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| OOTP 10 - New to the game? If you have basic questions about the game, please come here! |
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#1 (permalink) |
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Minors (Single A)
Join Date: Mar 2009
Location: Milwaukee
Posts: 97
Thanks: 1
Thanked 6x in 2 posts
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Just General Questions
So...since pre-ordering ten, and only being able to play the demo version of 9 so far, I've been lurking in these forums, pretty much just teasing myself because I'm very excited about the upcoming release.
2 questions from lurking so far... #1. I've read alot about how the 2006 release was a complete disaster. What exactly happened? Nobody provides anything specific, only that it was a debacle. It seems to me that OOTP should have been relatively established by then, so how could one year's release been SO much worse than the previous years? #2. The ONLY reason I found this game was because of "Front Office Manager". Anyone else try it? IMHO, it was awful. If it wasn't for people bringing up OOTP in FOM's reviews, I still wouldn't know about it, and I figure to be pretty active in this game once I finally get my hands dirty with it. It seems like EXACTLY what I've been looking for all my life. I know that I've talked to a few friends that have also decided to purchase it, and I'm working on several others. Those of you with years of experience with this game should go to similar game's review sites (i.e. FOM) and hail the exploits of it. I don't know who's post it was I read in that review, but it caused a trickle down effect of people buying, AND I'm in debt to that person to the nth degree. Looking forward to meeting some of you in on-line leagues in the future. Toby |
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#2 (permalink) |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
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#1. OOTP 2006 was an entire new game engine, thus it was a "new" game so to speak. A debacle? Hardly. That's some peoples opinion, and they are certainly entitled to it, but it was playable. It had bugs and flaws and basic things that didn't work, but I like to think of it as a growing year for the game. It got us the new engine, which in my opinion, is much better. We have seen that the follow on versions, 2007, 2008, 2009 have all been good with many improvements. OOTP 10 will no doubt be another growth spurt, and so on and so on.
#2. I can't speak for others, but I don't spend a lot of time on the net, and certainly don't have time to go to other sites and "hail the exploits" of OOTP. I've certainly mentioned it to a lot of friends and strangers alike over the years, and am responsible for a lot of sales, but that's the limit of my "hailing".
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It takes neither courage nor intelligence to cheer for a team only when that team wins. The true test of a fan's mettle is the same as it is for a player: Were you there when you were needed? |
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#3 (permalink) |
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Hall Of Famer
Join Date: Mar 2002
Location: Greater Boston Area
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As to the first point, I hated OOTP'06. I've loved every other version. For whatever reason, it just didn't feel right or play right. I basically didn't touch it after a few weeks. The next version, for whatever reason, felt right. I don't think it was a learning experience with the new interface since that was fine for me with '06. Beats me.
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Former Co-Commish and owner of the Boston Red Sox, 1783-1144, .609%, of the defunct Overlords Baseball League (1930-48). 17 Division wins, 9 ALCS wins, 5 World Series wins. |
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#4 (permalink) | |
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#5 (permalink) | |||
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Join Date: Jul 2004
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#6 (permalink) |
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Minors (Single A)
Join Date: Mar 2009
Location: Milwaukee
Posts: 97
Thanks: 1
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Thanks...
Thanks gentlemen. I appreciate the candor. I guess I had a small worry that eventually a similar situation would occur and I would be less than happy. Now it sounds as though even if a similar situation occurred, it would be more of a change in feel than a product that regressed in any significant way. But really, the way some talk about v6 in these forums, you would think that it was a complete failure. I had thoughts of major bugs, or something horribly wrong.
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Any time OOTP makes an AI mistake, I will just imagine that Ned Yost was coaching the other team. |
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#7 (permalink) |
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Global Moderator
Join Date: Nov 2002
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I know it gets confusing, but v6 and OOTP2006 were very much different. v6 (or OOTP6.x) was the last of the first generation as I like to think of it and OOTP2006 (or v7) was the first of the current generation.
I don't think I'd say it had a "new ... engine" really. In the end I bet many of the ways the games worked were probably pretty similar. The problem was the code got too complicated with v6, Markus called it spaghetti code, and so whenever you try to add to or fix something that's already a jumbled mess it's much more difficult than it would otherwise be. So, Markus rewrote the game from the ground up. And to complicate matters OOTP joined SI which makes the highly acclaimed Football Manager and so Markus tried to bring to OOTP a lot of the great things about FM. It was a huge undertaking to say the least and while many of us got very excited about it, myself included, it ended up being a bit of a letdown because it just didn't end up being as functional as OOTP6 was. Like others have said, though, it was necessary and v8 and v9 and so on probably wouldn't be nearly as good as they are had Markus not taken that risk. So should you be scared that we'll have another OOTP2006? Eh, I wouldn't be. Markus may decide to rewrite it all over again in a few years, but if he does I bet we'll agree that if he thinks it's necessary then it probably is and we'll just look forward to the advances to come.
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