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Old 07-31-2009, 11:05 AM   #1 (permalink)
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Scouting players in-game while draft is done using the Draft Utility

I am in an online league that is holding its inaugural draft, which is being done online using the draft utility that seems fairly popular, I can't think of the name at the moment.

Anyway, the draft utility is great for entering picks, etc., but it is not particularly flexible for scouting the draft pool. So I'm doing that in-game using the league file provided by the commissioner. However, I can see that once this goes a few rounds, it will be difficult to keep track of which players were already drafted while looking at the draft pool in-game. By the time the 5th round rolls around, for example, I'll have to know to ignore around 120-130 players in the pool that were already picked out-of-game.

Is there a way I'm not seeing to easily identify who has been picked so far out-of-game while reviewing the draft list in-game? (I thought maybe "shortlisting" them would help, but I don't see any way to exclude shortlisted players using a custom filter or anything like that.)

Should I be printing out on paper some extensive filtered lists and then just cross off the players as they are picked?

Thanks in advance for any advice you guys can give me on how you handle these out-of-game utilty-driven drafts.
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Old 08-04-2009, 02:26 PM   #2 (permalink)
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I don't know if anyone is interested, but here is what I decided to do, maybe someone else will find this a useful idea.

I created a filtered list narrowing the list down a little bit (this inaugural draft is a fairly limited number of rounds, so I only need hundreds, not thousands, to pick from). I filtered it by similar positions so that I could customize the displayed stats to be appropriate for the position (infielders, outfielders, catchers, starters, and relievers).

Then, I did a "Write Report to Disk", and copied and pasted the resulting html generated table to Excel. Thankfully, this worked with a simple copy and paste. Then I went to the next page of players in-game, did another "Write Report to Disk", and copied and pasted to the same worksheet. Then I switched to another position, and pasted these players on another worksheet.

From this Excel file, I can scout players just as easily as in-game, but I can also designate who has been selected so far with a new column (or just delete them from the list).

If you want to get crazy, I suppose you could conditional format so that the ratings appear blue, green, orange, and red as they do in-game, as well.
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