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OOTP 10 - Logged Issues All issues that have been logged and given a BZ # are stored here until fixed

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Old 06-20-2009, 01:25 PM   #1 (permalink)
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BZ 3380: Ethnicities/nations/facegen not working as designed

The way the game is designed to determine what type of face it will generate with facegen is not working the way it was intended (according to the manual). I'll explain.

When a player is created, he has a nation of origin based on the league settings/nations file. Also in the nations file, it will determine his name set. Lets say, in an MLB league, we have generated a Dominican player with a Spanish name.
Facegen will create a picture base on the line for set 1 in the ethnicities.txt file. Here's mine:
1,Spanish,100,10,10,480,400,
So far so good.
However, there is also facegen/ethnicity data in the nation.txt file, on the far right of the line. This is supposed to be used (as I understand it) when there is no data in the ethnicities.txt file. So if I changed the above line to this:
1,Spanish,,,,,,
then facegen should use this line (in nations.txt) to determine the face type:
56,Dominican Republic,Dominican,DOM,Dominican Republic,4,4,1,100,0,0,0,0,0,0,880,0,20,0,100
Which would yield quite different (and more accurate) results.
It's a nice system, but it doesn't work. The game will NEVER use the ethnicity data in the nations file, ever. If it can't find data in the ethnicities.txt file (like this: 1,Spanish,,,,,,) it will make every face caucasian.
This is an old issue going back at least to OOTP 9 maybe earlier. I'd just like to see it patched to have it work the way it was designed, which is a good design.
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Old 06-26-2009, 06:47 AM   #2 (permalink)
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So you're saying OOTP10 uses ethnicities from the "ethnicities.txt" file? I'm trying to tweak mine but I'm rather confused about which values the game uses!
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Old 06-30-2009, 07:16 PM   #3 (permalink)
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Dogzilla,

Thanks for your post, and sorry for the delay in getting back to you. The first few weeks after the release are always pretty busy around here!

I appreciate your detailed post. I've logged this as BZ 3380, and I'll ask Andreas to take a look at it and figure out whether it's a bug, or whether I've just improperly documented how it's supposed to work. From your description, I suspect the former, but we'll see what Andreas has to say about it!

Thanks,

Steve
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