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OOTP 10 - New to the game? If you have basic questions about the game, please come here!

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Old 07-15-2007, 08:42 PM   #1 (permalink)
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How do you set cash to 'no minimum'?

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Initially increase their Media Contracts to an ungodly amount and have the contract expire 10 or more years in the future. Up the Merchandising Revenue to twice or three times the other teams. This will give the team a ton of extra money. Up the Cash and have no cash minimum, and lower the ticket price for the team. These ideas will create a ton of extra cash for the team. Hopefully the team will then spend the extra cash on free agents creating your evil empire.....
Hello everyone. Newbie here. I'm going to gm the Cubs like I think they might be run if Mark Cuban was allowed to buy them.

In the financial settings, to set cash to 'no minimum', do I just blank it out, or set it to zero?

Thanks in advance.
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Old 07-16-2007, 02:51 AM   #2 (permalink)
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Unless I'm misunderstanding the quote, I think the poster meant to say 'no cash maximum', meaning teams can hold onto as much cash as they want. In any case, I'd probably set the cash max to a number no team could realistically reach. I don't know what happens if this is set to 0; knowing how OOTP works with other fields, this might give you the result you want, or it might give you the exact opposite of the result you want- it may make it that no team can keep any cash at all. Hopefully someone else can clarify this.
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Old 07-16-2007, 05:00 AM   #3 (permalink)
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Thanks, maximum is what makes sense. I was puzzled by that in the other thread when I read it. Lowering the ticket prices to generate more income doesn't make any sense either.
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Old 07-16-2007, 08:52 AM   #4 (permalink)
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Lowering ticket prices can make sense, for a team with low fan interest; it might be the only way to get a lot of fans to the park, and could raise revenue overall. It will not, of course, be a good idea in your scenario, as you point out.
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Old 07-16-2007, 07:30 PM   #5 (permalink)
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Don't set the Cash Maximum to zero. That means that all cash left over at the end of the season will vanish. In that same column there should be a checkbox for 'will you use a cash maximum?' Select it in such a way that the cash max line is ghosted out.
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Old 07-16-2007, 08:47 PM   #6 (permalink)
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Thanks. Yes with the Cubs' fan base, I don't think lowering ticket prices is necessary. In fact, the game just has their market as 'average', and with their following around the country, and the number of people who buy Cubs merchandise around the country and also take vacation trips there to go to Wrigley Field, I'd say the market should be 'astronomical'.
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Old 07-16-2007, 10:26 PM   #7 (permalink)
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Market size in the game isn't set based on population, wealth or anything else you might think of. It's based on being large enough that that team can pay for the group of players it starts the game with. In 2007 a couple of teams may start slightly in the red, but most will be making a small profit from the beginning.

Many historical and historical/fantasy players edit the market sizes to more closely reflect their own version of reality. In my historical/fantasy I set the Cubs to 8 and the White Sox to 7, with no one being higher than 10.
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Old 07-17-2007, 12:10 PM   #8 (permalink)
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I just set my cash maximum to $999,999,999. Of course, I've never played long enough to come close to that in OOTP'07 yet as I keep restarting leagues.
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Old 07-24-2007, 08:41 PM   #9 (permalink)
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I elected to not start a dynasty with the Cubs, because I just don't like them. I'm sticking with the A's or Red Sox, possibly the Pirates for a challenge.
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