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| OOTP 10 - New to the game? If you have basic questions about the game, please come here! |
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#1 (permalink) |
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Major Leagues
Join Date: Nov 2006
Posts: 310
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Disabling CPU Trading
I'm running an online league with an incomplete number of human GMs. Is there any way to prevent the CPU teams from trading with the human teams or stop them from trading while still letting them move guys up and down within their organization?
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#2 (permalink) |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,020
Thanked 525x in 353 posts
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I'm not familiar with the workings of online leagues, so I will just guess and throw this out there as a possibility.
1. Create dummy "human" identities for the CPU teams and make them all commissioners if possible (although I'm not sure if you can have more than one human commissioner in a game at one time) to prevent them from being fired. 2. Have each of these "human" identities take over control of a CPU team. 3. Go to the manager options for each of these "humans" and set the Team Control Settings to AI control except the last one, "Initiate and react to trades." Leave that one under "human" control. Well, just some thoughts. Let's see if someone else comes by with a better idea. |
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#3 (permalink) |
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All Star Reserve
Join Date: Jan 2006
Posts: 631
Thanked 41x in 22 posts
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You can have more than one commish. And I agree with 1998 Yankees that that is the way to go in handling placeholders in an online league.
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