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| OOTP 10 - New to the game? If you have basic questions about the game, please come here! |
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#2 (permalink) | |
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Minors (Single A)
Join Date: Feb 2007
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Quote:
Ouch, I'll be the first to offer you the advice that I and many others have gotten when new: manage a major league team first. Although it may seem counterintuitive, managing a major league franchise is actually easier. When at any level of the minors, you are a captive to the whims of the AI managing the parent club, and it gets to be a bother. You find yourself wondering if you are seeing evidence of bugs or if the parent GM hates you, or what. Anyway, having said that, trading at any level is pretty easy, especially if you left the AI's default behavior alone (there will be some naysayers who say too easy, but since you posted in the newcomer area, too easy is probably just right while you get used to the interface and stuff). You can "shop a player" (available from the trading submenu of the action menu at the bottom of his player profile) which will inspire all the other AI GMs to make offers to you. If you are bound and determined to release a player always shop him first, you might get a surprisingly decent offer. If you find a player you like on the offer list, click trade next to his name and it will take you to the trade interface, where you can fool around with things to your heart's content. When starting out, feel free to keep asking the AI for more until he won't make the trade right now. Then take that last thing back out of the trade and make it right now. Later once you are familiar with everything, you may want to become more "fair" to the AI and cease this practice. The AI can be kind of dumb about evaluating trades until you get the settings just right (hard, and value prospects, is what I've come to like). From your manager home page (the farthest left icon on the toolbar on the bottom) there are also links to other trading tools, all of which eventually take you to the set up an offer page at the heart of trading. In my experience, the AI never accepts a trade which it tells you it has to think about, so work the trade until the panel in the middle says he'll agree to it now. And to emphasize, you would be better off starting with a major league level club. Find the newbie guide to setting up a fictional league, it does a great job explaining what to do on each of the steps of setup. You will also get to experience financials which its important to get the hang of. |
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#3 (permalink) |
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All Star Starter
Join Date: Oct 2005
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While managing in the minors you are not in control of signing players, or trading players. you are at the whim of the parent GM for roster moves. You get what he gives you and have to deal with what your given, and no he won't notice that you have 2 injured catchers and no-one that knows how to play behing the plate.
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Bobby Bowden must have a hell of a recruiting pitch, "Son if you come on down to Tallahasee, you just might be able to watch me die during practice!" The road was closed while the Hartford Police Department's bomb squad came and blew up the chicken. |
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#4 (permalink) |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
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storm gives good advice. The only two things I have to add are:
Download the manual, search the table of contents for what sounds like your topic, and just read that section. (Advising you to read the entire manual might put you off the game, but try reading a section a night until you plow through it.) Playing a major league club IS much easier than playing an affiliated minor, but playing an independent minor can be easier yet, since you have neither a parent club to harrass you nor minors of your own to overwhelm you with detail. You can achieve the same effect by playing a major league club and not having a minor system to go with it. Call it a test league, play it until you're more comfortable with the rules, then start over with the league of your dreams.
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2012 — The year for Inside The Park 2! |
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