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| OOTP 10 - Historical Leagues Discuss historical simulations and their results in this forum. |
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#1 (permalink) |
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Minors (Double A)
Join Date: Aug 2008
Location: England
Posts: 122
Thanked 16x in 6 posts
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League Totals and Modifiers
What i am trying to find out, is if ther is anyway i can remove them all together. I have got a few historical leagues going through, and I would like the league totals of hits hr's k's, etc, not to be determined by the league totals, but by the ratings purley by themselves. I am aware that you can default all the modifiers to 1.000. But that still doesn't remove the fact that the league totals will roughly arrive to the league totals. Is it possible to remove the modifiers?
I sm aware this will nolt make historical simulaions accurate, but this is not what im after/ |
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#2 (permalink) | ||
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Hall Of Famer
Join Date: Jul 2004
Location: White Vegas - The party town
Posts: 4,981
Thanked 595x in 381 posts
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The detailed calculation of a play result (batter v pitcher) requires the use of league totals, but they don't determine the results themselves. The league totals serve to keep the proportionality of results valid within a fairly wide range. For leagues where player ratings have been edited, those ratings can cause league totals to be way off.
This is what I think happens; if you have a large batch of power hitters (high ratings or poor pitchers or park factor or all) via editing or player creation modification, those ratings will lead to more HR than the league totals. Adjusting the LT modifiers for HR in a subsequent season will serve to virtually reduce power ratings across the league in proportion. Not sure this answers your question, but why not run a few test leagues with LT at 0? My concern would be that the game would generate something like a divide by zero error.
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