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| OOTP 10 - Historical Leagues Discuss historical simulations and their results in this forum. |
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#41 (permalink) | |
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Join Date: Aug 2008
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Quote:
OTOH, the automatic LTM calculation is always playing catch-up to some extent. It's working from stats recorded in one season and making adjustments to be used in the following season -- but in the meantime, your rosters will have changed (retirements, rookies, players coming back from injuries, etc.). Based on that, you might think the automated process needs more time to "get it right." You might also think you should use my technique every season (which could be done). My conclusion is that it makes more sense to get the first season right, and then just let the automatic LTM process do it's thing. The resulting stats are always going to be somewhat "wrong" no matter what.
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#44 (permalink) | |
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All Star Starter
Join Date: Apr 2009
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Quote:
Real vs Sim: BA: .272 vs .271 (.27145) OBP: .327 vs .324 (but remember, game tracks SF, which drags down OBP, where RL did not; take out SF, OBP becomes .328 [.32758]) SLG: .360 vs .361 (.36054) WHIP: 1.352 vs 1.354 H/9: 9.7 vs 9.6 HR/9: 0.2 vs 0.2 BB/9: 2.5 vs 2.6 K/9: 3.2 vs 3.1 K/BB: 1.28 vs 1.19 FPct: .943 vs .943 SB%: 55.0% (Garlon-Spritze land) vs 57.0% R/G: 4.99 vs 4.83 ERA: 3.49 vs 3.28 R/G minus ERA: 1.50 vs 1.55 CG%: 86.2% vs 75.0% Other settings: No coaches/scouts; No suspensions or injuries (avg total roster size is about 23); High Pos Player Fatigue; Player Development Disabled; Traditional Lineup Selection with 100% Weight on Ratings; Neutralized Park Factors and Weather; No Minor Leagues (yet); Auto Adjust League Strategy On; Retire Players According To History On; 3 year Recalc - No Double Weight; Neutralized Stats; Base Rookie Fielding Ratings/Pitcher Stamina On: Entire Career; Auto Adjust LTMs after each season: Off to collect LTMs you will use, On With Those LTMs inputted for your sim; Auto Import Player Creation Modifiers On. Notes: I used 10 sims in collecting the LTMs that I used for this sim, then took the average, and used it. 2 categories stand out as being way off even with proper LTMage: 1) Balks: which happen so infrequently, that I just don't care and 2) Errors. The first time I simmed I came out with a .980 FPct, which is just wrong. RL Errors: 5327; First go around errors: 1929. 5327/1929 = 2.762. Then I multiplied each of the 9 Position Error Modifiers by 2.762, to come up with proper ones. Next time through: 5316 Errors: much better. SteveP, your method speaks for itself. Thanks for sharing.
Last edited by actionjackson; 06-12-2009 at 01:26 PM. |
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#45 (permalink) | |
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Join Date: Aug 2008
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There was some question at the end of beta as to whether the fielding LTMs were working quite right. Range can do some strange things over the course of several seasons, for example. So taking your cut at it, at this stage, might be prudent. Stay tuned on that one -- there might be some fixes coming (that's not inside knowledge, just an educated guess ).
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#46 (permalink) | |
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Bat Boy
Join Date: Apr 2010
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Would this be required if you're starting a new league with real players in the year 2010? To sim through it and have a backup copy ready to upload the end of the season LTMs? |
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#47 (permalink) | |
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Join Date: Aug 2008
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That is why the technique is really only useful for historical leagues, when you want league stats to reasonably mirror what happened in those specific years. Hope the clarifies things. |
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#48 (permalink) |
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All Star Starter
Join Date: Nov 2004
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Ran across this today when searching for info on LTM....thank you very much. I have been trying in vain to get things where they need to be for my all time teams tourney. This method works like a charm. Thanks!
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