|
|||||||
| OOTP 10 - Historical Leagues Discuss historical simulations and their results in this forum. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Minors (Single A)
Join Date: Jun 2006
Posts: 66
Thanks: 0
Thanked 2x in 1 post
|
financial issues in 30s/40s sims
I'm finding when doing sims of that era that one of two things happen (I'm using free agents after 9 years/arbitration after 3 years):
1) If I tell the computer to let the owner enforce salary limits, free agents go unsigned because EVERY team is well over their limit, or 2) If I tell the computer to spend to the limit, everyone has double the money they need to sign players and salaries at least double. Is there a middle ground between the two? I was thinking of adding funds of 50,000 or so for media revenue, but that's a stop-gap. Any ideas how to get a realistic financial setting for that era? --adam |
|
|
|
|
|
#4 (permalink) | |
|
Hall Of Famer
Join Date: Apr 2008
Location: South Philly
Posts: 5,884
Thanks: 367
Thanked 303x in 259 posts
|
Quote:
|
|
|
|
|
|
|
#6 (permalink) |
|
Hall Of Famer
Join Date: Dec 2001
Location: Redmond Wa and Cape Coast Ghana
Posts: 2,946
Thanks: 16
Thanked 344x in 242 posts
|
Try using this financials.txt file. It is to be used with Owner Control of $$$ = No. Cash should not build up enough to cause a problem and only 1 or 2 or even 0 teams a year will run out of funds and if you check you'll generally see they spent unwisely.
Keep in mind that in year 1 of your league Owner Control of $$$ defaults to Yes so you may have to manually adjust. Even if you change to Owner Control = No immediately it won't take effect until year 2. |
|
|
|
|
|
#7 (permalink) | |
|
All Star Reserve
Join Date: Apr 2006
Location: Playing the inside game
Posts: 734
Thanks: 29
Thanked 86x in 54 posts
|
Quote:
Fact is though financials aren't a big deal. 99% the owner gave the player a contract and he signed it. No free agent. No nothing. So imo you don't lose much if anything. |
|
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|