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| OOTP 10 - New to the game? If you have basic questions about the game, please come here! |
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#2 (permalink) | |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,364
Thanks: 442
Thanked 651x in 435 posts
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Quote:
Right below that setting is another one to Report All Player Talent Changes. When this is on, every time one of your players has a change, you will get a message and it will be recorded on your team's Development Report. As far as the actual changes, those are not given. The messages only tell you how they are rated now, and the report only says their potential increased or decreased. However, you can compare a player's current ratings to the scouting history in his profile as long as someone other than the head scout rated him in the past (the head scout's message includes his new ratings which will overwrite any that he did in the past). Also, a player's history includes SISA ratings from one year to the next. That can give you an idea of what happened to his ratings, but you have to wait until the beginning of the following year because SISA does its thing only at year-end. |
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#3 (permalink) | |
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Minors (Rookie Ball)
Join Date: May 2006
Posts: 25
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Wouldn't the ratings change according to some algorithms that simulate the likelihood in real life of certain types of players, besides those older or injured, changing in certain ways? Trying to think of examples like players who are well along in their development who don't get much playing time would be more likely to have their ratings decline. Or players early in their development who get rushed to the majors and are overmatched would be more likely to have their ratings decline. Players on teams with better coaches would be more likely to have their ratings increase. I hope these kinds of things actually affect ratings changes and that randomness is only a small component to ratings changes. Can anyone affirm or refute my suppositions? Thanks, Carlton |
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#4 (permalink) | |||
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Hall Of Famer
Join Date: Jul 2004
Location: White Vegas - The party town
Posts: 5,339
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Quote:
The talent change randomness setting referenced by 1998 Yankees is a bit of a misnomer IMO. It should read frequency. In other words the development algorithm is followed but the number of visible (or reported) changes can be dialed up or down via this setting. I'd be interested if anyone else sees it the way I've described.
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#5 (permalink) |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,364
Thanks: 442
Thanked 651x in 435 posts
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Yes, thanks nyysfan and RichW, I should have been more explicit. I look at it as a blend of chance and design. By chance, a player will be chosen for a ratings change and, as the designer intended, those influences (age, injury, coaching, personality) would be at work to determine which way they go. The setting that I mentioned and that RichW clarified determines how often players are selected for such changes and does not really mean true randomness.
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#6 (permalink) |
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Hall Of Famer
Join Date: Aug 2003
Posts: 6,566
Thanks: 21
Thanked 149x in 67 posts
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Ratings change over time is dependent upon age, the gap between a player's current rating and his potential rating, and to much lesser degree some esoterica like work ethic and BMI. It is also skill-dependent. For example, across the entire league the average major league pitcher's control will tend to grow until the day he retires while his K-rate (primarily stuff) will peak in his 20s and tend to fall slowly but steadily from there. A hitter's power will tend to grow until he's 27, then stabilize and eventually fall. Not all players will behave in accordance to these rhythms, of course.
Potential change can also happen, and will tend to be very volitile in the 18-24 year-old range. The whole process is a happy mess that tends to create major league careers that generally work out to be pretty realistic when viewed across the entire universe. |
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