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| OOTP 10 - New to the game? If you have basic questions about the game, please come here! |
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#1 (permalink) |
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Hall Of Famer
Join Date: Apr 2002
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Intangibles from 6.5 still around?
Do the three old intangibles from v6.5, Consistency, Clutch performance, and Injury rating, carry over into v9 in any form? I know that the newer versions have a new set of intangibles such as Greed, Intelligence, etc., but are the old three from v6.5 preserved?
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#2 (permalink) |
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Hall Of Famer
Join Date: Apr 2002
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Someone correct me if I'm wrong, but as far as I can tell, those three intangibles, Consistency, Clutch performance, and Injury rating from v6.5 don't exist in v9.
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#5 (permalink) |
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Global Moderator
Join Date: Nov 2002
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As you can see on the player editor page (in commissioner mode), the injury rating is now broken down into several injury ratings. You cannot see it otherwise however.
Clutch is unfortunately gone as far as I know. Maybe it is hidden, but I doubt it. Real effect or not, the perceived effect added to the game. Consistency is also gone, I believe, but I feel as though intelligence and work ethic take its place in what it used to do. I don't know if they have nearly as much effect (on dev), but if they don't that's probably a good thing. "Consistency" was an awkward rating anyway. Does it really matter if a player is consistent or not if at the end of the season they have the same stats? Intelligence and work ethic have much more meaningful understandings. Reading the OOTP2007 manual I think one could argue that clutch has been replaced with intelligence ("... influence in game decisions...") and consistency with work ethic ("... positive effect on ... slump management..."), but that these new intangibles are more important as they come into play in more than just those limited circumstances as the full description details.
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#6 (permalink) |
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Join Date: Feb 2006
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This is something that's never been answered by Markus, but in the player file there are some 'ratings' mixed in between all the current personality values, so unless Markus threw together the file all higgledy-piggledy there are probably between 3 to 7 hidden personality ratings.
Of course I might be wrong, but nobody has ever denied these values are used.
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