. But I have only tried that in the off season. Not sure I can toggle trading on and off during the regular season.

Last edited by jmknpk2; 04-14-2009 at 07:24 PM.
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Old 04-14-2009, 09:00 PM   #8 (permalink)
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Thanks Bruce M!

that's the way not only to control trades, but releases, signings,...

Great suggestion
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Old 04-15-2009, 12:38 AM   #9 (permalink)
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Quote:
Originally Posted by jmknpk2 View Post
Thank-you Jah that's exactly what I was looking for!

And to the other guys, I have trading turned off. In the game setup/league setup/rules section there is a check box for "Player trade, Enable trades". I turn trading on to make my commish trades. Then turn it back off so the AI doesn't make any trades. But I have only tried that in the off season. Not sure I can toggle trading on and off during the regular season.
You can toggle trading on and off during the regular season...just remember to toggle it off before you finish the day to prevent any AI trades.

Good luck on your sim!
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Old 04-17-2009, 04:50 PM   #10 (permalink)
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Jah mentioned retrosheet.org. That's a great resource, and the one that I use. As you can imagine, making roster moves on the exact day that they ocurred in real life gets pretty tedious. Of course, to each his own, but what I do is this:

1) By the time the World Series begins, I will have made all my txns thru the end of that Sept. When the Series ends, I sim through the end of the calendar year and at that time make all of the Oct-Dec txns.

2) Then I sim to beginning of the pre-season (usually mid-Feb) and I make all of the Jan-March txns.

3) Then I sim through Spring Training and up to Opening Day. At that point I make all of the txns thru the end of May 15th.

4) At that point I sim through the season, pausing at 2 or 3 intervals - maybe June 15th, July 15th, and Aug 15th, to catch up on txns through end of June, end of July, and end of season.

I'm still doing the same amount of tedious player moves, but by cramming all of the tediousness into a few blocks, it makes for longer periods of blissful simming... or someting like that... Of course, if you're into some serious transaction accuracy, this wouldn't be ideal. Just a suggestion, though.

And - as mentioned above - you need to remember to turn off Enable Trading before you sim through the next period. Trying to cleaning up/undo unintended AI trades is no fun.
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