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OOTP 10 - Historical Leagues Discuss historical simulations and their results in this forum.

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Old 08-12-2009, 07:57 AM   #1 (permalink)
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Strict rotation ???

This has bothered me for awhile.

I have seen years of pitching when AI controlled teams use the top pitchers to make up to 40 starts per years and the total of starting pitcher have been ridiculus low.

Whenever I (as a commish) moved into the teams and changed Starting Highest to STRICT ORDER, the AI have changed it back.

Can I fix this somehow. Itīs ok with the team Iīm running myself but in Historical aspects it would be great if teams used more starting pitchers.

To add to this problem I understand that a massive operation needs to be done in Stamina sections.

The game doesnīt use pitchers (closers too) very well if you go back to the 80īs and before.

The closer role today is mostly 1 inning, but 20 years back several saves where made pitching up to and even more than 3 innings.
I havenīt heard of a 3 inning save the last years ??

How do get the AI to work the closers and starting pitchers in a more historical settings from lets say 1980 and onwards ???

In my tries I havenīt I have only come up with that using the setting for lets say 1987 looks like settings for 2008 in pitcher use.
That got to be wrong....

Can anyone show me to have Valenzuela get his 20 CG or so and closers to get more +1 innings......
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Old 08-12-2009, 01:45 PM   #2 (permalink)
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Quote:
Originally Posted by clamel View Post
Whenever I (as a commish) moved into the teams and changed Starting Highest to STRICT ORDER, the AI have changed it back.

Can I fix this somehow. Itīs ok with the team Iīm running myself but in Historical aspects it would be great if teams used more starting pitchers.
My understanding (and my experience) is that when you create a historical league, the AI will run rotations on a strict order. If you create any other type of league, the AI will run rotations on highest rested. I have no idea why. The 2009 MLB quickstart is also based on highest rested, probably because of how it was created. During Beta, I asked that this be fixed, but it never was. There is nothing you can do about this.

Even with strict order, SPs will get more IPs than IRL -- highest rested just skews this more to the top of the rotation. The reason is that the AI sticks very rigidly to the rotation. There is some relief with strict order, because the AI will often have have a spot starter who subs in every fifth time for the last guy in the rotation. Again, there is nothing you can do about this.

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To add to this problem I understand that a massive operation needs to be done in Stamina sections.
Don't know what this means.

Quote:
The game doesnīt use pitchers (closers too) very well if you go back to the 80īs and before.

The closer role today is mostly 1 inning, but 20 years back several saves where made pitching up to and even more than 3 innings.
I havenīt heard of a 3 inning save the last years ??

How do get the AI to work the closers and starting pitchers in a more historical settings from lets say 1980 and onwards ???

In my tries I havenīt I have only come up with that using the setting for lets say 1987 looks like settings for 2008 in pitcher use.
That got to be wrong....
There is no simple fix for getting closer usage exactly as it was in a given era, especially as in the past teams might use a certain RP to finish games more often than others. However, the problem of 3-inning saves isn't hard to get as long as you don't fixate on this always happening with an RP that the game labels a "closer". With the "use of closer" option set in the direction of Rarely, you tend to get RPs finishing games more and getting more saves. OTOH, you won't get certain pitchers having lots of saves, as happened in every era. It's a tradeoff problem

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Can anyone show me to have Valenzuela get his 20 CG or so and closers to get more +1 innings......
My testing showed that the primary reason pitchers don't get more CGs in OOTP is overuse of PHing for pitchers. You can adjust settings for that. The second reason is that the League Total Modifier for SP stamina is set too low when considering CG frequency. The reason the LTM is set this way is to get SP IPs more in line with reality (see above). It's a tradeoff problem. I prefer to have CGs more realistic, so I give a boost of 15-20% to whatever the game calculates as the LTM for SP stamina.
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Old 08-16-2009, 06:19 PM   #3 (permalink)
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My understanding (and my experience) is that when you create a historical league, the AI will run rotations on a strict order.
This I canīt agree with. I have tried several starts of historical seasons around 1987.
Always 5-man rotation and rested started will go.
I tried change it to strict but the AI changed it back.

The rest I understand is just doctoring and testing to find something or just let it go and really let the AI change history.
In my eyes, yes playing the Cubbies I would hope to change history
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Old 08-16-2009, 06:24 PM   #4 (permalink)
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Originally Posted by clamel View Post
This I canīt agree with. I have tried several starts of historical seasons around 1987.
Always 5-man rotation and rested started will go.
Can't explain the discrepancy, unless going to 5-man rotation in the League Strategy options causes the game to shift to highest rested. Maybe someone else will have an answer or theory on that.
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Old 01-06-2010, 06:51 PM   #5 (permalink)
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I feel that with doing straight sims, using the highest rested is like having the team skip the #5 pitcher in the rotation due to off days in the schedule. In real life today, some teams do this in order to keep their top pitchers on a strict schedule (1 start, 4 days off, 1 start, 4 days off, etc.). Some teams will also use a strict order and just give the pitcher an extra day off.

Last edited by captaincarl; 01-06-2010 at 06:52 PM.
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