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OOTP 10 - Historical Leagues Discuss historical simulations and their results in this forum.

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Old 09-15-2009, 12:39 PM   #1 (permalink)
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My Historical league format

Here is what I do

Change the Nation.txt to have the U.S.A. use historical names. Have the South American countries as 0 (non existent) baseball prospects. I also change USA to have German, (10)Irish,(10) Italian (5) and Scottish,(5) rather then Hispanic at 27%

Change ethnicities.txt to have no African and hispanic faces...it's 1000 for Caucasian.

Create Major League Baseball in 1901
-finances are on, but free agency is off. 18 man limit in 1901, increased to 20 man in 1905, increased to 25 man in 1921 (my own personal preference)
-Coaching system on/scout system off

-No AS game/disable playoffs until 1903 (If Giants win in 1904, disable that WS)
-No minors
- AI player eval at 20 ratings/40 current/20 last season/10 2 seasons...own preference
-Trading/injuries/fatigue LOW
-Secondary roster size is 25 with 3 day waiver period. Until 1921 when I up it to 30. In 1930 when I affiliate the minors, I will make it 40
-Trade with other leagues/Free agents can sign with other leagues and other FA come come here
- I don't block fictional players, because it's nice to see the very rare AA talent come into the league and have a decent career or even better, become a HOFer
-0's in HOF, as I want to recreate the 1st HOF induction
-3 man rotation in 1901-1902. I up it to 4 man in 1903-1913 changing it to 3 man in August

Create the American Association and International League with both leagues having 8 teams a piece

Give both these leagues HS feeder leagues...you can add college feeder leagues if you wish

Change both leagues to AA before you fill with fictional players...keep roster limit at 25

Fill with fictional players...then change roster limit to 20 so you have 5 guys in reserve


For the 1st 3 years, I keep all teams under my control, meaning I click AI cannot make roster moves. That way I can emulate the 'Jumping' that occured

In 1904, I let them run amok and see what they do...except for the occasional release I will perform when a player has say...28 AB's and a .123 BA or is 0-4 with an ERA over 3.00
will a key player be traded? Will a player that was released sign with the AA or IL and become a minor league legend?

So far I had Davey Crockett who was released from Baltimore in 1902, sign with the KC Blues and take them to the promised land with a .389 BA 33 2bs 12 3bs 8 HRs and 98 RBI
Bill Hart (former Cleveland Broncho) is in the IL and helped Toldeo win the pennant with a 12-3 1.67 ERA
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Old 09-15-2009, 12:49 PM   #2 (permalink)
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ahhh garbage

This was supposed to be in the Historical dynasty section
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Old 09-15-2009, 10:14 PM   #3 (permalink)
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Quote:
Originally Posted by Carlton View Post
Here is what I do

Change the Nation.txt to have the U.S.A. use historical names. Have the South American countries as 0 (non existent) baseball prospects. I also change USA to have German, (10)Irish,(10) Italian (5) and Scottish,(5) rather then Hispanic at 27%

Change ethnicities.txt to have no African and hispanic faces...it's 1000 for Caucasian.

Create Major League Baseball in 1901
-finances are on, but free agency is off. 18 man limit in 1901, increased to 20 man in 1905, increased to 25 man in 1921 (my own personal preference)
-Coaching system on/scout system off

-No AS game/disable playoffs until 1903 (If Giants win in 1904, disable that WS)
-No minors
- AI player eval at 20 ratings/40 current/20 last season/10 2 seasons...own preference
-Trading/injuries/fatigue LOW
-Secondary roster size is 25 with 3 day waiver period. Until 1921 when I up it to 30. In 1930 when I affiliate the minors, I will make it 40
-Trade with other leagues/Free agents can sign with other leagues and other FA come come here
- I don't block fictional players, because it's nice to see the very rare AA talent come into the league and have a decent career or even better, become a HOFer
-0's in HOF, as I want to recreate the 1st HOF induction
-3 man rotation in 1901-1902. I up it to 4 man in 1903-1913 changing it to 3 man in August

Create the American Association and International League with both leagues having 8 teams a piece

Give both these leagues HS feeder leagues...you can add college feeder leagues if you wish

Change both leagues to AA before you fill with fictional players...keep roster limit at 25

Fill with fictional players...then change roster limit to 20 so you have 5 guys in reserve


For the 1st 3 years, I keep all teams under my control, meaning I click AI cannot make roster moves. That way I can emulate the 'Jumping' that occured

In 1904, I let them run amok and see what they do...except for the occasional release I will perform when a player has say...28 AB's and a .123 BA or is 0-4 with an ERA over 3.00
will a key player be traded? Will a player that was released sign with the AA or IL and become a minor league legend?

So far I had Davey Crockett who was released from Baltimore in 1902, sign with the KC Blues and take them to the promised land with a .389 BA 33 2bs 12 3bs 8 HRs and 98 RBI
Bill Hart (former Cleveland Broncho) is in the IL and helped Toldeo win the pennant with a 12-3 1.67 ERA
Question time: Foriegner %?
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Old 09-16-2009, 05:41 PM   #4 (permalink)
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I usually do 5%...for the HS feeder leagues it's 1%
For MLB it doesn't matter since they are all imported

And because I make the South American and other Hispanic countries non existent, they usually come from Europe or Canada

I think The AA and IL have 28 Canadians and 18 from other countries a majority of that 18 from England and Ireland.

That will change when I modify the nation editor in game as years go by
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