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OOTP 10 - Historical Leagues Discuss historical simulations and their results in this forum.

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Old 03-01-2010, 03:47 PM   #1 (permalink)
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financial issues in 30s/40s sims

I'm finding when doing sims of that era that one of two things happen (I'm using free agents after 9 years/arbitration after 3 years):

1) If I tell the computer to let the owner enforce salary limits, free agents go unsigned because EVERY team is well over their limit, or

2) If I tell the computer to spend to the limit, everyone has double the money they need to sign players and salaries at least double.

Is there a middle ground between the two? I was thinking of adding funds of 50,000 or so for media revenue, but that's a stop-gap.

Any ideas how to get a realistic financial setting for that era?

--adam
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Old 03-06-2010, 05:22 PM   #2 (permalink)
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Turn financials off and pretend they all have a reserve clause contract.
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Old 03-06-2010, 05:25 PM   #3 (permalink)
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Yeah, unfortunately, I admit I do this too.
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Old 03-08-2010, 05:34 AM   #4 (permalink)
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Quote:
Originally Posted by adamosity View Post
I'm finding when doing sims of that era that one of two things happen (I'm using free agents after 9 years/arbitration after 3 years):

1) If I tell the computer to let the owner enforce salary limits, free agents go unsigned because EVERY team is well over their limit, or

2) If I tell the computer to spend to the limit, everyone has double the money they need to sign players and salaries at least double.

Is there a middle ground between the two? I was thinking of adding funds of 50,000 or so for media revenue, but that's a stop-gap.

Any ideas how to get a realistic financial setting for that era?

--adam
You can try limiting the amount of cash each team is allowed to have, maybe that will work? Personally, I make all funds available and let it go.
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Old 03-09-2010, 07:21 PM   #5 (permalink)
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I can try that, but we all agree that the historical finance model isn't working properly.

Are there any hopes of that being address in 11?
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Old 03-10-2010, 07:07 PM   #6 (permalink)
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Try using this financials.txt file. It is to be used with Owner Control of $$$ = No. Cash should not build up enough to cause a problem and only 1 or 2 or even 0 teams a year will run out of funds and if you check you'll generally see they spent unwisely.

Keep in mind that in year 1 of your league Owner Control of $$$ defaults to Yes so you may have to manually adjust. Even if you change to Owner Control = No immediately it won't take effect until year 2.
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File Type: txt financials.txt (19.9 KB, 59 views)
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Old 03-17-2010, 10:18 PM   #7 (permalink)
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Originally Posted by adamosity View Post
I can try that, but we all agree that the historical finance model isn't working properly.

Are there any hopes of that being address in 11?
I've suggested it a couple of times, last in one of those ver11 suggestion threads. No word and I would guess probably not.

Fact is though financials aren't a big deal. 99% the owner gave the player a contract and he signed it. No free agent. No nothing. So imo you don't lose much if anything.
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